re3-wiiu/src/render/Skidmarks.h

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#pragma once
enum { SKIDMARK_LENGTH = 16 };
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class CSkidmark
{
public:
uint8 m_state;
bool m_wasUpdated;
bool m_isBloody;
bool m_isMuddy;
uintptr m_id;
int16 m_last;
uint32 m_lastUpdate;;
uint32 m_fadeStart;
uint32 m_fadeEnd;
CVector m_pos[SKIDMARK_LENGTH];
CVector m_side[SKIDMARK_LENGTH];
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};
class CSkidmarks
{
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static CSkidmark aSkidmarks[NUMSKIDMARKS];
public:
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static void Init(void);
static void Shutdown(void);
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static void Clear(void);
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static void Update(void);
static void Render(void);
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static void RegisterOne(uintptr id, CVector pos, float fwdX, float fwdY, bool *isMuddy, bool *isBloody);
};