re3-wiiu/src/animation/AnimBlendNode.h

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#pragma once
#include "AnimBlendSequence.h"
class CAnimBlendAssociation;
// The interpolated state between two key frames in a sequence
class CAnimBlendNode
{
public:
// for slerp
float theta; // angle between quaternions
float invSin; // 1/Sin(theta)
// indices into array in sequence
int32 frameA; // next key frame
int32 frameB; // previous key frame
float remainingTime; // time until frames have to advance
CAnimBlendSequence *sequence;
CAnimBlendAssociation *association;
void Init(void);
bool Update(CVector &trans, CQuaternion &rot, float weight);
bool NextKeyFrame(void);
bool FindKeyFrame(float t);
void CalcDeltas(void);
void GetCurrentTranslation(CVector &trans, float weight);
void GetEndTranslation(CVector &trans, float weight);
};
static_assert(sizeof(CAnimBlendNode) == 0x1C, "CAnimBlendNode: error");