re3-wiiu/src/control/AutoPilot.h

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2.9 KiB
C
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#pragma once
class CVehicle;
enum eCarMission : uint8
{
MISSION_NONE,
MISSION_CRUISE,
MISSION_RAMPLAYER_FARAWAY,
MISSION_RAMPLAYER_CLOSE,
MISSION_BLOCKPLAYER_FARAWAY,
MISSION_BLOCKPLAYER_CLOSE,
MISSION_BLOCKPLAYER_HANDBRAKESTOP,
MISSION_WAITFORDELETION,
MISSION_GOTOCOORDS,
MISSION_GOTOCOORDS_STRAIGHT,
MISSION_EMERGENCYVEHICLE_STOP,
MISSION_STOP_FOREVER,
MISSION_GOTOCOORDS_ACCURATE,
MISSION_GOTO_COORDS_STRAIGHT_ACCURATE,
MISSION_GOTOCOORDS_ASTHECROWSWIMS,
MISSION_RAMCAR_FARAWAY,
MISSION_RAMCAR_CLOSE,
MISSION_BLOCKCAR_FARAWAY,
MISSION_BLOCKCAR_CLOSE,
MISSION_BLOCKCAR_HANDBRAKESTOP,
MISSION_HELI_FLYTOCOORS,
MISSION_ATTACKPLAYER,
MISSION_PLANE_FLYTOCOORS,
MISSION_HELI_LAND,
MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1,
MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2,
MISSION_BLOCKPLAYER_FORWARDANDBACK
};
enum eCarTempAction : uint8
{
TEMPACT_NONE,
TEMPACT_WAIT,
TEMPACT_REVERSE,
TEMPACT_HANDBRAKETURNLEFT,
TEMPACT_HANDBRAKETURNRIGHT,
TEMPACT_HANDBRAKESTRAIGHT,
TEMPACT_TURNLEFT,
TEMPACT_TURNRIGHT,
TEMPACT_GOFORWARD,
TEMPACT_SWERVELEFT,
TEMPACT_SWERVERIGHT
};
enum eCarDrivingStyle : uint8
{
DRIVINGSTYLE_STOP_FOR_CARS,
DRIVINGSTYLE_SLOW_DOWN_FOR_CARS,
DRIVINGSTYLE_AVOID_CARS,
DRIVINGSTYLE_PLOUGH_THROUGH,
DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS
};
class CAutoPilot {
public:
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uint32 m_nCurrentRouteNode;
uint32 m_nNextRouteNode;
uint32 m_nPrevRouteNode;
uint32 m_nTotalSpeedScaleFactor;
uint32 m_nSpeedScaleFactor;
uint32 m_nCurrentPathNodeInfo;
uint32 m_nNextPathNodeInfo;
uint32 m_nPreviousPathNodeInfo;
uint32 m_nTimeToStartMission;
uint32 m_nTimeSwitchedToRealPhysics;
int8 m_nPreviousDirection;
int8 m_nCurrentDirecton;
int8 m_nNextDirection;
int8 m_nPreviousLane;
int8 m_nCurrentLane;
eCarDrivingStyle m_nDrivingStyle;
eCarMission m_nCarMission;
eCarTempAction m_nAnimationId;
uint8 m_nAnimationTime;
float m_fMaxTrafficSpeed;
uint8 m_nCruiseSpeed;
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uint8 m_flag1 : 1;
uint8 m_flag2 : 1;
uint8 m_flag4 : 1;
uint8 m_flag8 : 1;
uint8 m_flag10 : 1;
CVector m_vecDestinationCoors;
void *m_aPathFindNodesInfo[8];
uint16 m_nPathFindNodesCount;
CVehicle *m_pTargetCar;
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CAutoPilot(void) {
m_nPrevRouteNode = 0;
m_nNextRouteNode = m_nPrevRouteNode;
m_nCurrentRouteNode = m_nNextRouteNode;
m_nTotalSpeedScaleFactor = 0;
m_nSpeedScaleFactor = 1000;
m_nPreviousPathNodeInfo = 0;
m_nNextPathNodeInfo = m_nPreviousPathNodeInfo;
m_nCurrentPathNodeInfo = m_nNextPathNodeInfo;
m_nNextDirection = 1;
m_nCurrentDirecton = m_nNextDirection;
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m_nPreviousLane = m_nCurrentLane = 0;
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m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
m_nCarMission = MISSION_NONE;
m_nAnimationId = TEMPACT_NONE;
m_nCruiseSpeed = 10;
m_fMaxTrafficSpeed = 10.0f;
m_flag2 = false;
m_flag1 = false;
m_nPathFindNodesCount = 0;
m_pTargetCar = 0;
m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
m_nTimeSwitchedToRealPhysics = m_nTimeToStartMission;
m_flag8 = false;
}
};
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static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");