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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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170 lines
4.3 KiB
C++
170 lines
4.3 KiB
C++
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#include "common.h"
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#include "Timer.h"
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#include "ModelIndices.h"
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#include "Streaming.h"
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#include "CopPed.h"
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#include "Population.h"
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#include "RenderBuffer.h"
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#include "Camera.h"
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#include "Ropes.h"
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CRope CRopes::aRopes[8];
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RwImVertexIndex RopeIndices[64] = {
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0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7,
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7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15,
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15, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23,
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23, 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31,
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31, 32 // unused
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};
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void
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CRope::Update(void)
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{
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int i;
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float step = Pow(0.85f, CTimer::GetTimeStep());
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if(!m_bWasRegistered && CTimer::GetTimeInMilliseconds() > m_updateTimer){
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m_speed[0].z -= 0.0015f*CTimer::GetTimeStep();
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m_pos[0] += m_speed[0]*CTimer::GetTimeStep();
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}
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for(i = 1; i < ARRAY_SIZE(m_pos); i++){
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CVector prevPos = m_pos[i];
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m_pos[i] += m_speed[i]*step*CTimer::GetTimeStep();
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m_pos[0].z -= 0.05f*CTimer::GetTimeStep();
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CVector dist = m_pos[i] - m_pos[i-1];
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m_pos[i] = m_pos[i-1] + dist/dist.Magnitude()*0.625f;
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m_speed[i] = (m_pos[i] - prevPos)/CTimer::GetTimeStep();
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}
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if(!m_bWasRegistered && m_pos[0].z < 0.0f)
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m_bActive = false;
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m_bWasRegistered = true;
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}
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void
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CRope::Render(void)
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{
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int i;
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int numVerts = 0;
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if(!TheCamera.IsSphereVisible(m_pos[16], 20.0f))
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return;
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for(i = 0; i < ARRAY_SIZE(m_pos); i++){
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RwIm3DVertexSetRGBA(&TempBufferRenderVertices[i], 128, 128, 128, 100);
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RwIm3DVertexSetPos(&TempBufferRenderVertices[i], m_pos[i].x, m_pos[i].y, m_pos[i].z);
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}
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
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if(RwIm3DTransform(TempBufferRenderVertices, ARRAY_SIZE(m_pos), nil, rwIM3D_VERTEXXYZ|rwIM3D_VERTEXRGBA)){
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RwIm3DRenderIndexedPrimitive(rwPRIMTYPELINELIST, RopeIndices, 2*(ARRAY_SIZE(m_pos)-1));
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RwIm3DEnd();
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}
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}
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void
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CRopes::Init(void)
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{
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int i;
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for(i = 0; i < ARRAY_SIZE(aRopes); i++)
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aRopes[i].m_bActive = false;
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}
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void
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CRopes::Update(void)
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{
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int i;
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for(i = 0; i < ARRAY_SIZE(aRopes); i++)
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if(aRopes[i].m_bActive)
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aRopes[i].Update();
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}
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void
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CRopes::Render(void)
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{
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int i;
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for(i = 0; i < ARRAY_SIZE(aRopes); i++)
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if(aRopes[i].m_bActive)
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aRopes[i].Render();
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}
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bool
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CRopes::RegisterRope(uintptr id, CVector pos, bool setUpdateTimer)
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{
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int i, j;
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for(i = 0; i < ARRAY_SIZE(aRopes); i++){
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if(aRopes[i].m_bActive && aRopes[i].m_id == id){
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aRopes[i].m_pos[0] = pos;
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aRopes[i].m_speed[0] = CVector(0.0f, 0.0f, 0.0f);
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aRopes[i].m_bWasRegistered = true;
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return true;
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}
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}
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for(i = 0; i < ARRAY_SIZE(aRopes); i++)
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if(!aRopes[i].m_bActive){
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aRopes[i].m_id = id;
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aRopes[i].m_pos[0] = pos;
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aRopes[i].m_speed[0] = CVector(0.0f, 0.0f, 0.0f);
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aRopes[i].m_unk = false;
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aRopes[i].m_bWasRegistered = true;
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aRopes[i].m_updateTimer = setUpdateTimer ? CTimer::GetTimeInMilliseconds() + 20000 : 0;
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for(j = 1; j < ARRAY_SIZE(CRope::m_pos); j++){
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if(j & 1)
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aRopes[i].m_pos[j] = aRopes[i].m_pos[j-1] + CVector(0.0f, 0.0f, 0.625f);
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else
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aRopes[i].m_pos[j] = aRopes[i].m_pos[j-1] - CVector(0.0f, 0.0f, 0.625f);
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aRopes[i].m_speed[j] = CVector(0.0f, 0.0f, 0.0f);
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}
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aRopes[i].m_bActive = true;
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return true;
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}
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return false;
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}
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void
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CRopes::SetSpeedOfTopNode(uintptr id, CVector speed)
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{
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int i;
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for(i = 0; i < ARRAY_SIZE(aRopes); i++)
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if(aRopes[i].m_bActive && aRopes[i].m_id == id){
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aRopes[i].m_speed[0] = speed;
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return;
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}
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}
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bool
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CRopes::FindCoorsAlongRope(uintptr id, float t, CVector *coors)
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{
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int i, j;
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float f;
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for(i = 0; i < ARRAY_SIZE(aRopes); i++)
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if(aRopes[i].m_bActive && aRopes[i].m_id == id){
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t = (ARRAY_SIZE(CRope::m_pos)-1)*clamp(t, 0.0f, 0.999f);
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j = t;
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f = t - j;
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*coors = (1.0f-f)*aRopes[i].m_pos[j] + f*aRopes[i].m_pos[j+1];
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return true;
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}
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return false;
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}
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bool
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CRopes::CreateRopeWithSwatComingDown(CVector pos)
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{
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static uint32 ropeId = 0;
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if(!CStreaming::HasModelLoaded(MI_SWAT) || !RegisterRope(ropeId+100, pos, true))
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return false;
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CCopPed *swat = (CCopPed*)CPopulation::AddPed(PEDTYPE_COP, COP_ARMY, pos);
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swat->bUsesCollision = false;
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swat->m_pRopeEntity = (CEntity*)1;
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swat->m_nRopeID = 100 + ropeId;
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CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_ABSEIL, 4.0f);
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ropeId++;
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return true;
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}
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