mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-25 02:26:52 +01:00
592 lines
17 KiB
C++
592 lines
17 KiB
C++
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#include "common.h"
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#include "patcher.h"
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#include "PathFind.h"
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CPathFind &ThePaths = *(CPathFind*)0x8F6754;
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int TempListLength;
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enum
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{
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NodeTypeExtern = 1,
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NodeTypeIntern = 2,
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PathTypeCar = 0,
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PathTypePed = 1,
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PathNodeFlag1 = 1, // used?
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PathNodeFlag2 = 2,
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PathNodeDeadEnd = 4,
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PathNodeDisabled = 8,
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PathNodeBetweenLevels = 0x10,
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};
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// link flags:
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// 1: crosses road
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// 2: ped traffic light
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// pathnode flags:
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// 1:
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// 2:
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// 4: dead end
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// 8: switched off
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// 10: road between levels??
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// navi node flags:
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// 1: bridge light
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// object flags:
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// 1
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// 2 east/west road(?)
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CPathInfoForObject *&InfoForTileCars = *(CPathInfoForObject**)0x8F1A8C;
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CPathInfoForObject *&InfoForTilePeds = *(CPathInfoForObject**)0x8F1AE4;
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// unused
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CTempDetachedNode *&DetachedNodesCars = *(CTempDetachedNode**)0x8E2824;
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CTempDetachedNode *&DetachedNodesPeds = *(CTempDetachedNode**)0x8E28A0;
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void
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CPathFind::PreparePathData(void)
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{
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int i, j, k;
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int numExtern, numIntern, numLanes;
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float maxX, maxY;
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CTempNode *tempNodes;
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printf("PreparePathData\n");
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// UNUSED: CPathFind::LoadPathFindData
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if(InfoForTileCars && InfoForTilePeds &&
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DetachedNodesCars && DetachedNodesPeds){
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tempNodes = new CTempNode[4000];
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m_numLinks = 0;
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for(i = 0; i < PATHNODESIZE; i++)
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m_pathNodes[i].flags &= ~(PathNodeFlag1 | PathNodeFlag2);
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for(i = 0; i < PATHNODESIZE; i++){
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numExtern = 0;
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numIntern = 0;
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for(j = 0; j < 12; j++){
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if(InfoForTileCars[i*12 + j].type == NodeTypeExtern)
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numExtern++;
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if(InfoForTileCars[i*12 + j].type == NodeTypeIntern)
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numIntern++;
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}
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if(numIntern > 1 && numExtern != 2)
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printf("ILLEGAL BLOCK. MORE THAN 1 INTERNALS AND NOT 2 EXTERNALS (Modelindex:%d)\n", i);
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}
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for(i = 0; i < PATHNODESIZE; i++)
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for(j = 0; j < 12; j++)
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if(InfoForTileCars[i*12 + j].type == NodeTypeExtern){
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if(InfoForTileCars[i*12 + j].numLeftLanes < 0)
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printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i);
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if(InfoForTileCars[i*12 + j].numRightLanes < 0)
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printf("ILLEGAL BLOCK. NEGATIVE NUMBER OF LANES (Obj:%d)\n", i);
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if(InfoForTileCars[i*12 + j].numLeftLanes + InfoForTileCars[i*12 + j].numRightLanes <= 0)
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printf("ILLEGAL BLOCK. NO LANES IN NODE (Obj:%d)\n", i);
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}
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m_numPathNodes = 0;
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PreparePathDataForType(PathTypeCar, tempNodes, InfoForTileCars, 1.0f, DetachedNodesCars, 100);
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m_numCarPathNodes = m_numPathNodes;
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PreparePathDataForType(PathTypePed, tempNodes, InfoForTilePeds, 1.0f, DetachedNodesPeds, 50);
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m_numPedPathNodes = m_numPathNodes - m_numCarPathNodes;
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// TODO: figure out what exactly is going on here
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// Some roads seem to get a west/east flag
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for(i = 0; i < m_numMapObjects; i++){
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numExtern = 0;
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numIntern = 0;
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numLanes = 0;
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maxX = 0.0f;
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maxY = 0.0f;
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for(j = 0; j < 12; j++){
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k = i*12 + j;
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if(InfoForTileCars[k].type == NodeTypeExtern){
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numExtern++;
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if(InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes > numLanes)
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numLanes = InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes;
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maxX = max(maxX, fabs(InfoForTileCars[k].x));
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maxY = max(maxY, fabs(InfoForTileCars[k].y));
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}else if(InfoForTileCars[k].type == NodeTypeIntern)
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numIntern++;
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}
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if(numIntern == 1 && numExtern == 2){
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if(numLanes < 4){
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if((i & 7) == 4){ // WHAT?
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m_objectFlags[i] |= 1;
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if(maxX > maxY)
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m_objectFlags[i] |= 2;
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else
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m_objectFlags[i] &= ~2;
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}
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}else{
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m_objectFlags[i] |= 1;
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if(maxX > maxY)
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m_objectFlags[i] |= 2;
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else
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m_objectFlags[i] &= ~2;
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}
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}
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}
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delete[] tempNodes;
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CountFloodFillGroups(PathTypeCar);
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CountFloodFillGroups(PathTypePed);
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delete[] InfoForTileCars;
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InfoForTileCars = nil;
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delete[] InfoForTilePeds;
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InfoForTilePeds = nil;
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delete[] DetachedNodesCars;
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DetachedNodesCars = nil;
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delete[] DetachedNodesPeds;
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DetachedNodesPeds = nil;
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}
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printf("Done with PreparePathData\n");
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}
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/* String together connected nodes in a list by a flood fill algorithm */
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void
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CPathFind::CountFloodFillGroups(uint8 type)
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{
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int start, end;
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int i, l;
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uint16 n;
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CPathNode *node, *prev;
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switch(type){
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case PathTypeCar:
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start = 0;
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end = m_numCarPathNodes;
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break;
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case PathTypePed:
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start = m_numCarPathNodes;
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end = start + m_numPedPathNodes;
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break;
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}
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for(i = start; i < end; i++)
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m_pathNodes[i].group = 0;
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n = 0;
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for(;;){
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n++;
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if(n > 1500){
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for(i = start; m_pathNodes[i].group && i < end; i++);
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printf("NumNodes:%d Accounted for:%d\n", end - start, i - start);
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}
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// Look for unvisited node
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for(i = start; m_pathNodes[i].group && i < end; i++);
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if(i == end)
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break;
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node = &m_pathNodes[i];
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node->next = nil;
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node->group = n;
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if(node->numLinks == 0){
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if(type == PathTypeCar)
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printf("Single car node: %f %f %f (%d)\n",
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node->pos.x, node->pos.y, node->pos.z,
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m_mapObjects[node->objectIndex]->m_modelIndex);
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else
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printf("Single ped node: %f %f %f\n",
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node->pos.x, node->pos.y, node->pos.z);
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}
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while(node){
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prev = node;
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node = node->next;
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for(i = 0; i < prev->numLinks; i++){
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l = m_linkTo[prev->firstLink + i];
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if(m_pathNodes[l].group == 0){
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m_pathNodes[l].group = n;
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if(m_pathNodes[l].group == 0)
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m_pathNodes[l].group = 0x80; // ???
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m_pathNodes[l].next = node;
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node = &m_pathNodes[l];
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}
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}
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}
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}
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m_numGroups[type] = n-1;
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printf("GraphType:%d. FloodFill groups:%d\n", type, n);
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}
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void
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CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
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float maxdist, CTempDetachedNode *detachednodes, int unused)
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{
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static CVector CoorsXFormed;
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int i, j, k, l;
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int l1, l2;
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int start, typeoff;
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float posx, posy;
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float dx, dy, mag;
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float nearestDist;
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int nearestId;
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int next;
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int oldNumPathNodes, oldNumLinks;
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CVector dist;
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int iseg, jseg;
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int istart, jstart;
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int done, cont;
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typeoff = 12*type;
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oldNumPathNodes = m_numPathNodes;
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oldNumLinks = m_numLinks;
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// Initialize map objects
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for(i = 0; i < m_numMapObjects; i++)
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for(j = 0; j < 12; j++)
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m_mapObjects[i]->m_nodeIndicesCars[typeoff + j] = -1;
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// Calculate internal nodes, store them and connect them to defining object
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for(i = 0; i < m_numMapObjects; i++){
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start = 12*m_mapObjects[i]->m_modelIndex;
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for(j = 0; j < 12; j++){
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if(objectpathinfo[start + j].type != NodeTypeIntern)
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continue;
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CalcNodeCoors(
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objectpathinfo[start + j].x,
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objectpathinfo[start + j].y,
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objectpathinfo[start + j].z,
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i,
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&CoorsXFormed);
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m_pathNodes[m_numPathNodes].pos = CoorsXFormed;
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m_pathNodes[m_numPathNodes].objectIndex = i;
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m_pathNodes[m_numPathNodes].flags |= 1;
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m_mapObjects[i]->m_nodeIndicesCars[typeoff + j] = m_numPathNodes++;
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}
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}
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// Insert external nodes into TempList
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TempListLength = 0;
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for(i = 0; i < m_numMapObjects; i++){
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start = 12*m_mapObjects[i]->m_modelIndex;
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for(j = 0; j < 12; j++){
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if(objectpathinfo[start + j].type != NodeTypeExtern)
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continue;
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CalcNodeCoors(
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objectpathinfo[start + j].x,
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objectpathinfo[start + j].y,
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objectpathinfo[start + j].z,
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i,
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&CoorsXFormed);
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// find closest unconnected node
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nearestId = -1;
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nearestDist = maxdist;
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for(k = 0; k < TempListLength; k++){
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if(tempnodes[k].linkState != 1)
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continue;
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dx = tempnodes[k].pos.x - CoorsXFormed.x;
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if(fabs(dx) < nearestDist){
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dy = tempnodes[k].pos.y - CoorsXFormed.y;
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if(fabs(dy) < nearestDist){
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nearestDist = max(fabs(dx), fabs(dy));
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nearestId = k;
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}
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}
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}
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if(nearestId < 0){
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// None found, add this one to temp list
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tempnodes[TempListLength].pos = CoorsXFormed;
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next = objectpathinfo[start + j].next;
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if(next < 0){
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// no link from this node, find link to this node
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next = 0;
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for(k = start; j != objectpathinfo[k].next; k++)
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next++;
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}
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// link to connecting internal node
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tempnodes[TempListLength].link1 = m_mapObjects[i]->m_nodeIndicesCars[typeoff + next];
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if(type == PathTypeCar){
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tempnodes[TempListLength].numLeftLanes = objectpathinfo[start + j].numLeftLanes;
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tempnodes[TempListLength].numRightLanes = objectpathinfo[start + j].numRightLanes;
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}
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tempnodes[TempListLength++].linkState = 1;
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}else{
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// Found nearest, connect it to our neighbour
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next = objectpathinfo[start + j].next;
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if(next < 0){
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// no link from this node, find link to this node
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next = 0;
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for(k = start; j != objectpathinfo[k].next; k++)
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next++;
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}
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tempnodes[nearestId].link2 = m_mapObjects[i]->m_nodeIndicesCars[typeoff + next];
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tempnodes[nearestId].linkState = 2;
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// collapse this node with nearest we found
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dx = m_pathNodes[tempnodes[nearestId].link1].pos.x - m_pathNodes[tempnodes[nearestId].link2].pos.x;
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dy = m_pathNodes[tempnodes[nearestId].link1].pos.y - m_pathNodes[tempnodes[nearestId].link2].pos.y;
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tempnodes[nearestId].pos.x = (tempnodes[nearestId].pos.x + CoorsXFormed.x)*0.5f;
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tempnodes[nearestId].pos.y = (tempnodes[nearestId].pos.y + CoorsXFormed.y)*0.5f;
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tempnodes[nearestId].pos.z = (tempnodes[nearestId].pos.z + CoorsXFormed.z)*0.5f;
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mag = sqrt(dx*dx + dy*dy);
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tempnodes[nearestId].dirX = dx/mag;
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tempnodes[nearestId].dirY = dy/mag;
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// do something when number of lanes doesn't agree
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if(type == PathTypeCar)
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if(tempnodes[nearestId].numLeftLanes != 0 && tempnodes[nearestId].numRightLanes != 0 &&
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(objectpathinfo[start + j].numLeftLanes == 0 || objectpathinfo[start + j].numRightLanes == 0)){
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tempnodes[nearestId].numLeftLanes = objectpathinfo[start + j].numLeftLanes;
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tempnodes[nearestId].numRightLanes = objectpathinfo[start + j].numRightLanes;
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}
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}
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}
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}
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// Loop through previously added internal nodes and link them
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for(i = oldNumPathNodes; i < m_numPathNodes; i++){
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// Init link
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m_pathNodes[i].numLinks = 0;
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m_pathNodes[i].firstLink = m_numLinks;
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// See if node connects to external nodes
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for(j = 0; j < TempListLength; j++){
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if(tempnodes[j].linkState != 2)
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continue;
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// Add link to other side of the external
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if(tempnodes[j].link1 == i)
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m_linkTo[m_numLinks] = tempnodes[j].link2;
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else if(tempnodes[j].link2 == i)
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m_linkTo[m_numLinks] = tempnodes[j].link1;
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else
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continue;
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dist = m_pathNodes[i].pos - m_pathNodes[m_linkTo[m_numLinks]].pos;
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m_distTo[m_numLinks] = dist.Magnitude();
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m_linkFlags[m_numLinks] = 0;
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if(type == PathTypeCar){
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// IMPROVE: use a goto here
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// Find existing navi node
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for(k = 0; k < m_numNaviNodes; k++){
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if(m_naviNodes[k].dirX == tempnodes[j].dirX &&
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m_naviNodes[k].dirY == tempnodes[j].dirY &&
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m_naviNodes[k].posX == tempnodes[j].pos.x &&
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m_naviNodes[k].posY == tempnodes[j].pos.y){
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m_naviNodeLinks[m_numLinks] = k;
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k = m_numNaviNodes;
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}
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}
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// k is m_numNaviNodes+1 if we found one
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if(k == m_numNaviNodes){
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m_naviNodes[m_numNaviNodes].dirX = tempnodes[j].dirX;
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m_naviNodes[m_numNaviNodes].dirY = tempnodes[j].dirY;
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m_naviNodes[m_numNaviNodes].posX = tempnodes[j].pos.x;
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m_naviNodes[m_numNaviNodes].posY = tempnodes[j].pos.y;
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m_naviNodes[m_numNaviNodes].pathNodeIndex = i;
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m_naviNodes[m_numNaviNodes].numLeftLanes = tempnodes[j].numLeftLanes;
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m_naviNodes[m_numNaviNodes].numRightLanes = tempnodes[j].numRightLanes;
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m_naviNodes[m_numNaviNodes].trafficLightType = 0;
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m_naviNodeLinks[m_numLinks] = m_numNaviNodes++;
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}
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}
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m_pathNodes[i].numLinks++;
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m_numLinks++;
|
||
|
}
|
||
|
|
||
|
// Find i inside path segment
|
||
|
iseg = 0;
|
||
|
for(j = max(oldNumPathNodes, i-12); j < i; j++)
|
||
|
if(m_pathNodes[j].objectIndex == m_pathNodes[i].objectIndex)
|
||
|
iseg++;
|
||
|
|
||
|
istart = 12*m_mapObjects[m_pathNodes[i].objectIndex]->m_modelIndex;
|
||
|
// Add links to other internal nodes
|
||
|
for(j = max(oldNumPathNodes, i-12); j < min(m_numPathNodes, i+12); j++){
|
||
|
if(m_pathNodes[i].objectIndex != m_pathNodes[j].objectIndex || i == j)
|
||
|
continue;
|
||
|
// N.B.: in every path segment, the externals have to be at the end
|
||
|
jseg = j-i + iseg;
|
||
|
|
||
|
jstart = 12*m_mapObjects[m_pathNodes[j].objectIndex]->m_modelIndex;
|
||
|
if(objectpathinfo[istart + iseg].next == jseg ||
|
||
|
objectpathinfo[jstart + jseg].next == iseg){
|
||
|
// Found a link between i and j
|
||
|
m_linkTo[m_numLinks] = j;
|
||
|
dist = m_pathNodes[i].pos - m_pathNodes[j].pos;
|
||
|
m_distTo[m_numLinks] = dist.Magnitude();
|
||
|
|
||
|
if(type == PathTypeCar){
|
||
|
posx = (m_pathNodes[i].pos.x + m_pathNodes[j].pos.x)*0.5f;
|
||
|
posy = (m_pathNodes[i].pos.y + m_pathNodes[j].pos.y)*0.5f;
|
||
|
dx = m_pathNodes[j].pos.x - m_pathNodes[i].pos.x;
|
||
|
dy = m_pathNodes[j].pos.y - m_pathNodes[i].pos.y;
|
||
|
mag = sqrt(dx*dx + dy*dy);
|
||
|
dx /= mag;
|
||
|
dy /= mag;
|
||
|
if(i < j){
|
||
|
dx = -dx;
|
||
|
dy = -dy;
|
||
|
}
|
||
|
// IMPROVE: use a goto here
|
||
|
// Find existing navi node
|
||
|
for(k = 0; k < m_numNaviNodes; k++){
|
||
|
if(m_naviNodes[k].dirX == dx &&
|
||
|
m_naviNodes[k].dirY == dy &&
|
||
|
m_naviNodes[k].posX == posx &&
|
||
|
m_naviNodes[k].posY == posy){
|
||
|
m_naviNodeLinks[m_numLinks] = k;
|
||
|
k = m_numNaviNodes;
|
||
|
}
|
||
|
}
|
||
|
// k is m_numNaviNodes+1 if we found one
|
||
|
if(k == m_numNaviNodes){
|
||
|
m_naviNodes[m_numNaviNodes].dirX = dx;
|
||
|
m_naviNodes[m_numNaviNodes].dirY = dy;
|
||
|
m_naviNodes[m_numNaviNodes].posX = posx;
|
||
|
m_naviNodes[m_numNaviNodes].posY = posy;
|
||
|
m_naviNodes[m_numNaviNodes].pathNodeIndex = i;
|
||
|
m_naviNodes[m_numNaviNodes].numLeftLanes = -1;
|
||
|
m_naviNodes[m_numNaviNodes].numRightLanes = -1;
|
||
|
m_naviNodes[m_numNaviNodes].trafficLightType = 0;
|
||
|
m_naviNodeLinks[m_numLinks] = m_numNaviNodes++;
|
||
|
}
|
||
|
}else{
|
||
|
// Crosses road
|
||
|
if(objectpathinfo[istart + iseg].next == jseg && objectpathinfo[istart + iseg].flag & 1 ||
|
||
|
objectpathinfo[jstart + jseg].next == iseg && objectpathinfo[jstart + jseg].flag & 1)
|
||
|
m_linkFlags[m_numLinks] |= 1;
|
||
|
else
|
||
|
m_linkFlags[m_numLinks] &= ~1;
|
||
|
}
|
||
|
|
||
|
m_pathNodes[i].numLinks++;
|
||
|
m_numLinks++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(type == PathTypeCar){
|
||
|
done = 0;
|
||
|
// Set number of lanes for all nodes somehow
|
||
|
// very strange code
|
||
|
for(k = 0; !done && k < 10; k++){
|
||
|
done = 1;
|
||
|
for(i = 0; i < m_numPathNodes; i++){
|
||
|
if(m_pathNodes[i].numLinks != 2)
|
||
|
continue;
|
||
|
l1 = m_naviNodeLinks[m_pathNodes[i].firstLink];
|
||
|
l2 = m_naviNodeLinks[m_pathNodes[i].firstLink+1];
|
||
|
|
||
|
if(m_naviNodes[l1].numLeftLanes == -1 &&
|
||
|
m_naviNodes[l2].numLeftLanes != -1){
|
||
|
done = 0;
|
||
|
if(m_naviNodes[l2].pathNodeIndex == i){
|
||
|
// why switch left and right here?
|
||
|
m_naviNodes[l1].numLeftLanes = m_naviNodes[l2].numRightLanes;
|
||
|
m_naviNodes[l1].numRightLanes = m_naviNodes[l2].numLeftLanes;
|
||
|
}else{
|
||
|
m_naviNodes[l1].numLeftLanes = m_naviNodes[l2].numLeftLanes;
|
||
|
m_naviNodes[l1].numRightLanes = m_naviNodes[l2].numRightLanes;
|
||
|
}
|
||
|
m_naviNodes[l1].pathNodeIndex = i;
|
||
|
}else if(m_naviNodes[l1].numLeftLanes != -1 &&
|
||
|
m_naviNodes[l2].numLeftLanes == -1){
|
||
|
done = 0;
|
||
|
if(m_naviNodes[l1].pathNodeIndex == i){
|
||
|
// why switch left and right here?
|
||
|
m_naviNodes[l2].numLeftLanes = m_naviNodes[l1].numRightLanes;
|
||
|
m_naviNodes[l2].numRightLanes = m_naviNodes[l1].numLeftLanes;
|
||
|
}else{
|
||
|
m_naviNodes[l2].numLeftLanes = m_naviNodes[l1].numLeftLanes;
|
||
|
m_naviNodes[l2].numRightLanes = m_naviNodes[l1].numRightLanes;
|
||
|
}
|
||
|
m_naviNodes[l2].pathNodeIndex = i;
|
||
|
}else if(m_naviNodes[l1].numLeftLanes == -1 &&
|
||
|
m_naviNodes[l2].numLeftLanes == -1)
|
||
|
done = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Fall back to default values for number of lanes
|
||
|
for(i = 0; i < m_numPathNodes; i++)
|
||
|
for(j = 0; j < m_pathNodes[i].numLinks; j++){
|
||
|
k = m_naviNodeLinks[m_pathNodes[i].firstLink + j];
|
||
|
if(m_naviNodes[k].numLeftLanes < 0)
|
||
|
m_naviNodes[k].numLeftLanes = 1;
|
||
|
if(m_naviNodes[k].numRightLanes < 0)
|
||
|
m_naviNodes[k].numRightLanes = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Set flags for car nodes
|
||
|
if(type == PathTypeCar){
|
||
|
do{
|
||
|
cont = 0;
|
||
|
for(i = 0; i < m_numPathNodes; i++){
|
||
|
m_pathNodes[i].flags &= ~PathNodeDisabled;
|
||
|
m_pathNodes[i].flags &= ~PathNodeBetweenLevels;
|
||
|
// See if node is a dead end, if so, we're not done yet
|
||
|
if((m_pathNodes[i].flags & PathNodeDeadEnd) == 0){
|
||
|
k = 0;
|
||
|
for(j = 0; j < m_pathNodes[i].numLinks; j++)
|
||
|
if((m_pathNodes[m_linkTo[m_pathNodes[i].firstLink + j]].flags & PathNodeDeadEnd) == 0)
|
||
|
k++;
|
||
|
if(k < 2){
|
||
|
m_pathNodes[i].flags |= PathNodeDeadEnd;
|
||
|
cont = 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}while(cont);
|
||
|
}
|
||
|
|
||
|
// Remove isolated ped nodes
|
||
|
if(type == PathTypePed)
|
||
|
for(i = oldNumPathNodes; i < m_numPathNodes; i++){
|
||
|
if(m_pathNodes[i].numLinks != 0)
|
||
|
continue;
|
||
|
|
||
|
// Remove node
|
||
|
for(j = i; j < m_numPathNodes-1; j++)
|
||
|
m_pathNodes[j] = m_pathNodes[j+1];
|
||
|
|
||
|
// Fix links
|
||
|
for(j = oldNumLinks; j < m_numLinks; j++)
|
||
|
if(m_linkTo[j] >= i)
|
||
|
m_linkTo[j]--;
|
||
|
|
||
|
// Also in treadables
|
||
|
for(j = 0; j < m_numMapObjects; j++)
|
||
|
for(k = 0; k < 12; k++){
|
||
|
if(m_mapObjects[j]->m_nodeIndicesPeds[k] == i){
|
||
|
// remove this one
|
||
|
for(l = k; l < 12-1; l++)
|
||
|
m_mapObjects[j]->m_nodeIndicesPeds[l] = m_mapObjects[j]->m_nodeIndicesPeds[l+1];
|
||
|
m_mapObjects[j]->m_nodeIndicesPeds[11] = -1;
|
||
|
}else if(m_mapObjects[j]->m_nodeIndicesPeds[k] > i)
|
||
|
m_mapObjects[j]->m_nodeIndicesPeds[k]--;
|
||
|
}
|
||
|
|
||
|
i--;
|
||
|
m_numPathNodes--;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
CPathFind::CalcNodeCoors(int16 x, int16 y, int16 z, int id, CVector *out)
|
||
|
{
|
||
|
CVector pos;
|
||
|
pos.x = x / 16.0f;
|
||
|
pos.y = y / 16.0f;
|
||
|
pos.z = z / 16.0f;
|
||
|
*out = m_mapObjects[id]->GetMatrix() * pos;
|
||
|
}
|
||
|
|
||
|
STARTPATCHES
|
||
|
InjectHook(0x429610, &CPathFind::PreparePathData, PATCH_JUMP);
|
||
|
InjectHook(0x429C20, &CPathFind::PreparePathDataForType, PATCH_JUMP);
|
||
|
ENDPATCHES
|