2020-01-07 15:23:09 +01:00
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#include "common.h"
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#include "patcher.h"
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#include "PlayerPed.h"
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#include "Camera.h"
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#include "WeaponEffects.h"
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#include "ModelIndices.h"
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#include "World.h"
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#include "RpAnimBlend.h"
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#include "General.h"
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#include "Pools.h"
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#include "Darkel.h"
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CPlayerPed::~CPlayerPed()
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{
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delete m_pWanted;
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}
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WRAPPER void CPlayerPed::KeepAreaAroundPlayerClear(void) { EAXJMP(0x4F3460); }
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WRAPPER void CPlayerPed::ProcessControl(void) { EAXJMP(0x4EFD90); }
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CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
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{
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m_fMoveSpeed = 0.0f;
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SetModelIndex(MI_PLAYER);
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SetInitialState();
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m_pWanted = new CWanted();
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m_pWanted->Initialise();
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m_pArrestingCop = nil;
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m_currentWeapon = WEAPONTYPE_UNARMED;
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m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
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m_nSpeedTimer = 0;
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m_bSpeedTimerFlag = 0;
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m_pPointGunAt = nil;
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m_nPedState = PED_IDLE;
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m_fMaxStamina = 150.0f;
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m_fCurrentStamina = m_fMaxStamina;
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m_fStaminaProgress = 0.0f;
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m_bShouldEvade = 0;
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field_1367 = 0;
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m_nShotDelay = 0;
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field_1376 = 0.0f;
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field_1380 = 0;
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m_bHasLockOnTarget = false;
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m_bCanBeDamaged = true;
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m_fWalkAngle = 0.0f;
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m_fFPSMoveHeading = 0.0f;
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m_nTargettableObjects[0] = m_nTargettableObjects[1] = m_nTargettableObjects[2] = m_nTargettableObjects[3] = -1;
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field_1413 = 0;
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for (int i = 0; i < 6; i++) {
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m_vecSafePos[i] = CVector(0.0f, 0.0f, 0.0f);
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m_pPedAtSafePos[i] = nil;
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}
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}
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void CPlayerPed::ClearWeaponTarget()
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{
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if (m_nPedType == PEDTYPE_PLAYER1) {
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m_pPointGunAt = nil;
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TheCamera.ClearPlayerWeaponMode();
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CWeaponEffects::ClearCrosshair();
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}
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ClearPointGunAt();
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}
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void
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CPlayerPed::SetWantedLevel(int32 level)
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{
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m_pWanted->SetWantedLevel(level);
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}
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void
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CPlayerPed::SetWantedLevelNoDrop(int32 level)
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{
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m_pWanted->SetWantedLevelNoDrop(level);
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}
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void
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CPlayerPed::MakeObjectTargettable(int32 handle)
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{
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for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) {
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if (CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]) == nil) {
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m_nTargettableObjects[i] = handle;
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return;
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}
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}
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}
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// I don't know the actual purpose of parameter
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void
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CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity)
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{
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if (m_pedStats->m_temper < 52) {
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m_pedStats->m_temper++;
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} else {
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if (annoyedByPassingEntity) {
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if (m_pedStats->m_temper < 55) {
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m_pedStats->m_temper++;
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} else {
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m_pedStats->m_temper = 46;
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}
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}
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}
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}
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void
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CPlayerPed::ClearAdrenaline(void)
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{
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if (m_bAdrenalineActive && m_nAdrenalineTime != 0) {
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m_nAdrenalineTime = 0;
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CTimer::SetTimeScale(1.0f);
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}
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}
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2019-10-07 23:29:30 +02:00
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CPlayerInfo *
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CPlayerPed::GetPlayerInfoForThisPlayerPed()
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{
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if (CWorld::Players[0].m_pPed == this)
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return &CWorld::Players[0];
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return nil;
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2020-01-07 15:23:09 +01:00
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}
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2019-12-26 23:15:27 +01:00
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void
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CPlayerPed::SetupPlayerPed(int32 index)
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{
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CPlayerPed *player = new CPlayerPed();
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CWorld::Players[index].m_pPed = player;
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player->SetOrientation(0.0f, 0.0f, 0.0f);
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CWorld::Add(player);
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2020-01-07 15:23:09 +01:00
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player->m_wepAccuracy = 100;
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}
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2019-12-26 23:15:27 +01:00
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void
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CPlayerPed::DeactivatePlayerPed(int32 index)
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{
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2020-01-07 15:23:09 +01:00
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CWorld::Remove(CWorld::Players[index].m_pPed);
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}
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2019-12-26 23:15:27 +01:00
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void
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CPlayerPed::ReactivatePlayerPed(int32 index)
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{
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2020-01-07 15:23:09 +01:00
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CWorld::Add(CWorld::Players[index].m_pPed);
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}
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2019-12-26 23:15:27 +01:00
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void
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CPlayerPed::UseSprintEnergy(void)
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{
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if (m_fCurrentStamina > -150.0f && !CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint
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&& !m_bAdrenalineActive) {
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m_fCurrentStamina = m_fCurrentStamina - CTimer::GetTimeStep();
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m_fStaminaProgress = m_fStaminaProgress + CTimer::GetTimeStep();
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}
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if (m_fStaminaProgress >= 500.0f) {
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m_fStaminaProgress = 0;
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if (m_fMaxStamina < 1000.0f)
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m_fMaxStamina += 10.0f;
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}
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2020-01-07 15:23:09 +01:00
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}
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2019-12-26 23:15:27 +01:00
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void
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CPlayerPed::MakeChangesForNewWeapon(int8 weapon)
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{
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if (m_nPedState == PED_SNIPER_MODE) {
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RestorePreviousState();
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TheCamera.ClearPlayerWeaponMode();
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}
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SetCurrentWeapon(weapon);
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GetWeapon()->m_nAmmoInClip = min(GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition);
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if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAim))
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ClearWeaponTarget();
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CAnimBlendAssociation *weaponAnim = RpAnimBlendClumpGetAssociation(GetClump(), CWeaponInfo::GetWeaponInfo(WEAPONTYPE_SNIPERRIFLE)->m_AnimToPlay);
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if (weaponAnim) {
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weaponAnim->SetRun();
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weaponAnim->flags |= ASSOC_FADEOUTWHENDONE;
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}
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2020-01-07 15:23:09 +01:00
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TheCamera.ClearPlayerWeaponMode();
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}
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2019-12-26 23:15:27 +01:00
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void
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CPlayerPed::ReApplyMoveAnims(void)
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{
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static AnimationId moveAnims[] = { ANIM_WALK, ANIM_RUN, ANIM_SPRINT, ANIM_IDLE_STANCE, ANIM_WALK_START };
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for(int i = 0; i < ARRAY_SIZE(moveAnims); i++) {
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CAnimBlendAssociation *curMoveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), moveAnims[i]);
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if (curMoveAssoc) {
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if (strcmp(CAnimManager::GetAnimAssociation(m_animGroup, moveAnims[i])->hierarchy->name, curMoveAssoc->hierarchy->name) != 0) {
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CAnimBlendAssociation *newMoveAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, moveAnims[i]);
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newMoveAssoc->blendDelta = curMoveAssoc->blendDelta;
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newMoveAssoc->blendAmount = curMoveAssoc->blendAmount;
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curMoveAssoc->blendDelta = -1000.0f;
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curMoveAssoc->flags |= ASSOC_DELETEFADEDOUT;
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}
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}
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}
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2020-01-07 15:23:09 +01:00
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}
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2019-12-26 23:15:27 +01:00
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void
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CPlayerPed::SetInitialState(void)
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{
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m_bAdrenalineActive = false;
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m_nAdrenalineTime = 0;
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CTimer::SetTimeStep(1.0f);
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m_pSeekTarget = nil;
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m_vecSeekPos = { 0.0f, 0.0f, 0.0f };
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m_fleeFromPosX = 0.0f;
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m_fleeFromPosY = 0.0f;
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m_fleeFrom = nil;
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m_fleeTimer = 0;
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m_objective = OBJECTIVE_NONE;
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m_prevObjective = OBJECTIVE_NONE;
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bUsesCollision = true;
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ClearAimFlag();
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ClearLookFlag();
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bIsPointingGunAt = false;
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bRenderPedInCar = true;
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if (m_pFire)
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m_pFire->Extinguish();
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RpAnimBlendClumpRemoveAllAssociations(GetClump());
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m_nPedState = PED_IDLE;
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SetMoveState(PEDMOVE_STILL);
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m_nLastPedState = PED_NONE;
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m_animGroup = ASSOCGRP_PLAYER;
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m_fMoveSpeed = 0.0f;
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m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
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m_bShouldEvade = false;
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m_pEvadingFrom = nil;
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bIsPedDieAnimPlaying = false;
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SetRealMoveAnim();
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m_bCanBeDamaged = true;
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m_pedStats->m_temper = 50;
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m_fWalkAngle = 0.0f;
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2020-01-07 15:23:09 +01:00
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}
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2019-12-26 23:15:27 +01:00
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void
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CPlayerPed::SetRealMoveAnim(void)
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{
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CAnimBlendAssociation *curWalkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK);
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CAnimBlendAssociation *curRunAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN);
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CAnimBlendAssociation *curSprintAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SPRINT);
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CAnimBlendAssociation *curWalkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START);
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CAnimBlendAssociation *curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
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CAnimBlendAssociation *curRunStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP);
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CAnimBlendAssociation *curRunStopRAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R);
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if (bResetWalkAnims) {
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if (curWalkAssoc)
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curWalkAssoc->SetCurrentTime(0.0f);
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if (curRunAssoc)
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curRunAssoc->SetCurrentTime(0.0f);
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if (curSprintAssoc)
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curSprintAssoc->SetCurrentTime(0.0f);
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bResetWalkAnims = false;
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}
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if (!curIdleAssoc)
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curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
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if (!curIdleAssoc)
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curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
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if ((!curRunStopAssoc || !(curRunStopAssoc->IsRunning())) && (!curRunStopRAssoc || !(curRunStopRAssoc->IsRunning()))) {
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if (curRunStopAssoc && curRunStopAssoc->blendDelta >= 0.0f || curRunStopRAssoc && curRunStopRAssoc->blendDelta >= 0.0f) {
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if (curRunStopAssoc) {
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curRunStopAssoc->flags |= ASSOC_DELETEFADEDOUT;
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curRunStopAssoc->blendAmount = 1.0f;
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curRunStopAssoc->blendDelta = -8.0f;
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} else if (curRunStopRAssoc) {
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curRunStopRAssoc->flags |= ASSOC_DELETEFADEDOUT;
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curRunStopRAssoc->blendAmount = 1.0f;
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curRunStopRAssoc->blendDelta = -8.0f;
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}
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RestoreHeadingRate();
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if (!curIdleAssoc) {
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if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f,
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nil, true, false, false, false, false, false)) {
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curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 8.0f);
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} else {
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curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 8.0f);
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}
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2500, 4000);
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}
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curIdleAssoc->blendAmount = 0.0f;
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curIdleAssoc->blendDelta = 8.0f;
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} else if (m_fMoveSpeed == 0.0f && !curSprintAssoc) {
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if (!curIdleAssoc) {
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if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f,
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nil, true, false, false, false, false, false)) {
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curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
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} else {
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curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
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}
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m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2500, 4000);
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}
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if (m_fCurrentStamina > 0.0f && curIdleAssoc->animId == ANIM_IDLE_TIRED) {
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CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
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} else if (m_nPedState != PED_FIGHT) {
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if (m_fCurrentStamina < 0.0f && curIdleAssoc->animId != ANIM_IDLE_TIRED
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&& !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f, nil, true, false, false, false, false, false)) {
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CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
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} else if (curIdleAssoc->animId != ANIM_IDLE_STANCE) {
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CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
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}
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}
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m_nMoveState = PEDMOVE_STILL;
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} else {
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if (curIdleAssoc) {
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if (curWalkStartAssoc) {
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curWalkStartAssoc->blendAmount = 1.0f;
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|
curWalkStartAssoc->blendDelta = 0.0f;
|
|
|
|
} else {
|
|
|
|
curWalkStartAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_WALK_START);
|
|
|
|
}
|
|
|
|
if (curWalkAssoc)
|
|
|
|
curWalkAssoc->SetCurrentTime(0.0f);
|
|
|
|
if (curRunAssoc)
|
|
|
|
curRunAssoc->SetCurrentTime(0.0f);
|
|
|
|
|
|
|
|
delete curIdleAssoc;
|
|
|
|
delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
|
|
|
|
delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
|
|
|
|
delete curSprintAssoc;
|
|
|
|
|
|
|
|
curSprintAssoc = nil;
|
|
|
|
m_nMoveState = PEDMOVE_WALK;
|
|
|
|
}
|
|
|
|
if (curRunStopAssoc) {
|
|
|
|
delete curRunStopAssoc;
|
|
|
|
RestoreHeadingRate();
|
|
|
|
}
|
|
|
|
if (curRunStopRAssoc) {
|
|
|
|
delete curRunStopRAssoc;
|
|
|
|
RestoreHeadingRate();
|
|
|
|
}
|
|
|
|
if (!curWalkAssoc) {
|
|
|
|
curWalkAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_WALK);
|
|
|
|
curWalkAssoc->blendAmount = 0.0f;
|
|
|
|
}
|
|
|
|
if (!curRunAssoc) {
|
|
|
|
curRunAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_RUN);
|
|
|
|
curRunAssoc->blendAmount = 0.0f;
|
|
|
|
}
|
|
|
|
if (curWalkStartAssoc && !(curWalkStartAssoc->IsRunning())) {
|
|
|
|
delete curWalkStartAssoc;
|
|
|
|
curWalkStartAssoc = nil;
|
|
|
|
curWalkAssoc->SetRun();
|
|
|
|
curRunAssoc->SetRun();
|
|
|
|
}
|
|
|
|
if (m_nMoveState == PEDMOVE_SPRINT) {
|
|
|
|
if (m_fCurrentStamina < 0.0f && (m_fCurrentStamina <= -150.0f || !curSprintAssoc || curSprintAssoc->blendDelta < 0.0f))
|
|
|
|
m_nMoveState = PEDMOVE_STILL;
|
|
|
|
|
|
|
|
if (curWalkStartAssoc)
|
|
|
|
m_nMoveState = PEDMOVE_STILL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (curSprintAssoc && (m_nMoveState != PEDMOVE_SPRINT || m_fMoveSpeed < 0.4f)) {
|
|
|
|
if (curSprintAssoc->blendAmount == 0.0f) {
|
|
|
|
curSprintAssoc->blendDelta = -1000.0f;
|
|
|
|
curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
|
|
|
|
|
|
} else if (curSprintAssoc->blendDelta >= 0.0f || curSprintAssoc->blendAmount >= 0.8f) {
|
|
|
|
if (m_fMoveSpeed < 0.4f) {
|
|
|
|
AnimationId runStopAnim;
|
|
|
|
if (curSprintAssoc->currentTime / curSprintAssoc->hierarchy->totalLength < 0.5) // double
|
|
|
|
runStopAnim = ANIM_RUN_STOP;
|
|
|
|
else
|
|
|
|
runStopAnim = ANIM_RUN_STOP_R;
|
|
|
|
CAnimBlendAssociation* newRunStopAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, runStopAnim);
|
|
|
|
newRunStopAssoc->blendAmount = 1.0f;
|
|
|
|
newRunStopAssoc->SetDeleteCallback(RestoreHeadingRateCB, this);
|
|
|
|
m_headingRate = 0.0f;
|
|
|
|
curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
|
|
curSprintAssoc->blendDelta = -1000.0f;
|
|
|
|
curWalkAssoc->flags &= ~ASSOC_RUNNING;
|
|
|
|
curWalkAssoc->blendAmount = 0.0f;
|
|
|
|
curWalkAssoc->blendDelta = 0.0f;
|
|
|
|
curRunAssoc->flags &= ~ASSOC_RUNNING;
|
|
|
|
curRunAssoc->blendAmount = 0.0f;
|
|
|
|
curRunAssoc->blendDelta = 0.0f;
|
2020-01-07 15:23:09 +01:00
|
|
|
} else if (curSprintAssoc->blendDelta >= 0.0f) {
|
|
|
|
|
|
|
|
// Stop sprinting when tired
|
2019-12-26 23:15:27 +01:00
|
|
|
curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
|
|
curSprintAssoc->blendDelta = -1.0f;
|
|
|
|
curRunAssoc->blendDelta = 1.0f;
|
|
|
|
}
|
|
|
|
} else if (m_fMoveSpeed < 1.0f) {
|
|
|
|
curSprintAssoc->blendDelta = -8.0f;
|
|
|
|
curRunAssoc->blendDelta = 8.0f;
|
|
|
|
}
|
|
|
|
} else if (curWalkStartAssoc) {
|
|
|
|
curWalkAssoc->flags &= ~ASSOC_RUNNING;
|
|
|
|
curRunAssoc->flags &= ~ASSOC_RUNNING;
|
|
|
|
curWalkAssoc->blendAmount = 0.0f;
|
|
|
|
curRunAssoc->blendAmount = 0.0f;
|
|
|
|
|
|
|
|
} else if (m_nMoveState == PEDMOVE_SPRINT) {
|
|
|
|
if (curSprintAssoc) {
|
|
|
|
if (curSprintAssoc->blendDelta < 0.0f) {
|
|
|
|
curSprintAssoc->blendDelta = 2.0f;
|
|
|
|
curRunAssoc->blendDelta = -2.0f;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
curWalkAssoc->blendAmount = 0.0f;
|
|
|
|
curRunAssoc->blendAmount = 1.0f;
|
|
|
|
curSprintAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_SPRINT, 2.0f);
|
|
|
|
}
|
|
|
|
UseSprintEnergy();
|
|
|
|
} else {
|
|
|
|
if (m_fMoveSpeed < 1.0f) {
|
|
|
|
curWalkAssoc->blendAmount = 1.0f;
|
|
|
|
curRunAssoc->blendAmount = 0.0f;
|
|
|
|
m_nMoveState = PEDMOVE_WALK;
|
|
|
|
} else if (m_fMoveSpeed < 2.0f) {
|
|
|
|
curWalkAssoc->blendAmount = 2.0f - m_fMoveSpeed;
|
|
|
|
curRunAssoc->blendAmount = m_fMoveSpeed - 1.0f;
|
|
|
|
m_nMoveState = PEDMOVE_RUN;
|
|
|
|
} else {
|
|
|
|
curWalkAssoc->blendAmount = 0.0f;
|
|
|
|
curRunAssoc->blendAmount = 1.0f;
|
|
|
|
m_nMoveState = PEDMOVE_RUN;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (m_bAdrenalineActive) {
|
|
|
|
if (CTimer::GetTimeInMilliseconds() > m_nAdrenalineTime) {
|
|
|
|
m_bAdrenalineActive = false;
|
|
|
|
CTimer::SetTimeScale(1.0f);
|
|
|
|
if (curWalkStartAssoc)
|
|
|
|
curWalkStartAssoc->speed = 1.0f;
|
|
|
|
if (curWalkAssoc)
|
|
|
|
curWalkAssoc->speed = 1.0f;
|
|
|
|
if (curRunAssoc)
|
|
|
|
curRunAssoc->speed = 1.0f;
|
|
|
|
if (curSprintAssoc)
|
|
|
|
curSprintAssoc->speed = 1.0f;
|
|
|
|
} else {
|
|
|
|
CTimer::SetTimeScale(1.0f / 3);
|
|
|
|
if (curWalkStartAssoc)
|
|
|
|
curWalkStartAssoc->speed = 2.0f;
|
|
|
|
if (curWalkAssoc)
|
|
|
|
curWalkAssoc->speed = 2.0f;
|
|
|
|
if (curRunAssoc)
|
|
|
|
curRunAssoc->speed = 2.0f;
|
|
|
|
if (curSprintAssoc)
|
|
|
|
curSprintAssoc->speed = 2.0f;
|
|
|
|
}
|
|
|
|
}
|
2020-01-07 15:23:09 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPlayerPed::RestoreSprintEnergy(float restoreSpeed)
|
|
|
|
{
|
|
|
|
if (m_fCurrentStamina < m_fMaxStamina)
|
|
|
|
m_fCurrentStamina += restoreSpeed * CTimer::GetTimeStep() * 0.5f;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
|
|
|
CPlayerPed::DoWeaponSmoothSpray(void)
|
|
|
|
{
|
|
|
|
if (m_nPedState == PED_ATTACK && !m_pPointGunAt) {
|
|
|
|
eWeaponType weapon = GetWeapon()->m_eWeaponType;
|
|
|
|
if (weapon == WEAPONTYPE_FLAMETHROWER || weapon == WEAPONTYPE_COLT45 || weapon == WEAPONTYPE_UZI || weapon == WEAPONTYPE_SHOTGUN ||
|
|
|
|
weapon == WEAPONTYPE_AK47 || weapon == WEAPONTYPE_M16 || weapon == WEAPONTYPE_HELICANNON)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPlayerPed::DoStuffToGoOnFire(void)
|
|
|
|
{
|
|
|
|
if (m_nPedState == PED_SNIPER_MODE)
|
|
|
|
TheCamera.ClearPlayerWeaponMode();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
|
|
|
CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed)
|
|
|
|
{
|
|
|
|
CVector distVec = target - GetPosition();
|
|
|
|
|
|
|
|
if (distVec.Magnitude() > CWeaponInfo::GetWeaponInfo(weaponUsed->m_eWeaponType)->m_fRange)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
if (weaponUsed->m_eWeaponType != WEAPONTYPE_SHOTGUN && weaponUsed->m_eWeaponType != WEAPONTYPE_AK47)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
distVec.Normalise();
|
|
|
|
|
|
|
|
if (DotProduct(distVec,GetForward()) < 0.4f)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Cancels landing anim while running & jumping? I think
|
|
|
|
void
|
|
|
|
CPlayerPed::RunningLand(CPad *padUsed)
|
|
|
|
{
|
|
|
|
CAnimBlendAssociation *landAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_LAND);
|
|
|
|
if (landAssoc && landAssoc->currentTime == 0.0f && m_fMoveSpeed > 1.5f
|
|
|
|
&& padUsed && (padUsed->GetPedWalkLeftRight() != 0.0f || padUsed->GetPedWalkUpDown() != 0.0f)) {
|
|
|
|
|
|
|
|
landAssoc->blendDelta = -1000.0f;
|
|
|
|
landAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
|
|
|
|
|
|
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAND)->SetFinishCallback(FinishJumpCB, this);
|
|
|
|
|
|
|
|
if (m_nPedState == PED_JUMP)
|
|
|
|
RestorePreviousState();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
|
|
|
CPlayerPed::IsThisPedAttackingPlayer(CPed *suspect)
|
|
|
|
{
|
|
|
|
if (suspect->m_pPointGunAt == this)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
switch (suspect->m_objective) {
|
|
|
|
case OBJECTIVE_KILL_CHAR_ON_FOOT:
|
|
|
|
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
|
|
|
|
if (suspect->m_pedInObjective == this)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPlayerPed::PlayerControlSniper(CPad *padUsed)
|
|
|
|
{
|
|
|
|
ProcessWeaponSwitch(padUsed);
|
|
|
|
TheCamera.PlayerExhaustion = (1.0f - (m_fCurrentStamina - -150.0f) / 300.0f) * 0.9f + 0.1f;
|
|
|
|
|
|
|
|
if (!padUsed->GetTarget()) {
|
|
|
|
RestorePreviousState();
|
|
|
|
TheCamera.ClearPlayerWeaponMode();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (padUsed->WeaponJustDown()) {
|
|
|
|
CVector firePos(0.0f, 0.0f, 0.6f);
|
|
|
|
firePos = GetMatrix() * firePos;
|
|
|
|
GetWeapon()->Fire(this, &firePos);
|
|
|
|
}
|
|
|
|
GetWeapon()->Update(m_audioEntityId);
|
|
|
|
}
|
|
|
|
|
|
|
|
// I think R* also used goto in here.
|
|
|
|
void
|
|
|
|
CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
|
|
|
|
{
|
|
|
|
if (CDarkel::FrenzyOnGoing())
|
|
|
|
goto switchDetectDone;
|
|
|
|
|
|
|
|
if (padUsed->CycleWeaponRightJustDown() && !m_pPointGunAt) {
|
|
|
|
|
|
|
|
if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
|
|
|
|
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT
|
|
|
|
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
|
|
|
|
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER_RUNABOUT
|
|
|
|
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER
|
|
|
|
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER_RUNABOUT) {
|
|
|
|
|
|
|
|
for (m_nSelectedWepSlot = m_currentWeapon + 1; m_nSelectedWepSlot < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; ++m_nSelectedWepSlot) {
|
|
|
|
if (HasWeapon(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) {
|
|
|
|
goto switchDetectDone;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
|
|
|
|
}
|
|
|
|
} else if (padUsed->CycleWeaponLeftJustDown() && !m_pPointGunAt) {
|
|
|
|
if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
|
|
|
|
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
|
|
|
|
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) {
|
|
|
|
|
2020-01-11 18:36:46 +01:00
|
|
|
for (m_nSelectedWepSlot = m_currentWeapon - 1; ; --m_nSelectedWepSlot) {
|
|
|
|
if (m_nSelectedWepSlot < WEAPONTYPE_UNARMED)
|
|
|
|
m_nSelectedWepSlot = WEAPONTYPE_DETONATOR;
|
|
|
|
|
2020-01-07 15:23:09 +01:00
|
|
|
if (HasWeapon(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) {
|
|
|
|
goto switchDetectDone;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if (CWeaponInfo::GetWeaponInfo((eWeaponType)m_currentWeapon)->m_eWeaponFire != WEAPON_FIRE_MELEE) {
|
|
|
|
if (GetWeapon(m_currentWeapon).m_nAmmoTotal <= 0) {
|
|
|
|
if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
|
|
|
|
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
|
|
|
|
&& TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) {
|
|
|
|
|
|
|
|
for (m_nSelectedWepSlot = m_currentWeapon - 1; m_nSelectedWepSlot >= 0; --m_nSelectedWepSlot) {
|
|
|
|
if (m_nSelectedWepSlot == WEAPONTYPE_BASEBALLBAT && HasWeapon(WEAPONTYPE_BASEBALLBAT)
|
|
|
|
|| GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 && m_nSelectedWepSlot != WEAPONTYPE_MOLOTOV && m_nSelectedWepSlot != WEAPONTYPE_GRENADE) {
|
|
|
|
goto switchDetectDone;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
switchDetectDone:
|
|
|
|
if (m_nSelectedWepSlot != m_currentWeapon) {
|
|
|
|
if (m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN && m_nPedState != PED_FIGHT)
|
|
|
|
MakeChangesForNewWeapon(m_nSelectedWepSlot);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPlayerPed::PlayerControlM16(CPad *padUsed)
|
|
|
|
{
|
|
|
|
ProcessWeaponSwitch(padUsed);
|
|
|
|
TheCamera.PlayerExhaustion = (1.0f - (m_fCurrentStamina - -150.0f) / 300.0f) * 0.9f + 0.1f;
|
|
|
|
|
|
|
|
if (!padUsed->GetTarget()) {
|
|
|
|
RestorePreviousState();
|
|
|
|
TheCamera.ClearPlayerWeaponMode();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (padUsed->GetWeapon()) {
|
|
|
|
CVector firePos(0.0f, 0.0f, 0.6f);
|
|
|
|
firePos = GetMatrix() * firePos;
|
|
|
|
GetWeapon()->Fire(this, &firePos);
|
|
|
|
}
|
|
|
|
GetWeapon()->Update(m_audioEntityId);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPlayerPed::PlayerControlFighter(CPad *padUsed)
|
|
|
|
{
|
|
|
|
float leftRight = padUsed->GetPedWalkLeftRight();
|
|
|
|
float upDown = padUsed->GetPedWalkUpDown();
|
|
|
|
float displacement = sqrt(upDown * upDown + leftRight * leftRight);
|
|
|
|
|
|
|
|
if (displacement > 0.0f) {
|
|
|
|
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation;
|
|
|
|
m_takeAStepAfterAttack = displacement > 120.0f;
|
|
|
|
if (padUsed->GetSprint() && displacement > 60.0f)
|
|
|
|
bIsAttacking = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy && padUsed->JumpJustDown()) {
|
|
|
|
if (m_bShouldEvade && m_pEvadingFrom) {
|
|
|
|
SetEvasiveDive((CPhysical*)m_pEvadingFrom, 1);
|
|
|
|
m_bShouldEvade = false;
|
|
|
|
m_pEvadingFrom = nil;
|
|
|
|
} else {
|
|
|
|
SetJump();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
class CPlayerPed_ : public CPlayerPed
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CPlayerPed* ctor(void) { return ::new (this) CPlayerPed(); }
|
|
|
|
void dtor(void) { CPlayerPed::~CPlayerPed(); }
|
|
|
|
void SetMoveAnim_(void) { CPlayerPed::SetMoveAnim(); }
|
|
|
|
};
|
|
|
|
|
|
|
|
STARTPATCHES
|
|
|
|
InjectHook(0x4EF7E0, &CPlayerPed_::ctor, PATCH_JUMP);
|
|
|
|
InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP);
|
|
|
|
InjectHook(0x4F3760, &CPlayerPed_::SetMoveAnim_, PATCH_JUMP);
|
|
|
|
InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP);
|
|
|
|
InjectHook(0x4F3700, &CPlayerPed::AnnoyPlayerPed, PATCH_JUMP);
|
|
|
|
InjectHook(0x4F36C0, &CPlayerPed::GetPlayerInfoForThisPlayerPed, PATCH_JUMP);
|
|
|
|
InjectHook(0x4F2560, &CPlayerPed::MakeChangesForNewWeapon, PATCH_JUMP);
|
|
|
|
InjectHook(0x4F07C0, &CPlayerPed::ReApplyMoveAnims, PATCH_JUMP);
|
|
|
|
InjectHook(0x4F0880, &CPlayerPed::SetRealMoveAnim, PATCH_JUMP);
|
|
|
|
InjectHook(0x4F1810, &CPlayerPed::PlayerControlFighter, PATCH_JUMP);
|
|
|
|
InjectHook(0x4F1340, &CPlayerPed::RestoreSprintEnergy, PATCH_JUMP);
|
|
|
|
InjectHook(0x4F1380, &CPlayerPed::DoWeaponSmoothSpray, PATCH_JUMP);
|
|
|
|
InjectHook(0x4F36E0, &CPlayerPed::DoStuffToGoOnFire, PATCH_JUMP);
|
|
|
|
InjectHook(0x4F3350, &CPlayerPed::DoesTargetHaveToBeBroken, PATCH_JUMP);
|
|
|
|
InjectHook(0x4F31D0, &CPlayerPed::RunningLand, PATCH_JUMP);
|
|
|
|
InjectHook(0x4F2D00, &CPlayerPed::IsThisPedAttackingPlayer, PATCH_JUMP);
|
|
|
|
InjectHook(0x4F1CF0, &CPlayerPed::PlayerControlSniper, PATCH_JUMP);
|
|
|
|
InjectHook(0x4F2310, &CPlayerPed::ProcessWeaponSwitch, PATCH_JUMP);
|
|
|
|
InjectHook(0x4F1DF0, &CPlayerPed::PlayerControlM16, PATCH_JUMP);
|
|
|
|
ENDPATCHES
|