re3-wiiu/src/weapons/ProjectileInfo.h

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#pragma once
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class CEntity;
class CObject;
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class CProjectile;
enum eWeaponType;
class CProjectileInfo
{
public:
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eWeaponType m_eWeaponType;
CEntity* m_pSource;
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uint32 m_nExplosionTime;
bool m_bInUse;
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CVector m_vecPos;
public:
static CProjectileInfo* GetProjectileInfo(int32 id);
static CProjectile* (&ms_apProjectile)[32];
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static void Initialise();
static void Shutdown();
static bool AddProjectile(CEntity *ped, eWeaponType weapon, CVector pos, float a4);
static void RemoveProjectile(CProjectileInfo*, CProjectile*);
static void RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos);
static bool RemoveIfThisIsAProjectile(CObject *pObject);
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static void RemoveAllProjectiles(void);
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static void Update();
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static bool IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove);
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};
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extern CProjectileInfo (&gaProjectileInfo)[32];