re3-wiiu/src/text/Text.h

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#pragma once
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void AsciiToUnicode(const char *src, wchar *dst);
char *UnicodeToAscii(wchar *src);
char *UnicodeToAsciiForSaveLoad(wchar *src);
void UnicodeStrcpy(wchar *dst, const wchar *src);
int UnicodeStrlen(const wchar *str);
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void TextCopy(wchar *dst, const wchar *src);
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struct CKeyEntry
{
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wchar *value;
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char key[8];
};
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// If this fails, CKeyArray::Load will have to be fixed
VALIDATE_SIZE(CKeyEntry, 12);
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class CKeyArray
{
public:
CKeyEntry *entries;
int numEntries;
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CKeyArray(void) : entries(nil), numEntries(0) {}
~CKeyArray(void) { Unload(); }
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void Load(uint32 length, uint8 *data, int *offset);
void Unload(void);
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void Update(wchar *chars);
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CKeyEntry *BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high);
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wchar *Search(const char *key);
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};
class CData
{
public:
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wchar *chars;
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int numChars;
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CData(void) : chars(nil), numChars(0) {}
~CData(void) { Unload(); }
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void Load(uint32 length, uint8 *data, int *offset);
void Unload(void);
};
class CText
{
CKeyArray keyArray;
CData data;
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char encoding;
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public:
CText(void);
void Load(void);
void Unload(void);
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wchar *Get(const char *key);
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wchar GetUpperCase(wchar c);
void UpperCase(wchar *s);
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};
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extern CText TheText;