re3-wiiu/src/peds/EmergencyPed.h

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#pragma once
#include "Ped.h"
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class CAccident;
class CFire;
enum EmergencyPedState
{
EMERGENCY_PED_READY = 0x0,
EMERGENCY_PED_DETERMINE_NEXT_STATE = 0x1, // you can set that anytime you want
EMERGENCY_PED_START_CPR = 0x2,
EMERGENCY_PED_FLAG_4 = 0x4, // unused
EMERGENCY_PED_FLAG_8 = 0x8, // unused
EMERGENCY_PED_FACE_TO_PATIENT = 0x10, // for CPR
EMERGENCY_PED_PERFORM_CPR = 0x20,
EMERGENCY_PED_STOP_CPR = 0x40,
EMERGENCY_PED_STAND_STILL = 0x80, // waiting colleagues for medics, "extinguishing" fire for firemen
EMERGENCY_PED_STOP = 0x100,
};
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class CEmergencyPed : public CPed
{
public:
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CPed *m_pRevivedPed;
EmergencyPedState m_nEmergencyPedState;
CAccident *m_pAttendedAccident;
CFire *m_pAttendedFire;
bool m_bStartedToCPR; // set but unused
int32 field_1360; // set to 0 but unused
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CEmergencyPed(uint32);
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~CEmergencyPed() { }
bool InRange(CPed*);
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void ProcessControl(void);
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void FiremanAI(void);
void MedicAI(void);
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};
#ifndef PED_SKIN
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static_assert(sizeof(CEmergencyPed) == 0x554, "CEmergencyPed: error");
#endif