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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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221 lines
7.5 KiB
C
221 lines
7.5 KiB
C
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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Microsoft Corporation. All Rights Reserved.
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//
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// File: d3dx8shapes.h
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// Content: D3DX simple shapes
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//
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///////////////////////////////////////////////////////////////////////////
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#include "d3dx8.h"
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#ifndef __D3DX8SHAPES_H__
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#define __D3DX8SHAPES_H__
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///////////////////////////////////////////////////////////////////////////
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// Functions:
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///////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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//-------------------------------------------------------------------------
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// D3DXCreatePolygon:
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// ------------------
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// Creates a mesh containing an n-sided polygon. The polygon is centered
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// at the origin.
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//
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// Parameters:
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//
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// pDevice The D3D device with which the mesh is going to be used.
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// Length Length of each side.
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// Sides Number of sides the polygon has. (Must be >= 3)
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// ppMesh The mesh object which will be created
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// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
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//-------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXCreatePolygon(
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LPDIRECT3DDEVICE8 pDevice,
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FLOAT Length,
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UINT Sides,
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LPD3DXMESH* ppMesh,
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LPD3DXBUFFER* ppAdjacency);
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//-------------------------------------------------------------------------
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// D3DXCreateBox:
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// --------------
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// Creates a mesh containing an axis-aligned box. The box is centered at
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// the origin.
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//
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// Parameters:
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//
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// pDevice The D3D device with which the mesh is going to be used.
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// Width Width of box (along X-axis)
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// Height Height of box (along Y-axis)
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// Depth Depth of box (along Z-axis)
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// ppMesh The mesh object which will be created
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// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
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//-------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXCreateBox(
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LPDIRECT3DDEVICE8 pDevice,
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FLOAT Width,
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FLOAT Height,
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FLOAT Depth,
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LPD3DXMESH* ppMesh,
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LPD3DXBUFFER* ppAdjacency);
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//-------------------------------------------------------------------------
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// D3DXCreateCylinder:
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// -------------------
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// Creates a mesh containing a cylinder. The generated cylinder is
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// centered at the origin, and its axis is aligned with the Z-axis.
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//
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// Parameters:
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//
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// pDevice The D3D device with which the mesh is going to be used.
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// Radius1 Radius at -Z end (should be >= 0.0f)
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// Radius2 Radius at +Z end (should be >= 0.0f)
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// Length Length of cylinder (along Z-axis)
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// Slices Number of slices about the main axis
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// Stacks Number of stacks along the main axis
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// ppMesh The mesh object which will be created
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// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
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//-------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXCreateCylinder(
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LPDIRECT3DDEVICE8 pDevice,
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FLOAT Radius1,
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FLOAT Radius2,
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FLOAT Length,
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UINT Slices,
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UINT Stacks,
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LPD3DXMESH* ppMesh,
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LPD3DXBUFFER* ppAdjacency);
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//-------------------------------------------------------------------------
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// D3DXCreateSphere:
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// -----------------
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// Creates a mesh containing a sphere. The sphere is centered at the
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// origin.
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//
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// Parameters:
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//
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// pDevice The D3D device with which the mesh is going to be used.
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// Radius Radius of the sphere (should be >= 0.0f)
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// Slices Number of slices about the main axis
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// Stacks Number of stacks along the main axis
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// ppMesh The mesh object which will be created
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// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
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//-------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXCreateSphere(
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LPDIRECT3DDEVICE8 pDevice,
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FLOAT Radius,
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UINT Slices,
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UINT Stacks,
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LPD3DXMESH* ppMesh,
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LPD3DXBUFFER* ppAdjacency);
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//-------------------------------------------------------------------------
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// D3DXCreateTorus:
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// ----------------
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// Creates a mesh containing a torus. The generated torus is centered at
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// the origin, and its axis is aligned with the Z-axis.
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//
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// Parameters:
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//
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// pDevice The D3D device with which the mesh is going to be used.
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// InnerRadius Inner radius of the torus (should be >= 0.0f)
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// OuterRadius Outer radius of the torue (should be >= 0.0f)
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// Sides Number of sides in a cross-section (must be >= 3)
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// Rings Number of rings making up the torus (must be >= 3)
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// ppMesh The mesh object which will be created
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// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
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//-------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXCreateTorus(
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LPDIRECT3DDEVICE8 pDevice,
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FLOAT InnerRadius,
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FLOAT OuterRadius,
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UINT Sides,
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UINT Rings,
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LPD3DXMESH* ppMesh,
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LPD3DXBUFFER* ppAdjacency);
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//-------------------------------------------------------------------------
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// D3DXCreateTeapot:
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// -----------------
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// Creates a mesh containing a teapot.
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//
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// Parameters:
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//
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// pDevice The D3D device with which the mesh is going to be used.
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// ppMesh The mesh object which will be created
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// ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
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//-------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXCreateTeapot(
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LPDIRECT3DDEVICE8 pDevice,
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LPD3DXMESH* ppMesh,
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LPD3DXBUFFER* ppAdjacency);
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//-------------------------------------------------------------------------
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// D3DXCreateText:
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// ---------------
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// Creates a mesh containing the specified text using the font associated
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// with the device context.
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//
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// Parameters:
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//
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// pDevice The D3D device with which the mesh is going to be used.
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// hDC Device context, with desired font selected
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// pText Text to generate
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// Deviation Maximum chordal deviation from true font outlines
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// Extrusion Amount to extrude text in -Z direction
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// ppMesh The mesh object which will be created
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// pGlyphMetrics Address of buffer to receive glyph metric data (or NULL)
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//-------------------------------------------------------------------------
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HRESULT WINAPI
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D3DXCreateTextA(
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LPDIRECT3DDEVICE8 pDevice,
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HDC hDC,
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LPCSTR pText,
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FLOAT Deviation,
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FLOAT Extrusion,
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LPD3DXMESH* ppMesh,
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LPD3DXBUFFER* ppAdjacency,
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LPGLYPHMETRICSFLOAT pGlyphMetrics);
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HRESULT WINAPI
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D3DXCreateTextW(
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LPDIRECT3DDEVICE8 pDevice,
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HDC hDC,
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LPCWSTR pText,
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FLOAT Deviation,
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FLOAT Extrusion,
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LPD3DXMESH* ppMesh,
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LPD3DXBUFFER* ppAdjacency,
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LPGLYPHMETRICSFLOAT pGlyphMetrics);
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#ifdef UNICODE
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#define D3DXCreateText D3DXCreateTextW
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#else
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#define D3DXCreateText D3DXCreateTextA
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#endif
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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#endif //__D3DX8SHAPES_H__
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