2019-05-15 16:52:37 +02:00
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#include "common.h"
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2020-04-17 15:31:11 +02:00
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2019-05-15 16:52:37 +02:00
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#include "Draw.h"
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2019-06-16 00:20:55 +02:00
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#include "Frontend.h"
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#include "Camera.h"
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2020-07-11 11:03:56 +02:00
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#include "CutsceneMgr.h"
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2019-06-16 00:20:55 +02:00
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2019-07-03 13:13:55 +02:00
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#ifdef ASPECT_RATIO_SCALE
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float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
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2020-06-21 14:50:00 +02:00
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float CDraw::ms_fScaledFOV = 45.0f;
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2019-07-03 13:13:55 +02:00
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#endif
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2019-05-15 16:52:37 +02:00
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2020-04-17 07:54:14 +02:00
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float CDraw::ms_fNearClipZ;
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float CDraw::ms_fFarClipZ;
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float CDraw::ms_fFOV = 45.0f;
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float CDraw::ms_fLODDistance;
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2019-05-30 13:35:13 +02:00
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2020-04-17 07:54:14 +02:00
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uint8 CDraw::FadeValue;
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uint8 CDraw::FadeRed;
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uint8 CDraw::FadeGreen;
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uint8 CDraw::FadeBlue;
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2019-05-30 21:24:47 +02:00
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2019-07-03 13:13:55 +02:00
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float
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2020-05-24 01:59:30 +02:00
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CDraw::CalculateAspectRatio(void)
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2019-06-16 19:06:01 +02:00
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{
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2020-05-24 01:59:30 +02:00
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if (FrontEndMenuManager.m_PrefsUseWideScreen) {
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2020-10-12 11:16:24 +02:00
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#ifdef ASPECT_RATIO_SCALE
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2020-05-24 01:59:30 +02:00
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if (TheCamera.m_WideScreenOn)
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2020-10-12 11:16:24 +02:00
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CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ?
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(5.f / 3.f) * (SCREEN_WIDTH / SCREEN_HEIGHT) / (16.f / 9.f) :
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5.f / 3.f; // It's used on theatrical showings according to Wiki
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2020-05-24 01:59:30 +02:00
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else
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CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f;
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2019-07-03 17:26:15 +02:00
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#else
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2020-10-12 11:16:24 +02:00
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if (TheCamera.m_WideScreenOn)
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CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki
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else
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2020-05-24 01:59:30 +02:00
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CDraw::ms_fAspectRatio = 16.f / 9.f;
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2019-07-03 17:26:15 +02:00
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#endif
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2020-05-24 01:59:30 +02:00
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} else if (TheCamera.m_WideScreenOn) {
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CDraw::ms_fAspectRatio = 5.f/4.f;
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} else {
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CDraw::ms_fAspectRatio = 4.f/3.f;
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}
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return CDraw::ms_fAspectRatio;
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2019-06-16 00:20:55 +02:00
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}
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2019-07-03 17:26:15 +02:00
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#ifdef ASPECT_RATIO_SCALE
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2019-07-03 13:13:55 +02:00
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// convert a 4:3 hFOV to vFOV,
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// then convert that vFOV to hFOV for our aspect ratio,
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// i.e. HOR+
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float
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CDraw::ConvertFOV(float hfov)
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2019-05-30 13:35:13 +02:00
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{
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2019-07-02 22:05:11 +02:00
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// => tan(hFOV/2) = tan(vFOV/2)*aspectRatio
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// => tan(vFOV/2) = tan(hFOV/2)/aspectRatio
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2019-07-03 13:13:55 +02:00
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float ar1 = DEFAULT_ASPECT_RATIO;
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float ar2 = GetAspectRatio();
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2019-07-02 22:05:11 +02:00
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hfov = DEGTORAD(hfov);
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2019-07-10 17:34:11 +02:00
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float vfov = Atan(tan(hfov/2) / ar1) *2;
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hfov = Atan(tan(vfov/2) * ar2) *2;
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2019-07-02 22:05:11 +02:00
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return RADTODEG(hfov);
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2019-05-30 13:35:13 +02:00
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}
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2019-07-03 17:26:15 +02:00
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#endif
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2019-05-30 13:35:13 +02:00
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void
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CDraw::SetFOV(float fov)
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{
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2019-07-03 13:13:55 +02:00
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#ifdef ASPECT_RATIO_SCALE
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2020-07-11 11:03:56 +02:00
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if (!CCutsceneMgr::IsRunning())
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ms_fScaledFOV = ConvertFOV(fov);
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else
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ms_fScaledFOV = fov;
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2019-07-03 13:13:55 +02:00
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#endif
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2020-06-21 14:50:00 +02:00
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ms_fFOV = fov;
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2019-05-30 13:35:13 +02:00
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}
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2020-09-29 21:53:12 +02:00
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#ifdef ASPECT_RATIO_SCALE
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float
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ScaleAndCenterX(float x)
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{
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if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
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return x;
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else
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return (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X(x);
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}
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#endif
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