re3-wiiu/src/render/Console.cpp

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#include "common.h"
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#include <stdarg.h>
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#include "Console.h"
#include "Font.h"
#include "Timer.h"
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#define CONSOLE_X_POS (30.0f)
#define CONSOLE_Y_POS (10.0f)
#define CONSOLE_LINE_HEIGHT (12.0f)
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CConsole TheConsole;
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void
CConsole::AddLine(char *s, uint8 r, uint8 g, uint8 b)
{
char tempstr[MAX_STR_LEN+1];
while (strlen(s) > MAX_STR_LEN) {
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strncpy(tempstr, s, MAX_STR_LEN);
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tempstr[MAX_STR_LEN-1] = '\0';
s += MAX_STR_LEN - 1;
AddOneLine(tempstr, r, g, b);
}
AddOneLine(s, r, g, b);
}
void
CConsole::AddOneLine(char *s, uint8 r, uint8 g, uint8 b)
{
int32 StrIndex = (m_nLineCount + m_nCurrentLine) % MAX_LINES;
for (int32 i = 0; i < MAX_STR_LEN; i++) {
Buffers[StrIndex][i] = s[i];
if (s[i] == '\0') break;
}
uint8 _strNum1 = m_nLineCount;
if (_strNum1 < MAX_LINES)
_strNum1++;
m_aTimer[StrIndex] = CTimer::GetTimeInMilliseconds();
Buffers[StrIndex][MAX_STR_LEN-1] = '\0';
m_aRed[StrIndex] = r;
m_aGreen[StrIndex] = g;
m_aBlue[StrIndex] = b;
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if (_strNum1 >= MAX_LINES)
m_nCurrentLine = (m_nCurrentLine + 1) % MAX_LINES;
else
m_nLineCount = _strNum1;
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}
void
CConsole::Display()
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{
CFont::SetPropOn();
CFont::SetBackgroundOff();
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CFont::SetScale(0.6f, 0.6f);
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CFont::SetCentreOff();
CFont::SetRightJustifyOff();
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CFont::SetJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
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CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_BANK);
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#ifndef FIX_BUGS
CFont::SetPropOff(); // not sure why this is here anyway
#endif
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CFont::SetWrapx(RsGlobal.width);
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while (m_nLineCount != 0 && CTimer::GetTimeInMilliseconds() - m_aTimer[m_nCurrentLine] > 20000) {
m_nLineCount--;
m_nCurrentLine = (m_nCurrentLine + 1) % MAX_LINES;
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}
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for (int16 i = 0; i < m_nLineCount; i++) {
int16 line = (i + m_nCurrentLine) % MAX_LINES;
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CFont::SetColor(CRGBA(0, 0, 0, 200));
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CFont::PrintString(CONSOLE_X_POS + 1.0f, CONSOLE_Y_POS + 1.0f + i * CONSOLE_LINE_HEIGHT, Buffers[line]);
CFont::SetColor(CRGBA(m_aRed[line], m_aGreen[line], m_aBlue[line], 200));
CFont::PrintString(CONSOLE_X_POS, CONSOLE_Y_POS + i * CONSOLE_LINE_HEIGHT, Buffers[line]);
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}
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}
void
cprintf(char* format, ...)
{
char s[256];
va_list vl1, vl2;
va_start(vl1, format);
va_copy(vl2, vl1);
vsprintf(s, format, vl1);
TheConsole.AddLine(s, 255, 255, 128);
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}