re3-wiiu/rwsdk/include/d3d8/rtray.h

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/***************************************************************************
* *
* Module : rtray.h *
* *
* Purpose : Picking with rays *
* *
**************************************************************************/
#ifndef RTRAY_H
#define RTRAY_H
/**
* \defgroup rtray RtRay
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* \ingroup mathtools
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*
* Line Toolkit for RenderWare.
*/
/****************************************************************************
Includes
*/
#include "rwcore.h"
#include "rtray.rpe" /* automatically generated header file */
/****************************************************************************
Defines
*/
/****************************************************************************
Global Types
*/
/* RWPUBLIC */
/****************************************************************************
Function prototypes
*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
/* Line intersections */
extern RwReal RtLineTriangleIntersectionTest(RwLine *line, RwV3d *normal,
RwV3d *v0, RwV3d *v1, RwV3d *v2);
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extern RwBool RtLineSphereIntersectionTest(RwLine *line,
RwSphere *sphere,
RwReal *centerDist);
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/* Line clipping */
extern RwLine *RtLineClipPlane(RwLine *line, RwPlane *plane);
extern RwLine *RtLineClipBBox(RwLine *line, RwBBox *box);
#ifdef __cplusplus
}
#endif /* __cplusplus */
/* RWPUBLICEND */
#endif /* RTRAY_H */