re3-wiiu/src/vehicles/HandlingMgr.h

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#pragma once
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#include "Transmission.h"
enum eHandlingId
{
HANDLING_LANDSTAL,
HANDLING_IDAHO,
HANDLING_STINGER,
HANDLING_LINERUN,
HANDLING_PEREN,
HANDLING_SENTINEL,
HANDLING_PATRIOT,
HANDLING_FIRETRUK,
HANDLING_TRASH,
HANDLING_STRETCH,
HANDLING_MANANA,
HANDLING_INFERNUS,
HANDLING_BLISTA,
HANDLING_PONY,
HANDLING_MULE,
HANDLING_CHEETAH,
HANDLING_AMBULAN,
HANDLING_FBICAR,
HANDLING_MOONBEAM,
HANDLING_ESPERANT,
HANDLING_TAXI,
HANDLING_KURUMA,
HANDLING_BOBCAT,
HANDLING_MRWHOOP,
HANDLING_BFINJECT,
HANDLING_POLICE,
HANDLING_ENFORCER,
HANDLING_SECURICA,
HANDLING_BANSHEE,
HANDLING_PREDATOR,
HANDLING_BUS,
HANDLING_RHINO,
HANDLING_BARRACKS,
HANDLING_TRAIN,
HANDLING_HELI,
HANDLING_DODO,
HANDLING_COACH,
HANDLING_CABBIE,
HANDLING_STALLION,
HANDLING_RUMPO,
HANDLING_RCBANDIT,
HANDLING_BELLYUP,
HANDLING_MRWONGS,
HANDLING_MAFIA,
HANDLING_YARDIE,
HANDLING_YAKUZA,
HANDLING_DIABLOS,
HANDLING_COLUMB,
HANDLING_HOODS,
HANDLING_AIRTRAIN,
HANDLING_DEADDODO,
HANDLING_SPEEDER,
HANDLING_REEFER,
HANDLING_PANLANT,
HANDLING_FLATBED,
HANDLING_YANKEE,
HANDLING_BORGNINE
};
enum
{
HANDLING_1G_BOOST = 1,
HANDLING_2G_BOOST = 2,
HANDLING_REV_BONNET = 4,
HANDLING_HANGING_BOOT = 8,
HANDLING_NO_DOORS = 0x10,
HANDLING_IS_VAN = 0x20,
HANDLING_IS_BUS = 0x40,
HANDLING_IS_LOW = 0x80,
HANDLING_DBL_EXHAUST = 0x100,
HANDLING_TAILGATE_BOOT = 0x200,
HANDLING_NOSWING_BOOT = 0x400,
HANDLING_NONPLAYER_STABILISER = 0x800,
HANDLING_NEUTRALHANDLING = 0x1000,
HANDLING_HAS_NO_ROOF = 0x2000,
HANDLING_IS_BIG = 0x4000,
HANDLING_HALOGEN_LIGHTS = 0x8000,
};
struct tHandlingData
{
int32 nIdentifier;
float fMass;
float fInvMass;
float fTurnMass;
CVector Dimension;
CVector CentreOfMass;
int8 nPercentSubmerged;
float fBuoyancy;
float fTractionMultiplier;
cTransmission TransmissionData;
float fBrakeDeceleration;
float fBrakeBias;
int8 bABS;
float fSteeringLock;
float fTractionLoss;
float fTractionBias;
uint32 field_AC;
float fSuspensionForceLevel;
float fSuspensionDampingLevel;
float fSuspensionUpperLimit;
float fSuspensionLowerLimit;
float fSuspensionBias;
float fCollisionDamageMultiplier;
uint32 Flags;
float fSeatOffsetDistance;
int32 nMonetaryValue;
int8 FrontLights;
int8 RearLights;
};
VALIDATE_SIZE(tHandlingData, 0xD8);
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class cHandlingDataMgr
{
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float field_0; // unused it seems
float field_4; // wheel related
float field_8; //
float field_C; // unused it seems
float field_10; //
tHandlingData HandlingData[NUMHANDLINGS];
uint32 field_302C; // unused it seems, padding?
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public:
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cHandlingDataMgr(void);
void Initialise(void);
void LoadHandlingData(void);
int FindExactWord(const char *word, const char *words, int wordLen, int numWords);
void ConvertDataToGameUnits(tHandlingData *handling);
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int32 GetHandlingId(const char *name);
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tHandlingData *GetHandlingData(eHandlingId id) { return &HandlingData[id]; }
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};
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VALIDATE_SIZE(cHandlingDataMgr, 0x3030);
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extern cHandlingDataMgr &mod_HandlingManager;