re3-wiiu/src/peds/PedIK.h

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#pragma once
#include "common.h"
#include "PedModelInfo.h"
#include "AnimBlendClumpData.h"
struct LimbOrientation
{
float phi;
float theta;
};
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struct LimbMovementInfo {
float maxYaw;
float minYaw;
float yawD;
float maxPitch;
float minPitch;
float pitchD;
};
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enum LimbMoveStatus {
ANGLES_SET_TO_MAX, // because given angles were unreachable
ONE_ANGLE_COULDNT_BE_SET_EXACTLY, // because it can't be reached in a jiffy
ANGLES_SET_EXACTLY
};
class CPed;
class CPedIK
{
public:
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enum {
FLAG_1 = 1,
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LOOKING = 2,
AIMS_WITH_ARM = 4,
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};
CPed *m_ped;
LimbOrientation m_headOrient;
LimbOrientation m_torsoOrient;
LimbOrientation m_upperArmOrient;
LimbOrientation m_lowerArmOrient;
int32 m_flags;
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static LimbMovementInfo &ms_torsoInfo;
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static LimbMovementInfo &ms_headInfo;
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CPedIK(CPed *ped);
bool PointGunInDirection(float phi, float theta);
bool PointGunAtPosition(CVector *position);
void GetComponentPosition(RwV3d *pos, PedNode node);
static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
void ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*);
void ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*);
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LimbMoveStatus MoveLimb(LimbOrientation &a1, float a2, float a3, LimbMovementInfo &a4);
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bool RestoreGunPosn(void);
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bool LookInDirection(float phi, float theta);
bool LookAtPosition(CVector const& pos);
};
static_assert(sizeof(CPedIK) == 0x28, "CPedIK: error");