2019-06-17 22:54:02 +02:00
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#pragma once
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struct GlobalScene
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{
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RpWorld *world;
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RwCamera *camera;
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};
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2020-04-17 07:54:14 +02:00
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extern GlobalScene Scene;
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2019-06-17 22:54:02 +02:00
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extern uint8 work_buff[55000];
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2020-04-17 07:54:14 +02:00
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extern char gString[256];
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extern char gString2[512];
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extern wchar gUString[256];
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extern wchar gUString2[256];
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2019-07-24 18:55:43 +02:00
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extern bool gbPrintShite;
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2020-04-17 07:54:14 +02:00
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extern bool gbModelViewer;
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2020-05-29 12:03:32 +02:00
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#ifdef TIMEBARS
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extern bool gbShowTimebars;
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2020-10-25 16:17:30 +01:00
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#else
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#define gbShowTimebars false
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2020-05-29 12:03:32 +02:00
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#endif
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2019-06-17 22:54:02 +02:00
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2020-11-30 23:44:58 +01:00
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#ifndef FINAL
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extern bool gbPrintMemoryUsage;
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#endif
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2019-06-18 09:50:26 +02:00
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class CSprite2d;
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2020-08-20 12:55:41 +02:00
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bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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void DoRWStuffEndOfFrame(void);
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2019-06-28 19:23:28 +02:00
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void InitialiseGame(void);
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2019-06-17 22:54:02 +02:00
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void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
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2019-06-28 19:23:28 +02:00
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void LoadingIslandScreen(const char *levelName);
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2019-06-18 09:50:26 +02:00
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CSprite2d *LoadSplash(const char *name);
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2020-03-28 21:55:23 +01:00
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void DestroySplashScreen(void);
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2020-05-12 01:24:57 +02:00
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Const char *GetLevelSplashScreen(int level);
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Const char *GetRandomSplashScreen(void);
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2019-07-19 13:58:19 +02:00
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void LittleTest(void);
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2019-07-24 19:59:16 +02:00
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void ValidateVersion();
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2020-03-22 15:23:40 +01:00
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void ResetLoadingScreenBar(void);
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2019-08-15 16:51:39 +02:00
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#ifndef MASTER
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void TheModelViewer(void);
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#endif
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2020-10-02 16:36:56 +02:00
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#ifdef LOAD_INI_SETTINGS
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void LoadINISettings();
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void SaveINISettings();
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#endif
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