re3-wiiu/src/render/TexList.cpp

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#include "common.h"
#include "TexList.h"
#include "rtbmp.h"
#include "FileMgr.h"
bool CTexList::ms_nTexUsed[MAX_TEXUSED];
void
CTexList::Initialise()
{}
void
CTexList::Shutdown()
{}
RwTexture *
CTexList::SetTexture(int32 slot, char *name)
{
return nil;
}
int32
CTexList::GetFirstFreeTexture()
{
for (int32 i = 0; i < MAX_TEXUSED; i++)
if (!ms_nTexUsed[i])
return i;
return -1;
}
RwTexture *
CTexList::LoadFileNameTexture(char *name)
{
return SetTexture(GetFirstFreeTexture(), name);
}
void
CTexList::LoadGlobalTextureList()
{
CFileMgr::SetDir("TEXTURES");
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}