re3-wiiu/.github/workflows/reVC_msvc_amd64.yml

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name: reVC premake amd64
on:
pull_request:
push:
release:
types: published
env:
GLFW_VER: "3.3.2"
GLFW_BASE: "glfw-3.3.2.bin.WIN64"
GLFW_FILE: "glfw-3.3.2.bin.WIN64.zip"
GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN64.zip"
jobs:
build:
runs-on: windows-2019
strategy:
matrix:
platform: [win-amd64-librw_d3d9-oal, win-amd64-librw_gl3_glfw-oal]
buildtype: [Debug, Release, Vanilla]
steps:
- name: Add msbuild to PATH
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uses: microsoft/setup-msbuild@v1.0.2
- uses: actions/checkout@v2
with:
submodules: 'true'
- if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
name: Download glfw
uses: carlosperate/download-file-action@v1.0.3
with:
file-url: ${{env.GLFW_URL}}
- if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
name: Unpack archives
run: |
7z x ${{env.GLFW_FILE}}
- name: Configure build
run: |
./premake5 vs2019 --with-librw --no-full-paths --glfwdir64=${{env.GLFW_BASE}}
- name: Build
run: |
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msbuild -m build/reVC.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
# - name: Pack artifacts
# run: |
# 7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
- name: Move binaries to gamefiles
run: |
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.exe ./gamefiles/
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.pdb ./gamefiles/
- name: Move dynamic dependencies to gamefiles
run: |
mv ./vendor/mpg123/dist/Win64/libmpg123-0.dll ./gamefiles/
mv ./vendor/openal-soft/dist/Win64/OpenAL32.dll ./gamefiles/
- name: Upload artifact to actions
uses: actions/upload-artifact@v2
with:
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name: reVC_${{matrix.buildtype}}_${{matrix.platform}}
path: ./gamefiles/*
# - name: Upload artifact to Bintray
# uses: hpcsc/upload-bintray-docker-action@v1
# with:
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# repository: reVC
# package: ${{matrix.buildtype}}_${{matrix.platform}}
# version: 1.0-$(echo ${GITHUB_SHA}
# sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
# username: gtamodding
# apiKey: ${{secrets.BINTRAY_API_KEY}}