2019-05-15 16:52:37 +02:00
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workspace "re3"
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2019-05-19 23:05:06 +02:00
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configurations { "ReleaseCI", "Release", "Debug" }
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2019-05-15 16:52:37 +02:00
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location "build"
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files { "src/*.*" }
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files { "src/math/*.*" }
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files { "src/modelinfo/*.*" }
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files { "src/entities/*.*" }
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2019-05-29 18:06:33 +02:00
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files { "src/weapons/*.*" }
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2019-05-15 16:52:37 +02:00
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files { "src/render/*.*" }
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2019-05-18 12:39:39 +02:00
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files { "src/control/*.*" }
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files { "src/audio/*.*" }
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2019-05-15 16:52:37 +02:00
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2019-05-18 12:39:39 +02:00
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includedirs { "src" }
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includedirs { "src/modelinfo" }
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includedirs { "src/entities" }
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2019-05-29 18:06:33 +02:00
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includedirs { "src/weapons" }
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2019-05-18 12:39:39 +02:00
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includedirs { "src/render" }
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includedirs { "src/control" }
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includedirs { "src/audio" }
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includedirs { "rwsdk/include/d3d8" }
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2019-05-15 16:52:37 +02:00
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project "re3"
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kind "SharedLib"
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language "C++"
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targetname "re3"
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targetdir "bin/%{cfg.buildcfg}"
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targetextension ".dll"
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characterset ("MBCS")
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filter "configurations:Debug"
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defines { "DEBUG" }
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flags { "StaticRuntime" }
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symbols "On"
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debugdir "C:/Users/aap/games/gta3_re"
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debugcommand "C:/Users/aap/games/gta3_re/gta3.exe"
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postbuildcommands "copy /y \"$(TargetPath)\" \"C:\\Users\\aap\\games\\gta3_re\\plugins\\re3.dll\""
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filter "configurations:Release"
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defines { "NDEBUG" }
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optimize "On"
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flags { "StaticRuntime" }
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debugdir "C:/Users/aap/games/gta3_re"
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debugcommand "C:/Users/aap/games/gta3_re/gta3.exe"
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postbuildcommands "copy /y \"$(TargetPath)\" \"C:\\Users\\aap\\games\\gta3_re\\plugins\\re3.dll\""
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2019-05-19 23:05:06 +02:00
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filter "configurations:ReleaseCI"
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defines { "NDEBUG" }
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optimize "On"
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flags { "StaticRuntime" }
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