re3-wiiu/src/control/AutoPilot.cpp

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#include "common.h"
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#include "AutoPilot.h"
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#include "CarCtrl.h"
#include "Curves.h"
#include "PathFind.h"
void CAutoPilot::ModifySpeed(float speed)
{
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m_fMaxTrafficSpeed = Max(0.01f, speed);
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float positionBetweenNodes = (float)(CTimer::GetTimeInMilliseconds() - m_nTimeEnteredCurve) / m_nTimeToSpendOnCurrentCurve;
CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo];
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[m_nNextPathNodeInfo];
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float currentPathLinkForwardX = m_nCurrentDirection * ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo].dir.x;
float currentPathLinkForwardY = m_nCurrentDirection * ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo].dir.y;
float nextPathLinkForwardX = m_nNextDirection * ThePaths.m_carPathLinks[m_nNextPathNodeInfo].dir.x;
float nextPathLinkForwardY = m_nNextDirection * ThePaths.m_carPathLinks[m_nNextPathNodeInfo].dir.y;
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CVector positionOnCurrentLinkIncludingLane(
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pCurrentLink->pos.x + ((m_nCurrentLane + 0.5f) * LANE_WIDTH) * currentPathLinkForwardY,
pCurrentLink->pos.y - ((m_nCurrentLane + 0.5f) * LANE_WIDTH) * currentPathLinkForwardX,
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0.0f);
CVector positionOnNextLinkIncludingLane(
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pNextLink->pos.x + ((m_nNextLane + 0.5f) * LANE_WIDTH) * nextPathLinkForwardY,
pNextLink->pos.y - ((m_nNextLane + 0.5f) * LANE_WIDTH) * nextPathLinkForwardX,
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0.0f);
m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
&positionOnCurrentLinkIncludingLane,
&positionOnNextLinkIncludingLane,
currentPathLinkForwardX, currentPathLinkForwardY,
nextPathLinkForwardX, nextPathLinkForwardY
) * (1000.0f / m_fMaxTrafficSpeed);
#ifdef FIX_BUGS
/* Casting timer to float is very unwanted, and in this case even causes crashes. */
m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() -
(uint32)(positionBetweenNodes * m_nTimeToSpendOnCurrentCurve);
#else
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m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - positionBetweenNodes * m_nTimeToSpendOnCurrentCurve;
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#endif
}
void CAutoPilot::RemoveOnePathNode()
{
--m_nPathFindNodesCount;
for (int i = 0; i < m_nPathFindNodesCount; i++)
m_aPathFindNodesInfo[i] = m_aPathFindNodesInfo[i + 1];
}