re3-wiiu/sdk/rwsdk/include/d3d8/rpmipkl.h

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/**
* PS2 Mipmap K&L plugin for Renderware.
*/
#ifndef RPMIPMAPKLPLUGIN_H
#define RPMIPMAPKLPLUGIN_H
/**
* \defgroup rpmipkl RpMipmapKL
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* \ingroup mipmapping
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*
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* PlayStation 2 / MipMap KL Value Plugin for RenderWare Graphics.
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*/
#include <rwcore.h>
#ifdef __cplusplus
extern "C"
{
#endif
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#if (defined(SKY2_DRVMODEL_H)) || (defined(NULLSKY_DRVMODEL_H))
#define RpMipmapKLTextureSetDefaultK RpSkyTextureSetDefaultMipmapK
#define RpMipmapKLTextureSetDefaultL RpSkyTextureSetDefaultMipmapL
#define RpMipmapKLTextureGetDefaultK RpSkyTextureGetDefaultMipmapK
#define RpMipmapKLTextureGetDefaultL RpSkyTextureGetDefaultMipmapL
#define RpMipmapKLTextureSetK RpSkyTextureSetMipmapK
#define RpMipmapKLTextureSetL RpSkyTextureSetMipmapL
#define RpMipmapKLTextureGetK RpSkyTextureGetMipmapK
#define RpMipmapKLTextureGetL RpSkyTextureGetMipmapL
#define RpMipmapKLPluginAttach() (TRUE)
#else /* (defined(SKY2_DRVMODEL_H)) || (defined(NULLSKY_DRVMODEL_H)) */
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extern RwReal RpMipmapKLTextureSetDefaultK(RwReal val);
extern RwUInt32 RpMipmapKLTextureSetDefaultL(RwUInt32 val);
extern RwReal RpMipmapKLTextureGetDefaultK(void);
extern RwUInt32 RpMipmapKLTextureGetDefaultL(void);
extern RwTexture *RpMipmapKLTextureSetK(RwTexture *tex, RwReal val);
extern RwTexture *RpMipmapKLTextureSetL(RwTexture *tex, RwUInt32 val);
extern RwReal RpMipmapKLTextureGetK(RwTexture *tex);
extern RwUInt32 RpMipmapKLTextureGetL(RwTexture *tex);
extern RwBool RpMipmapKLPluginAttach(void);
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#endif /* (defined(SKY2_DRVMODEL_H)) || (defined(NULLSKY_DRVMODEL_H)) */
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#ifdef __cplusplus
}
#endif
#endif /* RPMIPMAPKLPLUGIN_H */