re3-wiiu/sdk/rwsdk/include/d3d8/rpspline.h

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2019-05-18 12:39:39 +02:00
/*
* Structure for splines
*
*
* Copyright (c) Criterion Software Limited
*/
/******************************************/
/* */
/* RenderWare(TM) Graphics Library */
/* */
/******************************************/
/*
* This file is a product of Criterion Software Ltd.
*
* This file is provided as is with no warranties of any kind and is
* provided without any obligation on Criterion Software Ltd.
* or Canon Inc. to assist in its use or modification.
*
* Criterion Software Ltd. and Canon Inc. will not, under any
* circumstances, be liable for any lost revenue or other damages
* arising from the use of this file.
*
* Copyright (c) 1998. Criterion Software Ltd.
* All Rights Reserved.
*/
/***************************************************************************
* *
* Module : rpspline.h *
* *
* Purpose : Spline operations *
* *
**************************************************************************/
#ifndef RPSPLINE_H
#define RPSPLINE_H
/**
* \defgroup rpspline RpSpline
* \ingroup rpplugin
*
* Spline Plugin for RenderWare Graphics.
*/
/****************************************************************************
Includes
*/
/*--- Include files ---*/
#include "rwcore.h"
#include "rpworld.h"
#include "rpspline.rpe" /* automatically generated header file */
/****************************************************************************
Global Types
*/
#define rpSPLINENAMELENGTH (32)
typedef struct RpSpline RpSpline;
/**
* \ingroup rpspline
* \struct RpSpline
* Spline object. This should be considered an opaque type.
* Use the RpSpline API functions to access.
*/
struct RpSpline
{
RwObject tType; /**< Internal Use */
RwInt32 numCtrlPoints; /**< Internal Use */
RwInt32 nSplineType; /**< Internal Use */
void *pUser; /**< Internal Use */
RwV3d *ctrlPoints; /**< Internal Use */
RwChar caName[rpSPLINENAMELENGTH]; /**< Internal Use */
/* Keep this at tail */
RwV3d vPts[1]; /**< Internal Use */
};
/* Spline types */
#define rpSPLINETYPEOPENLOOPBSPLINE (1) /* Bezier spline, open loop */
#define rpSPLINETYPECLOSEDLOOPBSPLINE (2) /* Bezier spline, closed loop */
/* Spline path types */
#define rpSPLINEPATHSMOOTH (10) /* Normal */
#define rpSPLINEPATHNICEENDS (11) /* Slows down the path at the ends */
/****************************************************************************
Function prototypes
*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
/* Opening the spline plugin */
extern RwBool RpSplinePluginAttach(void);
/* Creating and destroying splines */
extern RpSpline *RpSplineCreate(RwInt32 numCtrlPoints, RwInt32 type, RwV3d *ctrlPoints);
extern RwBool RpSplineDestroy(RpSpline *spline);
/* Finding a point and its tangent vector on the spline */
extern RwV3d *RpSplineFindPosition(RpSpline *spline, RwInt32 path, RwReal where, RwV3d *pos, RwV3d *tangent);
/* Finding a frame on the spline */
extern RwReal RpSplineFindMatrix(RpSpline *spline, RwInt32 path, RwReal where, RwV3d *up, RwMatrix *matrix);
/* LEGACY-SUPPORT MACRO */
#define RpSplineFindFrame RpSplineFindMatrix
/* Getting and setting the control points */
extern RwInt32 RpSplineGetNumControlPoints(const RpSpline *spline);
extern RwV3d *RpSplineGetControlPoint(RpSpline *spline, RwInt32 control, RwV3d *point);
extern RpSpline *RpSplineSetControlPoint(RpSpline *spline, RwInt32 control, RwV3d * point);
/* Copy a spline */
extern RpSpline *RpSplineClone(RpSpline *spline);
/* Spline reading and writing helper functions */
extern RpSpline *RpSplineRead(RwChar *name);
extern RwBool RpSplineWrite(RpSpline *spline, RwChar *name);
/* Binary format */
extern RwUInt32 RpSplineStreamGetSize(const RpSpline *spline);
extern RpSpline *RpSplineStreamRead(RwStream *stream);
extern const RpSpline *RpSplineStreamWrite(const RpSpline *spline, RwStream *stream);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* RPSPLINE_H */