re3-wiiu/src/core/PCSave.h

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C
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#pragma once
class C_PcSave
{
public:
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int32 m_nHelper;
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static void SetSaveDirectory(const char *path);
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int8 PopulateSlotInfo();
int8 DeleteSlot(int);
int8 SaveSlot(int);
};
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extern int8 CheckSlotDataValid(int);
extern wchar *GetNameOfSavedGame(int counter);
extern wchar *GetSavedGameDateAndTime(int counter);
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extern C_PcSave PcSaveHelper;
extern int *Slots;
extern int *SlotFileName;
extern int *SlotSaveDate;