re3-wiiu/src/text/Messages.h

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#pragma once
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struct tMessage
{
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wchar *m_pText;
uint16 m_nFlag;
uint32 m_nTime;
uint32 m_nStartTime;
int32 m_nNumber[6];
wchar *m_pString;
};
struct tBigMessage
{
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tMessage m_Stack[4];
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};
struct tPreviousBrief
{
wchar *m_pText;
int32 m_nNumber[6];
wchar *m_pString;
};
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#define NUMBRIEFMESSAGES 8
#define NUMBIGMESSAGES 6
#define NUMPREVIOUSBRIEFS 5
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class CMessages
{
public:
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static tMessage(&BriefMessages)[NUMBRIEFMESSAGES];
static tBigMessage(&BIGMessages)[NUMBIGMESSAGES];
static tPreviousBrief(&PreviousBriefs)[NUMPREVIOUSBRIEFS];
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static char PreviousMissionTitle[16]; // unused
public:
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static void Init(void);
static uint16 GetWideStringLength(wchar *src);
static void WideStringCopy(wchar *dst, wchar *src, uint16 size);
static bool WideStringCompare(wchar *str1, wchar *str2, uint16 size);
static void Process(void);
static void Display(void);
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static void AddMessage(wchar *key, uint32 time, uint16 pos);
static void AddMessageJumpQ(wchar *key, uint32 time, uint16 pos);
static void AddMessageSoon(wchar *key, uint32 time, uint16 pos);
static void ClearMessages(void);
static void ClearSmallMessagesOnly(void);
static void AddBigMessage(wchar *key, uint32 time, uint16 pos);
static void AddBigMessageQ(wchar *key, uint32 time, uint16 pos);
static void AddToPreviousBriefArray(wchar *text, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, wchar *string);
static void InsertNumberInString(wchar *src, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, wchar *dst);
static void InsertStringInString(wchar *str1, wchar *str2);
static void InsertPlayerControlKeysInString(wchar *src);
static void AddMessageWithNumber(wchar *key, uint32 time, uint16 pos, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6);
static void AddMessageJumpQWithNumber(wchar *key, uint32 time, uint16 pos, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6);
static void AddMessageSoonWithNumber(wchar *key, uint32 time, uint16 pos, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6);
static void AddBigMessageWithNumber(wchar *key, uint32 time, uint16 pos, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6);
static void AddBigMessageWithNumberQ(wchar *key, uint32 time, uint16 pos, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6);
static void AddMessageWithString(wchar *text, uint32 time, uint16 flag, wchar *str);
static void AddMessageJumpQWithString(wchar *text, uint32 time, uint16 flag, wchar *str);
static void ClearThisPrint(wchar *str);
static void ClearThisBigPrint(wchar *str);
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static void ClearAllMessagesDisplayedByGame(void);
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// unused or cut
//static void AddMessageSoonWithString(wchar*, uint32, uint16, wchar*);
//static void CutString(int16, char*, char**);
//static void PrintString(char*, int16, int16, int16);
};