2019-05-30 00:47:33 +02:00
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#include "common.h"
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2020-04-17 15:31:11 +02:00
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2019-05-30 00:47:33 +02:00
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#include "Record.h"
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2020-04-10 10:03:38 +02:00
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#include "FileMgr.h"
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#include "Pad.h"
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#include "Pools.h"
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2020-04-11 01:03:42 +02:00
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#include "Streaming.h"
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2020-04-10 10:03:38 +02:00
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#include "Timer.h"
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2020-04-11 01:03:42 +02:00
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#include "VehicleModelInfo.h"
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#include "World.h"
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2020-04-10 10:03:38 +02:00
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2020-04-17 07:54:14 +02:00
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uint16 CRecordDataForGame::RecordingState;
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uint8* CRecordDataForGame::pDataBuffer;
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uint8* CRecordDataForGame::pDataBufferPointer;
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int CRecordDataForGame::FId;
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tGameBuffer CRecordDataForGame::pDataBufferForFrame;
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2019-05-30 00:47:33 +02:00
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2020-04-10 10:03:38 +02:00
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#define MEMORY_FOR_GAME_RECORD (150000)
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void CRecordDataForGame::Init(void)
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{
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RecordingState = STATE_NONE;
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2020-04-13 21:16:51 +02:00
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delete[] pDataBuffer;
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2020-04-10 10:03:38 +02:00
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pDataBufferPointer = nil;
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pDataBuffer = nil;
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#ifndef GTA_PS2 // this stuff is not present on PS2
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FId = CFileMgr::OpenFile("playback.dat", "r");
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if (FId <= 0) {
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if ((FId = CFileMgr::OpenFile("record.dat", "r")) <= 0)
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RecordingState = STATE_NONE;
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else {
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CFileMgr::CloseFile(FId);
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FId = CFileMgr::OpenFileForWriting("record.dat");
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RecordingState = STATE_RECORD;
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}
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}
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else {
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RecordingState = STATE_PLAYBACK;
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}
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if (RecordingState == STATE_PLAYBACK) {
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2020-04-11 12:20:41 +02:00
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pDataBufferPointer = new uint8[MEMORY_FOR_GAME_RECORD];
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2020-04-10 10:03:38 +02:00
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pDataBuffer = pDataBufferPointer;
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2020-04-13 21:12:41 +02:00
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pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = (uint8)-1;
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2020-04-10 10:03:38 +02:00
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CFileMgr::CloseFile(FId);
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}
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#else
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RecordingState = STATE_NONE; // second time to make sure
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#endif
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}
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void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void)
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{
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switch (RecordingState) {
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case STATE_RECORD:
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{
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pDataBufferForFrame.m_fTimeStep = CTimer::GetTimeStep();
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pDataBufferForFrame.m_nTimeInMilliseconds = CTimer::GetTimeInMilliseconds();
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pDataBufferForFrame.m_nSizeOfPads[0] = 0;
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pDataBufferForFrame.m_nSizeOfPads[1] = 0;
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pDataBufferForFrame.m_nChecksum = CalcGameChecksum();
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uint8* pController1 = PackCurrentPadValues(pDataBufferForFrame.m_ControllerBuffer, &CPad::GetPad(0)->OldState, &CPad::GetPad(0)->NewState);
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pDataBufferForFrame.m_nSizeOfPads[0] = (pController1 - pDataBufferForFrame.m_ControllerBuffer) / 2;
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uint8* pController2 = PackCurrentPadValues(pController1, &CPad::GetPad(1)->OldState, &CPad::GetPad(1)->NewState);
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pDataBufferForFrame.m_nSizeOfPads[1] = (pController2 - pController1) / 2;
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uint8* pEndPtr = pController2;
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if ((pDataBufferForFrame.m_nSizeOfPads[0] + pDataBufferForFrame.m_nSizeOfPads[1]) & 1)
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pEndPtr += 2;
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CFileMgr::Write(FId, (char*)&pDataBufferForFrame, pEndPtr - (uint8*)&pDataBufferForFrame);
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break;
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}
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case STATE_PLAYBACK:
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2020-04-13 21:12:41 +02:00
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if (pDataBufferPointer[8] == (uint8)-1)
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2020-04-10 10:03:38 +02:00
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CPad::GetPad(0)->NewState.Clear();
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else {
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tGameBuffer* pData = (tGameBuffer*)pDataBufferPointer;
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CTimer::SetTimeInMilliseconds(pData->m_nTimeInMilliseconds);
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CTimer::SetTimeStep(pData->m_fTimeStep);
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uint8 size1 = pData->m_nSizeOfPads[0];
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uint8 size2 = pData->m_nSizeOfPads[1];
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pDataBufferPointer = (uint8*)&pData->m_ControllerBuffer;
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pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size1, &CPad::GetPad(0)->NewState);
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pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size2, &CPad::GetPad(1)->NewState);
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if ((size1 + size2) & 1)
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pDataBufferPointer += 2;
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if (pData->m_nChecksum != CalcGameChecksum())
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printf("Playback out of sync\n");
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}
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}
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}
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#define PROCESS_BUTTON_STATE_STORE(buf, os, ns, field, id) \
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do { \
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2020-04-13 21:12:41 +02:00
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if (os->field != ns->field){ \
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2020-04-10 10:03:38 +02:00
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*buf++ = id; \
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*buf++ = ns->field; \
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} \
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} while (0);
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uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os, CControllerState* ns)
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{
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1);
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2020-04-13 21:16:51 +02:00
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickX, 2);
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2020-04-10 10:03:38 +02:00
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder1, 6);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder2, 7);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadUp, 8);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadDown, 9);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadLeft, 10);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadRight, 11);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, Start, 12);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, Select, 13);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, Square, 14);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, Triangle, 15);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, Cross, 16);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, Circle, 17);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShock, 18);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShock, 19);
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return buf;
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}
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#undef PROCESS_BUTTON_STATE_STORE
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#define PROCESS_BUTTON_STATE_RESTORE(buf, state, field, id) case id: state->field = *buf++; break;
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uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CControllerState* state)
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{
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for (uint8 i = 0; i < total; i++) {
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switch (*buf++) {
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1);
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2020-04-13 21:16:51 +02:00
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PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickX, 2);
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2020-04-10 10:03:38 +02:00
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PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder1, 6);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder2, 7);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadUp, 8);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadDown, 9);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadLeft, 10);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadRight, 11);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, Start, 12);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, Select, 13);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, Square, 14);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, Triangle, 15);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, Cross, 16);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, Circle, 17);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShock, 18);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShock, 19);
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}
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}
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return buf;
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}
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#undef PROCESS_BUTTON_STATE_RESTORE
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uint16 CRecordDataForGame::CalcGameChecksum(void)
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{
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uint32 checksum = 0;
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int i = CPools::GetPedPool()->GetSize();
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while (i--) {
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CPed* pPed = CPools::GetPedPool()->GetSlot(i);
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if (!pPed)
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continue;
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checksum ^= pPed->GetModelIndex() ^ *(uint32*)&pPed->GetPosition().z ^ *(uint32*)&pPed->GetPosition().y ^ *(uint32*)&pPed->GetPosition().x;
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}
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i = CPools::GetVehiclePool()->GetSize();
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while (i--) {
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
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if (!pVehicle)
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continue;
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checksum ^= pVehicle->GetModelIndex() ^ *(uint32*)&pVehicle->GetPosition().z ^ *(uint32*)&pVehicle->GetPosition().y ^ *(uint32*)&pVehicle->GetPosition().x;
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}
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return checksum ^ checksum >> 16;
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}
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2020-04-17 07:54:14 +02:00
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uint8 CRecordDataForChase::Status;
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int CRecordDataForChase::PositionChanges;
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uint8 CRecordDataForChase::CurrentCar;
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CAutomobile* CRecordDataForChase::pChaseCars[NUM_CHASE_CARS];
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uint32 CRecordDataForChase::AnimStartTime;
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float CRecordDataForChase::AnimTime;
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CCarStateEachFrame* CRecordDataForChase::pBaseMemForCar[NUM_CHASE_CARS];
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float CRecordDataForChase::TimeMultiplier;
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int CRecordDataForChase::FId2;
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2020-04-11 01:03:42 +02:00
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#define CHASE_SCENE_LENGTH_IN_SECONDS (80)
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#define CHASE_SCENE_FRAMES_PER_SECOND (15) // skipping every second frame
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#define CHASE_SCENE_FRAMES_IN_RECORDING (CHASE_SCENE_LENGTH_IN_SECONDS * CHASE_SCENE_FRAMES_PER_SECOND)
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#define CHASE_SCENE_LENGTH_IN_FRAMES (CHASE_SCENE_FRAMES_IN_RECORDING * 2)
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void CRecordDataForChase::Init(void)
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{
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Status = STATE_NONE;
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PositionChanges = 0;
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CurrentCar = 0;
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for (int i = 0; i < NUM_CHASE_CARS; i++)
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pChaseCars[i] = nil;
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AnimStartTime = 0;
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}
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void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void)
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{
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switch (Status) {
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case STATE_NONE:
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return;
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case STATE_RECORD:
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{
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if ((CTimer::GetFrameCounter() & 1) == 0)
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StoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2]);
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if (CTimer::GetFrameCounter() < CHASE_SCENE_LENGTH_IN_FRAMES * 2)
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return;
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CFileMgr::SetDir("data\\paths");
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sprintf(gString, "chase%d.dat", CurrentCar);
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int fid = CFileMgr::OpenFileForWriting(gString);
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uint32 fs = CHASE_SCENE_LENGTH_IN_FRAMES * sizeof(CCarStateEachFrame);
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printf("FileSize:%d\n", fs);
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CFileMgr::Write(fid, (char*)pBaseMemForCar[CurrentCar], fs);
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CFileMgr::CloseFile(fid);
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CFileMgr::SetDir("");
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sprintf(gString, "car%d.max", CurrentCar);
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int fid2 = CFileMgr::OpenFileForWriting(gString);
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for (int i = 0; i < CHASE_SCENE_FRAMES_IN_RECORDING; i++) {
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// WTF? Was it ever used?
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#ifdef FIX_BUGS
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CCarStateEachFrame* pState = pBaseMemForCar[CurrentCar];
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#else
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CCarStateEachFrame* pState = (CCarStateEachFrame*)pChaseCars[CurrentCar];
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#endif
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2020-04-11 01:27:50 +02:00
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CVector right = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX;
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CVector forward = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX;
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2020-04-11 01:03:42 +02:00
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CVector up = CrossProduct(right, forward);
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sprintf(gString, "%f %f %f\n", pState->pos.x, pState->pos.y, pState->pos.z);
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CFileMgr::Write(fid2, gString, strlen(gString) - 1);
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sprintf(gString, "%f %f %f\n", right.x, right.y, right.z);
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CFileMgr::Write(fid2, gString, strlen(gString) - 1);
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sprintf(gString, "%f %f %f\n", forward.x, forward.y, forward.z);
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CFileMgr::Write(fid2, gString, strlen(gString) - 1);
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sprintf(gString, "%f %f %f\n", up.x, up.y, up.z);
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CFileMgr::Write(fid2, gString, strlen(gString) - 1);
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}
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CFileMgr::CloseFile(fid2);
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}
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case STATE_PLAYBACK:
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case STATE_PLAYBACK_BEFORE_RECORDING:
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case STATE_PLAYBACK_INIT:
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break;
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}
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}
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struct tCoors {
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CVector pos;
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float angle;
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};
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// I guess developer was filling this with actual data before running the game
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tCoors NewCoorsForRecordedCars[7];
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void CRecordDataForChase::SaveOrRetrieveCarPositions(void)
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{
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switch (Status) {
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case STATE_NONE:
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return;
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case STATE_RECORD:
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case STATE_PLAYBACK_BEFORE_RECORDING:
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for (int i = 0; i < NUM_CHASE_CARS; i++) {
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if (i != CurrentCar && CTimer::GetFrameCounter()) {
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RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CTimer::GetFrameCounter() / 2], false);
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pChaseCars[i]->GetMatrix().UpdateRW();
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pChaseCars[i]->UpdateRwFrame();
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}
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}
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if (Status == STATE_PLAYBACK_BEFORE_RECORDING && CTimer::GetFrameCounter()) {
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RestoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2], false);
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pChaseCars[CurrentCar]->GetMatrix().UpdateRW();
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pChaseCars[CurrentCar]->UpdateRwFrame();
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}
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if (CPad::GetPad(0)->GetLeftShockJustDown() && CPad::GetPad(0)->GetRightShockJustDown()) {
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if (!CPad::GetPad(0)->GetRightShockJustDown()) {
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2020-04-30 12:48:01 +02:00
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pChaseCars[CurrentCar]->SetPosition(NewCoorsForRecordedCars[PositionChanges].pos);
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2020-04-11 01:03:42 +02:00
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pChaseCars[CurrentCar]->SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
|
|
|
pChaseCars[CurrentCar]->GetMatrix().SetRotateZOnly(DEGTORAD(NewCoorsForRecordedCars[PositionChanges].angle));
|
|
|
|
++PositionChanges;
|
|
|
|
}
|
|
|
|
if (Status == STATE_PLAYBACK_BEFORE_RECORDING) {
|
|
|
|
Status = STATE_RECORD;
|
2020-04-30 15:45:45 +02:00
|
|
|
pChaseCars[CurrentCar]->SetStatus(STATUS_PLAYER);
|
2020-04-11 01:03:42 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case STATE_PLAYBACK_INIT:
|
|
|
|
Status = STATE_PLAYBACK;
|
|
|
|
break;
|
|
|
|
case STATE_PLAYBACK:
|
|
|
|
{
|
|
|
|
TimeMultiplier += CTimer::GetTimeStepNonClippedInSeconds();
|
2020-04-19 18:34:08 +02:00
|
|
|
float EndOfFrameTime = CHASE_SCENE_FRAMES_PER_SECOND * Min(CHASE_SCENE_LENGTH_IN_SECONDS, TimeMultiplier);
|
2020-04-11 01:03:42 +02:00
|
|
|
for (int i = 0; i < NUM_CHASE_CARS; i++) {
|
|
|
|
if (!pBaseMemForCar[i])
|
|
|
|
continue;
|
|
|
|
if (!pChaseCars[i])
|
|
|
|
continue;
|
|
|
|
if (EndOfFrameTime < CHASE_SCENE_FRAMES_IN_RECORDING - 1) {
|
|
|
|
int FlooredEOFTime = EndOfFrameTime;
|
|
|
|
RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][FlooredEOFTime], false);
|
|
|
|
CMatrix tmp;
|
|
|
|
float dp = EndOfFrameTime - FlooredEOFTime;
|
|
|
|
RestoreInfoForMatrix(tmp, &pBaseMemForCar[i][FlooredEOFTime + 1]);
|
|
|
|
pChaseCars[i]->GetRight() += (tmp.GetRight() - pChaseCars[i]->GetRight()) * dp;
|
|
|
|
pChaseCars[i]->GetForward() += (tmp.GetForward() - pChaseCars[i]->GetForward()) * dp;
|
|
|
|
pChaseCars[i]->GetUp() += (tmp.GetUp() - pChaseCars[i]->GetUp()) * dp;
|
2020-04-30 12:48:01 +02:00
|
|
|
pChaseCars[i]->GetMatrix().GetPosition() += (tmp.GetPosition() - pChaseCars[i]->GetPosition()) * dp;
|
2020-04-11 01:03:42 +02:00
|
|
|
}
|
|
|
|
else{
|
|
|
|
RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CHASE_SCENE_FRAMES_IN_RECORDING - 1], true);
|
|
|
|
if (i == 0)
|
2020-04-30 12:48:01 +02:00
|
|
|
pChaseCars[i]->GetMatrix().GetPosition().z += 0.2f;
|
2020-04-11 01:03:42 +02:00
|
|
|
}
|
|
|
|
pChaseCars[i]->GetMatrix().UpdateRW();
|
|
|
|
pChaseCars[i]->UpdateRwFrame();
|
|
|
|
pChaseCars[i]->RemoveAndAdd();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRecordDataForChase::StoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState)
|
|
|
|
{
|
2020-04-11 01:27:50 +02:00
|
|
|
pState->rightX = INT8_MAX * pCar->GetRight().x;
|
|
|
|
pState->rightY = INT8_MAX * pCar->GetRight().y;
|
|
|
|
pState->rightZ = INT8_MAX * pCar->GetRight().z;
|
|
|
|
pState->forwardX = INT8_MAX * pCar->GetForward().x;
|
|
|
|
pState->forwardY = INT8_MAX * pCar->GetForward().y;
|
|
|
|
pState->forwardZ = INT8_MAX * pCar->GetForward().z;
|
2020-04-11 01:03:42 +02:00
|
|
|
pState->pos = pCar->GetPosition();
|
2020-04-11 01:27:50 +02:00
|
|
|
pState->velX = 0.5f * INT16_MAX * pCar->GetMoveSpeed().x;
|
|
|
|
pState->velY = 0.5f * INT16_MAX * pCar->GetMoveSpeed().y;
|
|
|
|
pState->velZ = 0.5f * INT16_MAX * pCar->GetMoveSpeed().z;
|
2020-04-11 01:03:42 +02:00
|
|
|
pState->wheel = 20 * pCar->m_fSteerAngle;
|
|
|
|
pState->gas = 100 * pCar->m_fGasPedal;
|
|
|
|
pState->brake = 100 * pCar->m_fBrakePedal;
|
|
|
|
pState->handbrake = pCar->bIsHandbrakeOn;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRecordDataForChase::RestoreInfoForMatrix(CMatrix& matrix, CCarStateEachFrame* pState)
|
2020-04-10 10:03:38 +02:00
|
|
|
{
|
2020-04-11 01:27:50 +02:00
|
|
|
matrix.GetRight() = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX;
|
|
|
|
matrix.GetForward() = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX;
|
2020-04-11 01:03:42 +02:00
|
|
|
matrix.GetUp() = CrossProduct(matrix.GetRight(), matrix.GetForward());
|
|
|
|
matrix.GetPosition() = pState->pos;
|
2020-04-10 10:03:38 +02:00
|
|
|
}
|
2019-10-19 00:23:40 +02:00
|
|
|
|
2020-04-11 01:03:42 +02:00
|
|
|
void CRecordDataForChase::RestoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState, bool stop)
|
|
|
|
{
|
|
|
|
CVector oldPos = pCar->GetPosition();
|
|
|
|
RestoreInfoForMatrix(pCar->GetMatrix(), pState);
|
2020-04-11 01:27:50 +02:00
|
|
|
pCar->SetMoveSpeed(CVector(pState->velX, pState->velY, pState->velZ) / INT16_MAX / 0.5f);
|
2020-04-11 01:03:42 +02:00
|
|
|
pCar->SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
|
|
|
pCar->m_fSteerAngle = pState->wheel / 20.0f;
|
|
|
|
pCar->m_fGasPedal = pState->gas / 100.0f;
|
|
|
|
pCar->m_fBrakePedal = pState->brake / 100.0f;
|
|
|
|
pCar->bIsHandbrakeOn = pState->handbrake;
|
|
|
|
if ((oldPos - pCar->GetPosition()).Magnitude() > 15.0f) {
|
|
|
|
if (pCar == pChaseCars[14]) {
|
|
|
|
pCar->m_currentColour1 = 58;
|
|
|
|
pCar->m_currentColour2 = 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
pCar->GetModelInfo()->ChooseVehicleColour(pCar->m_currentColour1, pCar->m_currentColour2);
|
|
|
|
}
|
2020-04-19 18:34:08 +02:00
|
|
|
pCar->m_fHealth = Min(pCar->m_fHealth, 500.0f);
|
2020-04-11 01:03:42 +02:00
|
|
|
if (stop) {
|
|
|
|
pCar->m_fGasPedal = 0.0f;
|
|
|
|
pCar->m_fBrakePedal = 0.0f;
|
|
|
|
pCar->SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
|
|
|
pCar->bIsHandbrakeOn = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRecordDataForChase::ProcessControlCars(void)
|
|
|
|
{
|
|
|
|
if (Status != STATE_PLAYBACK)
|
|
|
|
return;
|
|
|
|
for (int i = 0; i < NUM_CHASE_CARS; i++) {
|
|
|
|
if (pChaseCars[i])
|
|
|
|
pChaseCars[i]->ProcessControl();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#if (defined(GTA_PS2) || defined(FIX_BUGS))
|
|
|
|
bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
|
|
|
|
{
|
|
|
|
// may be wrong
|
|
|
|
if (Status == STATE_NONE || Status == STATE_PLAYBACK)
|
|
|
|
return false;
|
|
|
|
return pad != 0;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
|
|
|
|
{
|
|
|
|
CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY);
|
|
|
|
CStreaming::LoadAllRequestedModels(false);
|
|
|
|
if (!CStreaming::HasModelLoaded(mi))
|
|
|
|
return;
|
|
|
|
CAutomobile* pCar = new CAutomobile(mi, MISSION_VEHICLE);
|
2020-04-30 12:48:01 +02:00
|
|
|
pCar->SetPosition(pos);
|
2020-04-30 15:45:45 +02:00
|
|
|
pCar->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER);
|
2020-04-11 01:03:42 +02:00
|
|
|
pCar->GetMatrix().SetRotateZOnly(DEGTORAD(angle));
|
|
|
|
pCar->pDriver = nil;
|
|
|
|
pCar->m_currentColour1 = colour1;
|
|
|
|
pCar->m_currentColour2 = colour2;
|
|
|
|
CWorld::Add(pCar);
|
|
|
|
*ppCar = pCar;
|
|
|
|
}
|
|
|
|
|
|
|
|
void RemoveUnusedCollision(void)
|
|
|
|
{
|
|
|
|
static const char* dontDeleteArray[] = {
|
|
|
|
"rd_SrRoad2A50", "rd_SrRoad2A20", "rd_CrossRda1w22", "rd_CrossRda1rw22",
|
|
|
|
"road_broadway02", "road_broadway01", "com_21way5", "com_21way50",
|
|
|
|
"cm1waycrosscom", "com_21way20", "com_21way10", "road_broadway04",
|
|
|
|
"com_rvroads52", "com_roadsrv", "com_roadkb23", "com_roadkb22"
|
|
|
|
};
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
|
2020-07-13 16:43:09 +02:00
|
|
|
CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_GENERIC;
|
|
|
|
CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC);
|
2020-04-11 01:03:42 +02:00
|
|
|
for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
|
|
|
|
CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRecordDataForChase::StartChaseScene(float startTime)
|
|
|
|
{
|
|
|
|
char filename[28];
|
|
|
|
SetUpCarsForChaseScene();
|
|
|
|
Status = STATE_PLAYBACK;
|
|
|
|
AnimTime = startTime;
|
|
|
|
AnimStartTime = CTimer::GetTimeInMilliseconds();
|
|
|
|
RemoveUnusedCollision();
|
|
|
|
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
|
|
|
|
CGame::TidyUpMemory(true, true);
|
|
|
|
CStreaming::ImGonnaUseStreamingMemory();
|
|
|
|
CFileMgr::SetDir("data\\paths");
|
|
|
|
for (int i = 0; i < NUM_CHASE_CARS; i++) {
|
|
|
|
if (!pChaseCars[i]) {
|
|
|
|
pBaseMemForCar[i] = nil;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
sprintf(filename, "chase%d.dat", i);
|
|
|
|
FId2 = CFileMgr::OpenFile(filename, "rb");
|
|
|
|
if (FId2 <= 0) {
|
|
|
|
pBaseMemForCar[i] = nil;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
pBaseMemForCar[i] = new CCarStateEachFrame[CHASE_SCENE_FRAMES_IN_RECORDING];
|
|
|
|
for (int j = 0; j < CHASE_SCENE_FRAMES_IN_RECORDING; j++) {
|
|
|
|
CFileMgr::Read(FId2, (char*)&pBaseMemForCar[i][j], sizeof(CCarStateEachFrame));
|
|
|
|
CFileMgr::Seek(FId2, sizeof(CCarStateEachFrame), 1);
|
|
|
|
}
|
|
|
|
CFileMgr::CloseFile(FId2);
|
|
|
|
}
|
|
|
|
CFileMgr::SetDir("");
|
|
|
|
CStreaming::IHaveUsedStreamingMemory();
|
|
|
|
TimeMultiplier = 0.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRecordDataForChase::CleanUpChaseScene(void)
|
|
|
|
{
|
|
|
|
if (Status != STATE_PLAYBACK_INIT && Status != STATE_PLAYBACK)
|
|
|
|
return;
|
|
|
|
Status = STATE_NONE;
|
|
|
|
CleanUpCarsForChaseScene();
|
|
|
|
for (int i = 0; i < NUM_CHASE_CARS; i++) {
|
|
|
|
if (pBaseMemForCar[i]) {
|
|
|
|
delete[] pBaseMemForCar[i];
|
|
|
|
pBaseMemForCar[i] = nil;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRecordDataForChase::SetUpCarsForChaseScene(void)
|
|
|
|
{
|
|
|
|
GiveUsACar(MI_POLICE, CVector(273.54221f, -1167.1907f, 24.880601f), 63.0f, &pChaseCars[0], 2, 1);
|
|
|
|
GiveUsACar(MI_ENFORCER, CVector(231.1783f, -1388.8322f, 25.978201f), 90.0f, &pChaseCars[1], 2, 1);
|
|
|
|
GiveUsACar(MI_TAXI, CVector(184.3156f, -1473.251f, 25.978201f), 0.0f, &pChaseCars[4], 6, 6);
|
|
|
|
GiveUsACar(MI_CHEETAH, CVector(173.8868f, -1377.6514f, 25.978201f), 0.0f, &pChaseCars[6], 4, 5);
|
|
|
|
GiveUsACar(MI_STINGER, CVector(102.5946f, -943.93628f, 25.9781f), 270.0f, &pChaseCars[7], 53, 53);
|
|
|
|
GiveUsACar(MI_CHEETAH, CVector(-177.7157f, -862.18652f, 25.978201f), 155.0f, &pChaseCars[10], 41, 1);
|
|
|
|
GiveUsACar(MI_STINGER, CVector(-170.56979f, -889.02362f, 25.978201f), 154.0f, &pChaseCars[11], 10, 10);
|
|
|
|
GiveUsACar(MI_KURUMA, CVector(402.60809f, -917.49628f, 37.381001f), 90.0f, &pChaseCars[14], 34, 1);
|
|
|
|
GiveUsACar(MI_TAXI, CVector(-33.496201f, -938.4563f, 25.9781f), 266.0f, &pChaseCars[16], 6, 6);
|
|
|
|
GiveUsACar(MI_KURUMA, CVector(49.363098f, -987.60498f, 25.9781f), 0.0f, &pChaseCars[18], 51, 1);
|
|
|
|
GiveUsACar(MI_TAXI, CVector(179.0049f, -1154.6686f, 25.9781f), 0.0f, &pChaseCars[19], 6, 76);
|
|
|
|
GiveUsACar(MI_RUMPO, CVector(-28.9762f, -1031.3367f, 25.990601f), 242.0f, &pChaseCars[2], 1, 75);
|
|
|
|
GiveUsACar(MI_PATRIOT, CVector(114.1564f, -796.69379f, 24.978201f), 180.0f, &pChaseCars[3], 0, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRecordDataForChase::CleanUpCarsForChaseScene(void)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < NUM_CHASE_CARS; i++)
|
|
|
|
RemoveCarFromChase(i);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CRecordDataForChase::RemoveCarFromChase(int32 i)
|
|
|
|
{
|
|
|
|
if (!pChaseCars[i])
|
|
|
|
return;
|
|
|
|
CWorld::Remove(pChaseCars[i]);
|
|
|
|
delete pChaseCars[i];
|
|
|
|
pChaseCars[i] = nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32 i)
|
|
|
|
{
|
|
|
|
CVehicle* pVehicle = pChaseCars[i];
|
|
|
|
pChaseCars[i] = nil;
|
2020-04-30 15:45:45 +02:00
|
|
|
pVehicle->SetStatus(STATUS_PHYSICS);
|
2020-04-11 01:03:42 +02:00
|
|
|
return pVehicle;
|
|
|
|
}
|
2020-04-10 10:03:38 +02:00
|
|
|
|