2020-01-14 00:13:42 +01:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "PCSave.h"
|
|
|
|
|
|
|
|
#define SLOT_COUNT (8)
|
|
|
|
|
|
|
|
bool GenericSave(int file);
|
|
|
|
bool GenericLoad();
|
|
|
|
bool ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size);
|
|
|
|
bool ReadDataFromFile(int32 file, uint8 *buf, uint32 size);
|
|
|
|
bool CloseFile(int32 file);
|
|
|
|
void DoGameSpecificStuffAfterSucessLoad();
|
|
|
|
bool CheckSlotDataValid(int32 slot);
|
|
|
|
void MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize);
|
|
|
|
void CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size);
|
|
|
|
void DoGameSpecificStuffBeforeSave();
|
|
|
|
void MakeValidSaveName(int32 slot);
|
|
|
|
wchar *GetSavedGameDateAndTime(int32 slot);
|
|
|
|
wchar *GetNameOfSavedGame(int32 slot);
|
|
|
|
bool CheckDataNotCorrupt(int32 slot, char *name);
|
|
|
|
bool RestoreForStartLoad();
|
|
|
|
int align4bytes(int32 size);
|
|
|
|
|
2020-01-27 23:16:38 +01:00
|
|
|
extern class CDate& CompileDateAndTime;
|
2020-01-14 00:13:42 +01:00
|
|
|
|
|
|
|
extern char (&DefaultPCSaveFileName)[260];
|
|
|
|
extern char (&ValidSaveName)[260];
|
|
|
|
extern char (&LoadFileName)[256];
|
|
|
|
extern wchar (&SlotFileName)[SLOT_COUNT][260];
|
|
|
|
extern wchar (&SlotSaveDate)[SLOT_COUNT][70];
|
|
|
|
extern int &CheckSum;
|
|
|
|
extern enum eLevelName &m_LevelToLoad;
|
|
|
|
extern int (&Slots)[SLOT_COUNT+1];
|
|
|
|
|
2020-04-09 01:52:38 +02:00
|
|
|
extern bool &b_FoundRecentSavedGameWantToLoad;
|
|
|
|
extern bool &JustLoadedDontFadeInYet;
|
|
|
|
extern bool &StillToFadeOut;
|
|
|
|
extern uint32 &TimeStartedCountingForFade;
|
|
|
|
extern uint32 &TimeToStayFadedBeforeFadeOut;
|
|
|
|
|
2020-01-14 00:13:42 +01:00
|
|
|
extern char SaveFileNameJustSaved[260]; // 8F2570
|
|
|
|
|
2020-02-13 00:33:21 +01:00
|
|
|
const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";
|