2019-05-15 16:52:37 +02:00
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enum {
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2020-05-16 12:31:23 +02:00
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WEATHER_RANDOM = -1,
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WEATHER_SUNNY = 0,
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2019-05-15 16:52:37 +02:00
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WEATHER_CLOUDY,
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WEATHER_RAINY,
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2020-05-16 12:31:23 +02:00
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WEATHER_FOGGY,
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WEATHER_EXTRA_SUNNY,
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WEATHER_HURRICANE,
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WEATHER_TOTAL
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2019-05-15 16:52:37 +02:00
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};
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class CWeather
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{
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public:
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2020-04-17 07:54:14 +02:00
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static int32 SoundHandle;
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2019-05-15 16:52:37 +02:00
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2020-04-17 07:54:14 +02:00
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static int32 WeatherTypeInList;
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static int16 OldWeatherType;
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static int16 NewWeatherType;
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static int16 ForcedWeatherType;
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2019-05-15 16:52:37 +02:00
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2020-04-17 07:54:14 +02:00
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static bool LightningFlash;
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static bool LightningBurst;
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static uint32 LightningStart;
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static uint32 LightningFlashLastChange;
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static uint32 WhenToPlayLightningSound;
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static uint32 LightningDuration;
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2019-05-15 16:52:37 +02:00
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2020-05-12 16:27:26 +02:00
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static float ExtraSunnyness;
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2020-04-17 07:54:14 +02:00
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static float Foggyness;
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static float CloudCoverage;
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static float Wind;
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static float Rain;
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static float InterpolationValue;
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static float WetRoads;
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static float Rainbow;
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2020-05-16 12:31:23 +02:00
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static float SunGlare;
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static float WindClipped;
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static float TrafficLightBrightness;
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2019-05-15 16:52:37 +02:00
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2020-04-17 07:54:14 +02:00
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static bool bScriptsForceRain;
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2019-05-30 21:24:47 +02:00
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static void RenderRainStreaks(void);
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2019-10-19 00:23:40 +02:00
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static void Update(void);
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2020-03-22 15:23:40 +01:00
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static void Init(void);
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2019-06-13 02:35:26 +02:00
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static void ReleaseWeather();
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2019-10-12 21:00:31 +02:00
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static void ForceWeather(int16);
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static void ForceWeatherNow(int16);
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2020-04-07 22:43:19 +02:00
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static void AddRain();
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2020-05-16 12:31:23 +02:00
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static void AddHeatHaze();
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static void AddBeastie();
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2019-05-15 16:52:37 +02:00
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};
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2020-04-07 22:43:19 +02:00
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enum {
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NUM_RAIN_STREAKS = 35
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};
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struct tRainStreak
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{
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CVector position;
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CVector direction;
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uint32 timer;
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};
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2020-05-27 01:16:31 +02:00
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extern RwTexture* gpRainDropTex;
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