re3-wiiu/src/core/main.h

33 lines
761 B
C
Raw Normal View History

2019-06-17 22:54:02 +02:00
#pragma once
struct GlobalScene
{
RpWorld *world;
RwCamera *camera;
};
2020-04-17 07:54:14 +02:00
extern GlobalScene Scene;
2019-06-17 22:54:02 +02:00
extern uint8 work_buff[55000];
2020-04-17 07:54:14 +02:00
extern char gString[256];
extern char gString2[512];
extern wchar gUString[256];
extern wchar gUString2[256];
2019-07-24 18:55:43 +02:00
extern bool gbPrintShite;
2020-04-17 07:54:14 +02:00
extern bool gbModelViewer;
2019-06-17 22:54:02 +02:00
2019-06-18 09:50:26 +02:00
class CSprite2d;
2019-06-28 19:23:28 +02:00
void InitialiseGame(void);
2019-06-17 22:54:02 +02:00
void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
2019-06-28 19:23:28 +02:00
void LoadingIslandScreen(const char *levelName);
2019-06-18 09:50:26 +02:00
CSprite2d *LoadSplash(const char *name);
void DestroySplashScreen(void);
2020-05-12 01:24:57 +02:00
Const char *GetLevelSplashScreen(int level);
Const char *GetRandomSplashScreen(void);
2019-07-19 13:58:19 +02:00
void LittleTest(void);
2019-07-24 19:59:16 +02:00
void ValidateVersion();
2020-03-22 15:23:40 +01:00
void ResetLoadingScreenBar(void);
2019-08-15 16:51:39 +02:00
#ifndef MASTER
void TheModelViewer(void);
#endif