re3-wiiu/src/modelinfo/BaseModelInfo.h

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#pragma once
#include "Collision.h"
enum ModeInfoType : uint8
{
MITYPE_NA = 0,
MITYPE_SIMPLE = 1,
MITYPE_MLO = 2,
MITYPE_TIME = 3,
MITYPE_CLUMP = 4,
MITYPE_VEHICLE = 5,
MITYPE_PED = 6,
MITYPE_XTRACOMPS = 7,
};
static_assert(sizeof(ModeInfoType) == 1, "ModeInfoType: error");
class C2dEffect;
class CBaseModelInfo
{
protected:
// TODO?: make more things protected
char m_name[24];
CColModel *m_colModel;
C2dEffect *m_twodEffects;
int16 m_objectId;
public:
uint16 m_refCount;
int16 m_txdSlot;
ModeInfoType m_type;
uint8 m_num2dEffects;
bool m_freeCol;
CBaseModelInfo(ModeInfoType type);
virtual ~CBaseModelInfo() {}
virtual void Shutdown(void);
virtual void DeleteRwObject(void) = 0;
virtual RwObject *CreateInstance(RwMatrix *) = 0;
virtual RwObject *CreateInstance(void) = 0;
virtual RwObject *GetRwObject(void) = 0;
bool IsSimple(void) { return m_type == MITYPE_SIMPLE || m_type == MITYPE_TIME; }
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bool IsClump(void) { return m_type == MITYPE_CLUMP || m_type == MITYPE_PED || m_type == MITYPE_VEHICLE ||
m_type == MITYPE_MLO || m_type == MITYPE_XTRACOMPS; // unused but what the heck
}
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char *GetName(void) { return m_name; }
void SetName(const char *name) { strncpy(m_name, name, 24); }
void SetColModel(CColModel *col, bool free = false){
m_colModel = col; m_freeCol = free; }
CColModel *GetColModel(void) { return m_colModel; }
void DeleteCollisionModel(void);
void ClearTexDictionary(void) { m_txdSlot = -1; }
short GetObjectID(void) { return m_objectId; }
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void SetObjectID(int16 id) { m_objectId = id; }
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short GetTxdSlot(void) { return m_txdSlot; }
void AddRef(void);
void RemoveRef(void);
void SetTexDictionary(const char *name);
void AddTexDictionaryRef(void);
void RemoveTexDictionaryRef(void);
void Init2dEffects(void);
void Add2dEffect(C2dEffect *fx);
C2dEffect *Get2dEffect(int n);
};
static_assert(sizeof(CBaseModelInfo) == 0x30, "CBaseModelInfo: error");