re3-wiiu/src/core/Wanted.h

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#pragma once
#include "Entity.h"
#include "math/Vector.h"
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#include "CopPed.h"
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enum eWantedLevel {
NOTWANTED,
WANTEDLEVEL_1,
WANTEDLEVEL_2,
WANTEDLEVEL_3,
WANTEDLEVEL_4,
WANTEDLEVEL_5,
WANTEDLEVEL_6,
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};
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class CWanted
{
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public:
int32 m_nChaos;
int32 m_nLastUpdateTime;
int32 m_nLastWantedLevelChange;
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float m_fCrimeSensitivity;
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uint8 m_CurrentCops;
uint8 m_MaxCops;
uint8 m_MaximumLawEnforcerVehicles;
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int8 field_19;
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int16 m_RoadblockDensity;
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uint8 m_IsIgnoredByCops : 1;
uint8 m_IsIgnoredByEveryOne : 1;
uint8 m_IsSwatRequired : 1;
uint8 m_IsFbiRequired : 1;
uint8 m_IdArmyRequired : 1;
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int8 field_23;
int32 m_nWantedLevel;
CCrime m_sCrimes[16];
CCopPed *m_pCops[10];
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static int32 &MaximumWantedLevel;
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public:
bool AreSwatRequired();
bool AreFbiRequired();
bool AreArmyRequired();
int NumOfHelisRequired();
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void SetWantedLevel(int32);
void ClearQdCrimes();
void UpdateWantedLevel();
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};
static_assert(sizeof(CWanted) == 0x204, "CWanted: error");