re3-wiiu/src/vehicles/Boat.h

72 lines
1.7 KiB
C
Raw Normal View History

2019-06-02 17:13:56 +02:00
#pragma once
#include "Vehicle.h"
2020-04-13 00:02:11 +02:00
enum eBoatNodes
{
BOAT_MOVING = 1,
BOAT_RUDDER,
BOAT_WINDSCREEN
};
2019-06-02 17:13:56 +02:00
class CBoat : public CVehicle
{
public:
// 0x288
2020-04-13 00:02:11 +02:00
float m_fPropellerZ;
float m_fPropellerY;
CVector m_waterMoveDrag;
CVector m_waterTurnDrag;
2019-07-11 02:22:01 +02:00
float m_fMovingHiRotation;
int32 _unk0;
RwFrame *m_aBoatNodes[4];
2020-04-13 00:02:11 +02:00
uint8 bBoatInWater : 1;
uint8 bPropellerInWater : 1;
2019-06-29 22:15:55 +02:00
bool m_bIsAnchored;
2020-04-13 00:02:11 +02:00
float m_fOrientation;
2019-07-11 02:22:01 +02:00
int32 _unk1;
2020-04-13 00:02:11 +02:00
float m_fDamage;
CEntity *m_pSetOnFireEntity;
2019-07-11 02:22:01 +02:00
bool _unk2;
float m_fAccelerate;
float m_fBrake;
float m_fSteeringLeftRight;
uint8 m_nPadID;
int32 _unk3;
2020-04-13 00:02:11 +02:00
float m_fVolumeUnderWater;
CVector m_vecBuoyancePoint;
float m_fPrevVolumeUnderWater;
int16 m_nDeltaVolumeUnderWater;
2019-07-11 02:22:01 +02:00
uint16 m_nNumWakePoints;
CVector2D m_avec2dWakePoints[32];
float m_afWakePointLifeTime[32];
CBoat(int, uint8);
2020-01-23 18:32:35 +01:00
virtual void SetModelIndex(uint32 id);
virtual void ProcessControl();
virtual void Teleport(CVector v);
virtual void PreRender(void) {};
virtual void Render(void);
virtual void ProcessControlInputs(uint8);
virtual void GetComponentWorldPosition(int32 component, CVector &pos);
virtual bool IsComponentPresent(int32 component) { return true; }
virtual void BlowUpCar(CEntity *ent);
2019-07-11 02:22:01 +02:00
2020-04-13 00:02:11 +02:00
void ApplyWaterResistance(void);
2020-01-23 18:32:35 +01:00
void SetupModelNodes();
2020-04-13 00:02:11 +02:00
void PruneWakeTrail(void);
void AddWakePoint(CVector point);
2020-01-23 18:32:35 +01:00
2019-07-11 02:22:01 +02:00
static CBoat *(&apFrameWakeGeneratingBoats)[4];
static bool IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoats);
static float IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat);
static void FillBoatList(void);
2019-07-11 02:48:36 +02:00
2019-06-02 17:13:56 +02:00
};
static_assert(sizeof(CBoat) == 0x484, "CBoat: error");
2019-07-11 02:22:01 +02:00
extern float MAX_WAKE_LENGTH;
extern float MIN_WAKE_INTERVAL;
extern float WAKE_LIFETIME;