re3-wiiu/src/audio/DMAudio.cpp

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#include "common.h"
#include "patcher.h"
#include "DMAudio.h"
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cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE;
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WRAPPER void cDMAudio::ReleaseDigitalHandle(void) { EAXJMP(0x57CA10); }
WRAPPER void cDMAudio::ReacquireDigitalHandle(void) { EAXJMP(0x57CA30); }
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WRAPPER void cDMAudio::Service(void) { EAXJMP(0x57C7A0); }
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WRAPPER void cDMAudio::ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed) { EAXJMP(0x57CBE0); }
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WRAPPER void cDMAudio::ResetTimers(UInt32 timerval) { EAXJMP(0x57CCD0); }