mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-25 18:46:52 +01:00
55 lines
1.5 KiB
C
55 lines
1.5 KiB
C
|
/**
|
||
|
* Anisotropic Texture Sampling Plugin for RenderWare.
|
||
|
*/
|
||
|
|
||
|
#ifndef RPANISOTPLUGIN_H
|
||
|
#define RPANISOTPLUGIN_H
|
||
|
|
||
|
/**
|
||
|
* \defgroup rpanisot RpAnisot
|
||
|
* \ingroup rpplugin
|
||
|
*
|
||
|
* Anisotropic Texture Sampling Plugin for RenderWare Graphics.
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* \ingroup rpanisot
|
||
|
* \page rpanisotoverview RpAnisot Plugin Overview
|
||
|
*
|
||
|
* \par Requirements
|
||
|
* \li \b Headers: rwcore.h, rpworld.h, rpanisot.h
|
||
|
* \li \b Libraries: rwcore, rpworld, rpanisot
|
||
|
* \li \b Plugin \b attachments: \ref RpWorldPluginAttach, \ref RpAnisotPluginAttach
|
||
|
*
|
||
|
* \subsection anisotoverview Overview
|
||
|
* The RpAnisot plugin is used to extend an RwTexture with a maximum
|
||
|
* anisotropy value that will be used when a particular texture is drawn.
|
||
|
* When textured polygons are viewed nearly edge on, for example when looking
|
||
|
* dowm a road or a football pitch, distant pixels are not sampled very well
|
||
|
* by trilinear mipmapping and the texture looks smeary.
|
||
|
* Anisotropic sampling takes additional samples, resulting in sharper looking
|
||
|
* textures. Higher numbers of samples will produce better quality results but
|
||
|
* run slower, so should be used in moderation.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#include <rwcore.h>
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
extern "C"
|
||
|
{
|
||
|
#endif
|
||
|
|
||
|
extern RwInt8 RpAnisotGetMaxSupportedMaxAnisotropy(void);
|
||
|
|
||
|
extern RwTexture *RpAnisotTextureSetMaxAnisotropy(RwTexture *tex, RwInt8 val);
|
||
|
extern RwInt8 RpAnisotTextureGetMaxAnisotropy(RwTexture *tex);
|
||
|
|
||
|
extern RwBool RpAnisotPluginAttach(void);
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#endif /* RPANISOTPLUGIN_H */
|