2019-05-15 16:52:37 +02:00
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#include "common.h"
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2019-05-30 21:24:47 +02:00
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#include "patcher.h"
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2019-05-15 16:52:37 +02:00
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#include "Weather.h"
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int32 &CWeather::SoundHandle = *(int32*)0x5FFBC4;
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int32 &CWeather::WeatherTypeInList = *(int32*)0x8F626C;
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int16 &CWeather::OldWeatherType = *(int16*)0x95CCEC;
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int16 &CWeather::NewWeatherType = *(int16*)0x95CC70;
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int16 &CWeather::ForcedWeatherType = *(int16*)0x95CC80;
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bool &CWeather::LightningFlash = *(bool*)0x95CDA3;
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bool &CWeather::LightningBurst = *(bool*)0x95CDAC;
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uint32 &CWeather::LightningStart = *(uint32*)0x8F5F84;
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uint32 &CWeather::LightningFlashLastChange = *(uint32*)0x8E2C0C;
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uint32 &CWeather::WhenToPlayLightningSound = *(uint32*)0x8F57E4;
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uint32 &CWeather::LightningDuration = *(uint32*)0x940578;
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float &CWeather::Foggyness = *(float*)0x885AF4;
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float &CWeather::CloudCoverage = *(float*)0x8E2818;
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float &CWeather::Wind = *(float*)0x8E2BF8;
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float &CWeather::Rain = *(float*)0x8E2BFC;
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float &CWeather::InterpolationValue = *(float*)0x8F2520;
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float &CWeather::WetRoads = *(float*)0x8F5FF8;
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float &CWeather::Rainbow = *(float*)0x940598;
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bool &CWeather::bScriptsForceRain = *(bool*)0x95CD7D;
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bool &CWeather::Stored_StateStored = *(bool*)0x95CDC1;
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2019-05-30 21:24:47 +02:00
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WRAPPER void CWeather::RenderRainStreaks(void) { EAXJMP(0x524550); }
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2019-06-13 02:35:26 +02:00
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void CWeather::ReleaseWeather()
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{
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ForcedWeatherType = -1;
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}
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2019-10-12 21:00:31 +02:00
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void CWeather::ForceWeather(int16 weather)
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{
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ForcedWeatherType = weather;
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}
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void CWeather::ForceWeatherNow(int16 weather)
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{
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OldWeatherType = weather;
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NewWeatherType = weather;
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ForcedWeatherType = weather;
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}
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