re3-wiiu/src/control/Gangs.h

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#pragma once
#include "common.h"
#include "Weapon.h"
#include "ModelIndices.h"
struct CGangInfo
{
int32 m_nVehicleMI;
int8 m_nPedModelOverride;
int8 field_5;
int16 field_6;
eWeaponType m_Weapon1;
eWeaponType m_Weapon2;
CGangInfo() :
m_nVehicleMI(MI_BUS),
m_nPedModelOverride(-1),
m_Weapon1(WEAPONTYPE_UNARMED),
m_Weapon2(WEAPONTYPE_UNARMED)
{}
};
static_assert(sizeof(CGangInfo) == 0x10, "CGangInfo: error");
class CGangs
{
public:
enum {
GANG_MAFIA = 0,
GANG_TRIAD,
GANG_DIABLOS,
GANG_YAKUZA,
GANG_YARDIE,
GANG_COLUMB,
GANG_HOODS,
GANG_7,
GANG_8,
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NUM_GANGS
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};
static void Initialize(void);
static void SetGangVehicleModel(int16, int);
static void SetGangWeapons(int16, eWeaponType, eWeaponType);
static void SetGangPedModelOverride(int16, int8);
static int8 GetGangPedModelOverride(int16);
static void SaveAllGangData(uint8 *, uint32 *);
static void LoadAllGangData(uint8 *, uint32);
private:
static CGangInfo* GetGangInfo(int16 gang) { return &Gang[gang]; }
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static CGangInfo(&Gang)[NUM_GANGS];
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};