re3-wiiu/src/animation/AnimBlendClumpData.cpp

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#include "common.h"
#include "patcher.h"
#include "AnimBlendClumpData.h"
// TODO: implement those
#define RwFreeAlign RwFree
#define RwMallocAlign(sz, algn) RwMalloc(sz)
CAnimBlendClumpData::CAnimBlendClumpData(void)
{
numFrames = 0;
velocity = nil;
frames = nil;
link.Init();
}
CAnimBlendClumpData::~CAnimBlendClumpData(void)
{
link.Remove();
if(frames)
RwFreeAlign(frames);
}
void
CAnimBlendClumpData::SetNumberOfFrames(int n)
{
if(frames)
RwFreeAlign(frames);
numFrames = n;
frames = (AnimBlendFrameData*)RwMallocAlign(numFrames * sizeof(AnimBlendFrameData), 64);
}
void
CAnimBlendClumpData::ForAllFrames(void (*cb)(AnimBlendFrameData*, void*), void *arg)
{
int i;
for(i = 0; i < numFrames; i++)
cb(&frames[i], arg);
}
STARTPATCHES
InjectHook(0x401880, &CAnimBlendClumpData::ctor, PATCH_JUMP);
InjectHook(0x4018B0, &CAnimBlendClumpData::dtor, PATCH_JUMP);
InjectHook(0x4018F0, &CAnimBlendClumpData::SetNumberOfFrames, PATCH_JUMP);
InjectHook(0x401930, &CAnimBlendClumpData::ForAllFrames, PATCH_JUMP);
ENDPATCHES