mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-30 21:14:15 +01:00
477 lines
21 KiB
C
477 lines
21 KiB
C
|
/*==========================================================================;
|
||
|
*
|
||
|
* Copyright (C) Microsoft Corporation. All Rights Reserved.
|
||
|
*
|
||
|
* File: d3d9caps.h
|
||
|
* Content: Direct3D capabilities include file
|
||
|
*
|
||
|
***************************************************************************/
|
||
|
|
||
|
#ifndef _d3d9CAPS_H
|
||
|
#define _d3d9CAPS_H
|
||
|
|
||
|
#ifndef DIRECT3D_VERSION
|
||
|
#define DIRECT3D_VERSION 0x0900
|
||
|
#endif //DIRECT3D_VERSION
|
||
|
|
||
|
// include this file content only if compiling for DX9 interfaces
|
||
|
#if(DIRECT3D_VERSION >= 0x0900)
|
||
|
|
||
|
#if defined(_X86_) || defined(_IA64)
|
||
|
#pragma pack(4)
|
||
|
#endif
|
||
|
|
||
|
typedef struct _D3DVSHADERCAPS2_0
|
||
|
{
|
||
|
DWORD Caps;
|
||
|
INT DynamicFlowControlDepth;
|
||
|
INT NumTemps;
|
||
|
INT StaticFlowControlDepth;
|
||
|
} D3DVSHADERCAPS2_0;
|
||
|
|
||
|
#define D3DVS20CAPS_PREDICATION (1<<0)
|
||
|
|
||
|
#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
|
||
|
#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
|
||
|
#define D3DVS20_MAX_NUMTEMPS 32
|
||
|
#define D3DVS20_MIN_NUMTEMPS 12
|
||
|
#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
|
||
|
#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
|
||
|
|
||
|
typedef struct _D3DPSHADERCAPS2_0
|
||
|
{
|
||
|
DWORD Caps;
|
||
|
INT DynamicFlowControlDepth;
|
||
|
INT NumTemps;
|
||
|
INT StaticFlowControlDepth;
|
||
|
INT NumInstructionSlots;
|
||
|
} D3DPSHADERCAPS2_0;
|
||
|
|
||
|
#define D3DPS20CAPS_ARBITRARYSWIZZLE (1<<0)
|
||
|
#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1<<1)
|
||
|
#define D3DPS20CAPS_PREDICATION (1<<2)
|
||
|
#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1<<3)
|
||
|
#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1<<4)
|
||
|
|
||
|
#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
|
||
|
#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
|
||
|
#define D3DPS20_MAX_NUMTEMPS 32
|
||
|
#define D3DPS20_MIN_NUMTEMPS 12
|
||
|
#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
|
||
|
#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
|
||
|
#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
|
||
|
#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
|
||
|
|
||
|
#define D3DMIN30SHADERINSTRUCTIONS 512
|
||
|
#define D3DMAX30SHADERINSTRUCTIONS 32768
|
||
|
|
||
|
typedef struct _D3DCAPS9
|
||
|
{
|
||
|
/* Device Info */
|
||
|
D3DDEVTYPE DeviceType;
|
||
|
UINT AdapterOrdinal;
|
||
|
|
||
|
/* Caps from DX7 Draw */
|
||
|
DWORD Caps;
|
||
|
DWORD Caps2;
|
||
|
DWORD Caps3;
|
||
|
DWORD PresentationIntervals;
|
||
|
|
||
|
/* Cursor Caps */
|
||
|
DWORD CursorCaps;
|
||
|
|
||
|
/* 3D Device Caps */
|
||
|
DWORD DevCaps;
|
||
|
|
||
|
DWORD PrimitiveMiscCaps;
|
||
|
DWORD RasterCaps;
|
||
|
DWORD ZCmpCaps;
|
||
|
DWORD SrcBlendCaps;
|
||
|
DWORD DestBlendCaps;
|
||
|
DWORD AlphaCmpCaps;
|
||
|
DWORD ShadeCaps;
|
||
|
DWORD TextureCaps;
|
||
|
DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's
|
||
|
DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture9's
|
||
|
DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's
|
||
|
DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture9's
|
||
|
DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's
|
||
|
|
||
|
DWORD LineCaps; // D3DLINECAPS
|
||
|
|
||
|
DWORD MaxTextureWidth, MaxTextureHeight;
|
||
|
DWORD MaxVolumeExtent;
|
||
|
|
||
|
DWORD MaxTextureRepeat;
|
||
|
DWORD MaxTextureAspectRatio;
|
||
|
DWORD MaxAnisotropy;
|
||
|
float MaxVertexW;
|
||
|
|
||
|
float GuardBandLeft;
|
||
|
float GuardBandTop;
|
||
|
float GuardBandRight;
|
||
|
float GuardBandBottom;
|
||
|
|
||
|
float ExtentsAdjust;
|
||
|
DWORD StencilCaps;
|
||
|
|
||
|
DWORD FVFCaps;
|
||
|
DWORD TextureOpCaps;
|
||
|
DWORD MaxTextureBlendStages;
|
||
|
DWORD MaxSimultaneousTextures;
|
||
|
|
||
|
DWORD VertexProcessingCaps;
|
||
|
DWORD MaxActiveLights;
|
||
|
DWORD MaxUserClipPlanes;
|
||
|
DWORD MaxVertexBlendMatrices;
|
||
|
DWORD MaxVertexBlendMatrixIndex;
|
||
|
|
||
|
float MaxPointSize;
|
||
|
|
||
|
DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call
|
||
|
DWORD MaxVertexIndex;
|
||
|
DWORD MaxStreams;
|
||
|
DWORD MaxStreamStride; // max stride for SetStreamSource
|
||
|
|
||
|
DWORD VertexShaderVersion;
|
||
|
DWORD MaxVertexShaderConst; // number of vertex shader constant registers
|
||
|
|
||
|
DWORD PixelShaderVersion;
|
||
|
float PixelShader1xMaxValue; // max value storable in registers of ps.1.x shaders
|
||
|
|
||
|
// Here are the DX9 specific ones
|
||
|
DWORD DevCaps2;
|
||
|
|
||
|
float MaxNpatchTessellationLevel;
|
||
|
DWORD Reserved5;
|
||
|
|
||
|
UINT MasterAdapterOrdinal; // ordinal of master adaptor for adapter group
|
||
|
UINT AdapterOrdinalInGroup; // ordinal inside the adapter group
|
||
|
UINT NumberOfAdaptersInGroup; // number of adapters in this adapter group (only if master)
|
||
|
DWORD DeclTypes; // Data types, supported in vertex declarations
|
||
|
DWORD NumSimultaneousRTs; // Will be at least 1
|
||
|
DWORD StretchRectFilterCaps; // Filter caps supported by StretchRect
|
||
|
D3DVSHADERCAPS2_0 VS20Caps;
|
||
|
D3DPSHADERCAPS2_0 PS20Caps;
|
||
|
DWORD VertexTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders
|
||
|
DWORD MaxVShaderInstructionsExecuted; // maximum number of vertex shader instructions that can be executed
|
||
|
DWORD MaxPShaderInstructionsExecuted; // maximum number of pixel shader instructions that can be executed
|
||
|
DWORD MaxVertexShader30InstructionSlots;
|
||
|
DWORD MaxPixelShader30InstructionSlots;
|
||
|
} D3DCAPS9;
|
||
|
|
||
|
//
|
||
|
// BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS
|
||
|
//
|
||
|
|
||
|
//
|
||
|
// Caps
|
||
|
//
|
||
|
#define D3DCAPS_READ_SCANLINE 0x00020000L
|
||
|
|
||
|
//
|
||
|
// Caps2
|
||
|
//
|
||
|
#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
|
||
|
#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
|
||
|
#define D3DCAPS2_RESERVED 0x02000000L
|
||
|
#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
|
||
|
#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
|
||
|
#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
|
||
|
|
||
|
//
|
||
|
// Caps3
|
||
|
//
|
||
|
#define D3DCAPS3_RESERVED 0x8000001fL
|
||
|
|
||
|
// Indicates that the device can respect the ALPHABLENDENABLE render state
|
||
|
// when fullscreen while using the FLIP or DISCARD swap effect.
|
||
|
// COPY and COPYVSYNC swap effects work whether or not this flag is set.
|
||
|
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
|
||
|
|
||
|
// Indicates that the device can perform a gamma correction from
|
||
|
// a windowed back buffer containing linear content to the sRGB desktop.
|
||
|
#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L
|
||
|
|
||
|
#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L /* Device can acclerate copies from sysmem to local vidmem */
|
||
|
#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L /* Device can acclerate copies from local vidmem to sysmem */
|
||
|
|
||
|
|
||
|
//
|
||
|
// PresentationIntervals
|
||
|
//
|
||
|
#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
|
||
|
#define D3DPRESENT_INTERVAL_ONE 0x00000001L
|
||
|
#define D3DPRESENT_INTERVAL_TWO 0x00000002L
|
||
|
#define D3DPRESENT_INTERVAL_THREE 0x00000004L
|
||
|
#define D3DPRESENT_INTERVAL_FOUR 0x00000008L
|
||
|
#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
|
||
|
|
||
|
//
|
||
|
// CursorCaps
|
||
|
//
|
||
|
// Driver supports HW color cursor in at least hi-res modes(height >=400)
|
||
|
#define D3DCURSORCAPS_COLOR 0x00000001L
|
||
|
// Driver supports HW cursor also in low-res modes(height < 400)
|
||
|
#define D3DCURSORCAPS_LOWRES 0x00000002L
|
||
|
|
||
|
//
|
||
|
// DevCaps
|
||
|
//
|
||
|
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
|
||
|
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
|
||
|
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
|
||
|
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
|
||
|
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
|
||
|
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
|
||
|
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
|
||
|
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
|
||
|
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
|
||
|
#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
|
||
|
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
|
||
|
#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
|
||
|
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
|
||
|
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
|
||
|
#define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
|
||
|
#define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
|
||
|
#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */
|
||
|
#define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */
|
||
|
#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
|
||
|
#define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */
|
||
|
|
||
|
//
|
||
|
// PrimitiveMiscCaps
|
||
|
//
|
||
|
#define D3DPMISCCAPS_MASKZ 0x00000002L
|
||
|
#define D3DPMISCCAPS_CULLNONE 0x00000010L
|
||
|
#define D3DPMISCCAPS_CULLCW 0x00000020L
|
||
|
#define D3DPMISCCAPS_CULLCCW 0x00000040L
|
||
|
#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
|
||
|
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
|
||
|
#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */
|
||
|
#define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */
|
||
|
#define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */
|
||
|
#define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */
|
||
|
#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L /* Device supports independent write masks for MET or MRT */
|
||
|
#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L /* Device supports per-stage constants */
|
||
|
#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L /* Device supports separate fog and specular alpha (many devices
|
||
|
use the specular alpha channel to store fog factor) */
|
||
|
#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L /* Device supports separate blend settings for the alpha channel */
|
||
|
#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L /* Device supports different bit depths for MRT */
|
||
|
#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L /* Device supports post-pixel shader operations for MRT */
|
||
|
#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L /* Device clamps fog blend factor per vertex */
|
||
|
|
||
|
//
|
||
|
// LineCaps
|
||
|
//
|
||
|
#define D3DLINECAPS_TEXTURE 0x00000001L
|
||
|
#define D3DLINECAPS_ZTEST 0x00000002L
|
||
|
#define D3DLINECAPS_BLEND 0x00000004L
|
||
|
#define D3DLINECAPS_ALPHACMP 0x00000008L
|
||
|
#define D3DLINECAPS_FOG 0x00000010L
|
||
|
#define D3DLINECAPS_ANTIALIAS 0x00000020L
|
||
|
|
||
|
//
|
||
|
// RasterCaps
|
||
|
//
|
||
|
#define D3DPRASTERCAPS_DITHER 0x00000001L
|
||
|
#define D3DPRASTERCAPS_ZTEST 0x00000010L
|
||
|
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
|
||
|
#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
|
||
|
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
|
||
|
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
|
||
|
#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
|
||
|
#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
|
||
|
#define D3DPRASTERCAPS_WBUFFER 0x00040000L
|
||
|
#define D3DPRASTERCAPS_WFOG 0x00100000L
|
||
|
#define D3DPRASTERCAPS_ZFOG 0x00200000L
|
||
|
#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
|
||
|
#define D3DPRASTERCAPS_SCISSORTEST 0x01000000L
|
||
|
#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
|
||
|
#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L
|
||
|
#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
|
||
|
|
||
|
//
|
||
|
// ZCmpCaps, AlphaCmpCaps
|
||
|
//
|
||
|
#define D3DPCMPCAPS_NEVER 0x00000001L
|
||
|
#define D3DPCMPCAPS_LESS 0x00000002L
|
||
|
#define D3DPCMPCAPS_EQUAL 0x00000004L
|
||
|
#define D3DPCMPCAPS_LESSEQUAL 0x00000008L
|
||
|
#define D3DPCMPCAPS_GREATER 0x00000010L
|
||
|
#define D3DPCMPCAPS_NOTEQUAL 0x00000020L
|
||
|
#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
|
||
|
#define D3DPCMPCAPS_ALWAYS 0x00000080L
|
||
|
|
||
|
//
|
||
|
// SourceBlendCaps, DestBlendCaps
|
||
|
//
|
||
|
#define D3DPBLENDCAPS_ZERO 0x00000001L
|
||
|
#define D3DPBLENDCAPS_ONE 0x00000002L
|
||
|
#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
|
||
|
#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
|
||
|
#define D3DPBLENDCAPS_SRCALPHA 0x00000010L
|
||
|
#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
|
||
|
#define D3DPBLENDCAPS_DESTALPHA 0x00000040L
|
||
|
#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
|
||
|
#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
|
||
|
#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
|
||
|
#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
|
||
|
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
|
||
|
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
|
||
|
#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000L /* Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR */
|
||
|
|
||
|
//
|
||
|
// ShadeCaps
|
||
|
//
|
||
|
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
|
||
|
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
|
||
|
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
|
||
|
#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
|
||
|
|
||
|
//
|
||
|
// TextureCaps
|
||
|
//
|
||
|
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */
|
||
|
#define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
|
||
|
#define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */
|
||
|
#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */
|
||
|
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
|
||
|
#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */
|
||
|
// Device can use non-POW2 textures if:
|
||
|
// 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
|
||
|
// 2) D3DRS_WRAP(N) is zero for this texture's coordinates
|
||
|
// 3) mip mapping is not enabled (use magnification filter only)
|
||
|
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
|
||
|
#define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */
|
||
|
#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */
|
||
|
#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */
|
||
|
#define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */
|
||
|
#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */
|
||
|
#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */
|
||
|
#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
|
||
|
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */
|
||
|
#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L /* Device does not support projected bump env lookup operation
|
||
|
in programmable and fixed function pixel shaders */
|
||
|
|
||
|
//
|
||
|
// TextureFilterCaps, StretchRectFilterCaps
|
||
|
//
|
||
|
#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */
|
||
|
#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
|
||
|
#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
|
||
|
#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800L
|
||
|
#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000L
|
||
|
#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */
|
||
|
#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
|
||
|
#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */
|
||
|
#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
|
||
|
#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
|
||
|
#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000L
|
||
|
#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000L
|
||
|
|
||
|
//
|
||
|
// TextureAddressCaps
|
||
|
//
|
||
|
#define D3DPTADDRESSCAPS_WRAP 0x00000001L
|
||
|
#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
|
||
|
#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
|
||
|
#define D3DPTADDRESSCAPS_BORDER 0x00000008L
|
||
|
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
|
||
|
#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
|
||
|
|
||
|
//
|
||
|
// StencilCaps
|
||
|
//
|
||
|
#define D3DSTENCILCAPS_KEEP 0x00000001L
|
||
|
#define D3DSTENCILCAPS_ZERO 0x00000002L
|
||
|
#define D3DSTENCILCAPS_REPLACE 0x00000004L
|
||
|
#define D3DSTENCILCAPS_INCRSAT 0x00000008L
|
||
|
#define D3DSTENCILCAPS_DECRSAT 0x00000010L
|
||
|
#define D3DSTENCILCAPS_INVERT 0x00000020L
|
||
|
#define D3DSTENCILCAPS_INCR 0x00000040L
|
||
|
#define D3DSTENCILCAPS_DECR 0x00000080L
|
||
|
#define D3DSTENCILCAPS_TWOSIDED 0x00000100L
|
||
|
|
||
|
//
|
||
|
// TextureOpCaps
|
||
|
//
|
||
|
#define D3DTEXOPCAPS_DISABLE 0x00000001L
|
||
|
#define D3DTEXOPCAPS_SELECTARG1 0x00000002L
|
||
|
#define D3DTEXOPCAPS_SELECTARG2 0x00000004L
|
||
|
#define D3DTEXOPCAPS_MODULATE 0x00000008L
|
||
|
#define D3DTEXOPCAPS_MODULATE2X 0x00000010L
|
||
|
#define D3DTEXOPCAPS_MODULATE4X 0x00000020L
|
||
|
#define D3DTEXOPCAPS_ADD 0x00000040L
|
||
|
#define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
|
||
|
#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
|
||
|
#define D3DTEXOPCAPS_SUBTRACT 0x00000200L
|
||
|
#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
|
||
|
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
|
||
|
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
|
||
|
#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
|
||
|
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
|
||
|
#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
|
||
|
#define D3DTEXOPCAPS_PREMODULATE 0x00010000L
|
||
|
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
|
||
|
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
|
||
|
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
|
||
|
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
|
||
|
#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
|
||
|
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
|
||
|
#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
|
||
|
#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
|
||
|
#define D3DTEXOPCAPS_LERP 0x02000000L
|
||
|
|
||
|
//
|
||
|
// FVFCaps
|
||
|
//
|
||
|
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
|
||
|
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
|
||
|
#define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */
|
||
|
|
||
|
//
|
||
|
// VertexProcessingCaps
|
||
|
//
|
||
|
#define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */
|
||
|
#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */
|
||
|
#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */
|
||
|
#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */
|
||
|
#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */
|
||
|
#define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */
|
||
|
#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L /* device supports D3DTSS_TCI_SPHEREMAP */
|
||
|
#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L /* device does not support TexGen in non-local
|
||
|
viewer mode */
|
||
|
|
||
|
//
|
||
|
// DevCaps2
|
||
|
//
|
||
|
#define D3DDEVCAPS2_STREAMOFFSET 0x00000001L /* Device supports offsets in streams. Must be set by DX9 drivers */
|
||
|
#define D3DDEVCAPS2_DMAPNPATCH 0x00000002L /* Device supports displacement maps for N-Patches*/
|
||
|
#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L /* Device supports adaptive tesselation of RT-patches*/
|
||
|
#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L /* Device supports adaptive tesselation of N-patches*/
|
||
|
#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L /* Device supports StretchRect calls with a texture as the source*/
|
||
|
#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L /* Device supports presampled displacement maps for N-Patches */
|
||
|
#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L /* Vertex elements in a vertex declaration can share the same stream offset */
|
||
|
|
||
|
//
|
||
|
// DeclTypes
|
||
|
//
|
||
|
#define D3DDTCAPS_UBYTE4 0x00000001L
|
||
|
#define D3DDTCAPS_UBYTE4N 0x00000002L
|
||
|
#define D3DDTCAPS_SHORT2N 0x00000004L
|
||
|
#define D3DDTCAPS_SHORT4N 0x00000008L
|
||
|
#define D3DDTCAPS_USHORT2N 0x00000010L
|
||
|
#define D3DDTCAPS_USHORT4N 0x00000020L
|
||
|
#define D3DDTCAPS_UDEC3 0x00000040L
|
||
|
#define D3DDTCAPS_DEC3N 0x00000080L
|
||
|
#define D3DDTCAPS_FLOAT16_2 0x00000100L
|
||
|
#define D3DDTCAPS_FLOAT16_4 0x00000200L
|
||
|
|
||
|
|
||
|
#pragma pack()
|
||
|
|
||
|
#endif /* (DIRECT3D_VERSION >= 0x0900) */
|
||
|
#endif /* _d3d9CAPS_H_ */
|
||
|
|