re3-wiiu/src/core/FileLoader.h

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C
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#pragma once
class CFileLoader
{
static char ms_line[256];
public:
static void LoadLevel(const char *filename);
static char *LoadLine(int fd);
static RwTexDictionary *LoadTexDictionary(const char *filename);
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static void LoadCollisionFile(const char *filename, uint8 colSlot);
static bool LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot);
static bool LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot);
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static void LoadCollisionModel(uint8 *buf, struct CColModel &model, char *name);
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static void LoadModelFile(const char *filename);
static RpAtomic *FindRelatedModelInfoCB(RpAtomic *atomic, void *data);
static void LoadClumpFile(const char *filename);
static bool LoadClumpFile(RwStream *stream, uint32 id);
static bool StartLoadClumpFile(RwStream *stream, uint32 id);
static bool FinishLoadClumpFile(RwStream *stream, uint32 id);
static bool LoadAtomicFile(RwStream *stream, uint32 id);
static RpAtomic *SetRelatedModelInfoCB(RpAtomic *atomic, void *data);
static RpClump *LoadAtomicFile2Return(const char *filename);
static void AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src);
static void LoadObjectTypes(const char *filename);
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static int LoadObject(const char *line);
static int LoadTimeObject(const char *line);
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static int LoadWeaponObject(const char *line);
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static void LoadClumpObject(const char *line);
static void LoadVehicleObject(const char *line);
static void LoadPedObject(const char *line);
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static int LoadPathHeader(const char *line, int &type);
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static void LoadPedPathNode(const char *line, int id, int node);
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static void LoadCarPathNode(const char *line, int id, int node, bool waterPath);
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static void Load2dEffect(const char *line);
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static void LoadScene(const char *filename);
static void LoadObjectInstance(const char *line);
static void LoadZone(const char *line);
static void LoadCullZone(const char *line);
static void LoadPickup(const char *line);
static void LoadOcclusionVolume(const char *line);
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static void ReloadPaths(const char *filename);
static void ReloadObjectTypes(const char *filename);
static void ReloadObject(const char *line);
static void ReLoadScene(const char *filename); // unused mobile function
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};