re3-wiiu/src/SurfaceTable.h

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#pragma once
enum
{
SURFACE_0,
SURFACE_1,
SURFACE_2,
SURFACE_3,
SURFACE_4,
SURFACE_5,
SURFACE_6,
SURFACE_7,
SURFACE_8,
SURFACE_9,
SURFACE_10,
SURFACE_11,
SURFACE_12,
SURFACE_13,
SURFACE_14,
SURFACE_15,
SURFACE_16,
SURFACE_17,
SURFACE_18,
SURFACE_19,
SURFACE_20,
SURFACE_21,
SURFACE_22,
SURFACE_23,
SURFACE_24,
SURFACE_25,
SURFACE_26,
SURFACE_27,
SURFACE_28,
SURFACE_29,
SURFACE_30,
SURFACE_31,
SURFACE_32,
NUMSURFACETYPES
};
// From nick
// TODO: check and use this
enum eSurfaceType
{
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SURFACE_DEFAULT,
SURFACE_TARMAC,
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SURFACE_GRASS,
SURFACE_DIRT,
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SURFACE_DIRTTRACK,
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SURFACE_PAVEMENT,
SURFACE_METAL6,
SURFACE_GLASS,
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SURFACE_SCAFFOLD,
SURFACE_METAL_DOOR, // garage door
SURFACE_BILLBOARD,
SURFACE_STEEL, //?
SURFACE_METAL_POLE, // ?
SURFACE_STREET_LIGHT,
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SURFACE_METAL14,
SURFACE_METAL15,
SURFACE_METAL_FENCE,
SURFACE_FLESH,
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SURFACE_SAND,
SURFACE_PUDDLE,
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SURFACE_WOOD,
SURFACE_WOOD_BOX,
SURFACE_WOOD_PLANK,
SURFACE_TIRE,
SURFACE_HARD24,
SURFACE_HEDGE,
SURFACE_STONE,
SURFACE_METAL27,
SURFACE_METAL28,
SURFACE_RUBBER29,
SURFACE_LOOSE30,
SURFACE_BOLLARD,
SURFACE_GATE,
SURFACE_SAND33,
SURFACE_ROAD34,
};
enum
{
ADHESIVE_RUBBER,
ADHESIVE_HARD,
ADHESIVE_ROAD,
ADHESIVE_LOOSE,
ADHESIVE_WET,
NUMADHESIVEGROUPS
};
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struct CColPoint;
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class CSurfaceTable
{
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// static float ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS];
static float (*ms_aAdhesiveLimitTable)[NUMADHESIVEGROUPS];
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public:
static int GetAdhesionGroup(uint8 surfaceType);
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static float GetWetMultiplier(uint8 surfaceType);
static float GetAdhesiveLimit(CColPoint &colpoint);
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};