re3-wiiu/sdk/rwsdk/include/d3d8/rpstereo.h

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2019-05-18 12:39:39 +02:00
/*
* Stereo camera plugin
*/
/**********************************************************************
*
* File : rpstereo.h
*
* Abstract : Add Stereo Camera support to RenderWare
*
**********************************************************************
*
* This file is a product of Criterion Software Ltd.
*
* This file is provided as is with no warranties of any kind and is
* provided without any obligation on Criterion Software Ltd. or
* Canon Inc. to assist in its use or modification.
*
* Criterion Software Ltd. will not, under any
* circumstances, be liable for any lost revenue or other damages arising
* from the use of this file.
*
* Copyright (c) 1998 Criterion Software Ltd.
* All Rights Reserved.
*
* RenderWare is a trademark of Canon Inc.
*
************************************************************************/
#ifndef RPSTEREO_H
#define RPSTEREO_H
/**
* \defgroup rpstereo RpStereo
* \ingroup rpplugin
*
* Stereo Camera Plugin for RenderWare Graphics.
*/
/*--- Include files ---*/
#include <rwcore.h>
#include <rpworld.h>
#include "rpstereo.rpe" /* automatically generated header file */
/*--- Global Structures ---*/
/* Supported Stereo Modes */
/**
* \ingroup rpstereo
* \ref RpStereoCameraMode
* Stereo camera mode enumeration.
*/
enum RpStereoCameraMode
{
rpNASTEREOMODE = 0,
rpSTEREOMONO, /**< Render as Mono camera - single
* image
*/
rpSTEREOLEFTRIGHT, /**< Vertical split screen. Left eye
* image on left of screen. Right eye
* image on right of screen.
*/
rpSTEREORIGHTLEFT, /**< Vertical split screen. Right eye
* image on left of screen. Left eye image
* on right of screen.
*/
rpSTEREOROTATE90, /**< As for rpSTEREOLEFTRIGHT - with
* the images rotated inwards by 90 degrees
*/
rpSTEREOINTERLACEDLEFTRIGHT, /**< Left and right eye images on
* alternate scanlines. The left eye image
* on the topmost line of the display.
*/
rpSTEREOINTERLACEDRIGHTLEFT, /**< Left and right eye images on
* alternate scanlines. The right eye
* image is on the topmost line of the
* display.
*/
rpSTEREOLASTMODE,
rpSTEREOCAMERAMODEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
};
/*
* typedef for stereo camera mode enumeration.
*/
typedef enum RpStereoCameraMode RpStereoCameraMode;
/*--- Constants ---*/
/* These may be used to quickly adapt an existing application to a
* stereo version.
*/
#ifdef RPSTEREO_OVERLOAD
#define RwCameraBeginUpdate RpStereoCameraBeginUpdate
#define RwCameraEndUpdate RpStereoCameraEndUpdate
#undef RpWorldRender
#define RpWorldRender RpStereoWorldRender
#undef RpClumpRender
#define RpClumpRender RpStereoClumpRender
#undef RpAtomicRender
#define RpAtomicRender RpStereoAtomicRender
#undef RpWorldSectorRender
#define RpWorldSectorRender RpStereoWorldSectorRender
#endif
/*--- Plugin API Functions ---*/
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
RwBool RpStereoPluginAttach(void);
RpWorld *RpStereoWorldRender(RpWorld *world);
RpClump *RpStereoClumpRender(RpClump *clump);
RpAtomic *RpStereoAtomicRender(RpAtomic *atomic);
RpWorldSector *RpStereoWorldSectorRender(RpWorldSector *sector);
RwCamera *RpStereoCameraBeginUpdate(RwCamera *camera);
RwCamera *RpStereoCameraEndUpdate(RwCamera *stereoCam);
RwReal RpStereoCameraGetSeparation(RwCamera *stereoCam);
RwReal RpStereoCameraGetFocal(RwCamera *stereoCam);
RpStereoCameraMode RpStereoCameraGetMode(RwCamera *stereoCam);
RwCamera *RpStereoCameraSetSeparation(RwCamera *stereoCam, RwReal dist);
RwCamera *RpStereoCameraSetFocal(RwCamera *stereoCam, RwReal focal);
RwCamera *RpStereoCameraSetMode(RwCamera *stereoCam, RpStereoCameraMode newMode);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* RPSTEREO_H */