re3-wiiu/src/animation/AnimBlendClumpData.h

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C
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#pragma once
#include "AnimBlendList.h"
// TODO: put somewhere else
struct AnimBlendFrameData
{
enum {
IGNORE_ROTATION = 2,
IGNORE_TRANSLATION = 4,
VELOCITY_EXTRACTION = 8,
VELOCITY_EXTRACTION_3D = 0x10,
};
uint8 flag;
RwV3d resetPos;
#ifdef PED_SKIN
union {
RwFrame *frame;
RpHAnimStdKeyFrame *hanimFrame;
};
int32 nodeID;
#else
RwFrame *frame;
#endif
};
#ifndef PED_SKIN
VALIDATE_SIZE(AnimBlendFrameData, 0x14);
#endif
class CAnimBlendClumpData
{
public:
CAnimBlendLink link;
int32 numFrames;
#ifdef PED_SKIN
int32 modelNumber; // doesn't seem to be used
#endif
CVector *velocity;
// order of frames is determined by RW hierarchy
AnimBlendFrameData *frames;
CAnimBlendClumpData(void);
~CAnimBlendClumpData(void);
void SetNumberOfFrames(int n);
#ifdef PED_SKIN
void SetNumberOfBones(int n) { SetNumberOfFrames(n); }
#endif
void ForAllFrames(void (*cb)(AnimBlendFrameData*, void*), void *arg);
};
#ifndef PED_SKIN
VALIDATE_SIZE(CAnimBlendClumpData, 0x14);
#endif