2019-05-15 16:52:37 +02:00
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#include "common.h"
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#include "patcher.h"
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2019-05-29 20:02:58 +02:00
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#include "DMAudio.h"
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2019-05-15 16:52:37 +02:00
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#include "Timer.h"
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2019-05-29 20:02:58 +02:00
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#include "RecordDataForGame.h"
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#include "RecordDataForChase.h"
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#include <Windows.h>
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2019-05-15 16:52:37 +02:00
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uint32 &CTimer::m_snTimeInMilliseconds = *(uint32*)0x885B48;
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uint32 &CTimer::m_snTimeInMillisecondsPauseMode = *(uint32*)0x5F7614;
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uint32 &CTimer::m_snTimeInMillisecondsNonClipped = *(uint32*)0x9412E8;
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uint32 &CTimer::m_snPreviousTimeInMilliseconds = *(uint32*)0x8F29E4;
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uint32 &CTimer::m_FrameCounter = *(uint32*)0x9412EC;
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float &CTimer::ms_fTimeScale = *(float*)0x8F2C20;
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float &CTimer::ms_fTimeStep = *(float*)0x8E2CB4;
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float &CTimer::ms_fTimeStepNonClipped = *(float*)0x8E2C4C;
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bool &CTimer::m_UserPause = *(bool*)0x95CD7C;
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bool &CTimer::m_CodePause = *(bool*)0x95CDB1;
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2019-05-29 20:02:58 +02:00
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UInt32 oldPcTimer;
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UInt32 suspendPcTimer;
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UInt32 _nCyclesPerMS = 1;
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LARGE_INTEGER _oldPerfCounter;
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LARGE_INTEGER perfSuspendCounter;
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UInt32 suspendDepth;
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_TODO("We need skeleton.c for RsTimer()");
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RwUInt32 RsTimer(void)
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{
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return ((RwUInt32 (__cdecl *)())0x584890)();
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}
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void CTimer::Initialise(void)
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{
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debug("Initialising CTimer...\n");
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ms_fTimeScale = 1.0f;
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ms_fTimeStep = 1.0f;
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suspendDepth = 0;
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m_UserPause = false;
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m_CodePause = false;
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m_snTimeInMillisecondsNonClipped = 0;
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m_snPreviousTimeInMilliseconds = 0;
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m_snTimeInMilliseconds = 1;
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LARGE_INTEGER perfFreq;
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if ( QueryPerformanceFrequency(&perfFreq) )
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{
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OutputDebugString("Performance counter available\n");
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_nCyclesPerMS = UInt32(perfFreq.QuadPart / 1000);
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QueryPerformanceCounter(&_oldPerfCounter);
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}
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else
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{
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OutputDebugString("Performance counter not available, using millesecond timer\n");
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_nCyclesPerMS = 0;
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oldPcTimer = RsTimer();
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}
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m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds;
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m_FrameCounter = 0;
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DMAudio.ResetTimers(m_snPreviousTimeInMilliseconds);
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debug("CTimer ready\n");
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}
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void CTimer::Shutdown(void)
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{
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;
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}
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void CTimer::Update(void)
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{
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m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
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if ( (Double)_nCyclesPerMS != 0.0 )
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{
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LARGE_INTEGER pc;
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QueryPerformanceCounter(&pc);
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Int64 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart) & 0x7FFFFFFF;
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_oldPerfCounter = pc;
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Double updInCyclesScaled = (Double)updInCycles * ms_fTimeScale;
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Double upd = updInCyclesScaled / (Double)_nCyclesPerMS;
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m_snTimeInMillisecondsPauseMode += Int64(upd);
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if ( GetIsPaused() )
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ms_fTimeStep = 0.0f;
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else
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{
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m_snTimeInMilliseconds = Int64(upd);
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m_snTimeInMillisecondsNonClipped += Int64(upd);
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ms_fTimeStep = updInCyclesScaled / (Double)_nCyclesPerMS / 20.0;
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}
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}
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else
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{
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UInt32 timer = RsTimer();
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UInt32 updInMs = timer - oldPcTimer;
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Double upd = (Double)updInMs * ms_fTimeScale;
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oldPcTimer = timer;
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m_snTimeInMillisecondsPauseMode += Int64(upd);
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if ( GetIsPaused() )
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ms_fTimeStep = 0.0f;
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else
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{
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m_snTimeInMilliseconds += Int64(upd);
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m_snTimeInMillisecondsNonClipped += Int64(upd);
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ms_fTimeStep = upd / 1000.0f * 50.0f;
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}
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}
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if ( ms_fTimeStep < 0.01f && !GetIsPaused() )
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ms_fTimeStep = 0.01f;
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ms_fTimeStepNonClipped = ms_fTimeStep;
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if ( CRecordDataForGame::RecordingState != _TODOCONST(2) )
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{
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ms_fTimeStep = min(3.0f, ms_fTimeStep);
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if ( (m_snTimeInMilliseconds - m_snPreviousTimeInMilliseconds) > 60 )
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m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 60;
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}
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if ( CRecordDataForChase::Status == _TODOCONST(1) )
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{
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ms_fTimeStep = 1.0f;
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m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 16;
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}
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m_FrameCounter++;
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}
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void CTimer::Suspend(void)
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{
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if ( ++suspendDepth > 1 )
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return;
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if ( (Double)_nCyclesPerMS != 0.0 )
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QueryPerformanceCounter(&perfSuspendCounter);
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else
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suspendPcTimer = RsTimer();
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}
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void CTimer::Resume(void)
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{
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if ( --suspendDepth != 0 )
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return;
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if ( (Double)_nCyclesPerMS != 0.0 )
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{
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LARGE_INTEGER pc;
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QueryPerformanceCounter(&pc);
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_oldPerfCounter.LowPart += pc.LowPart - perfSuspendCounter.LowPart;
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}
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else
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oldPcTimer += RsTimer() - suspendPcTimer;
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}
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UInt32 CTimer::GetCyclesPerMillisecond(void)
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{
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if (_nCyclesPerMS != 0)
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return _nCyclesPerMS;
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else
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return 1;
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}
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UInt32 CTimer::GetCurrentTimeInCycles(void)
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{
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if ( _nCyclesPerMS != 0 )
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{
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LARGE_INTEGER pc;
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QueryPerformanceCounter(&pc);
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return (pc.LowPart - _oldPerfCounter.LowPart) & 0x7FFFFFFF;
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}
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else
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return RsTimer() - oldPcTimer;
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}
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Bool CTimer::GetIsSlowMotionActive(void)
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{
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return ms_fTimeScale < 1.0f;
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}
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void CTimer::Stop(void)
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{
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m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
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}
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void CTimer::StartUserPause(void)
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{
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m_UserPause = true;
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}
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void CTimer::EndUserPause(void)
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{
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m_UserPause = false;
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}
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#if 0
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STARTPATCHES
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InjectHook(0x4ACE60, CTimer::Initialise, PATCH_JUMP);
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InjectHook(0x4ACF60, CTimer::Shutdown, PATCH_JUMP);
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InjectHook(0x4ACF70, CTimer::Update, PATCH_JUMP);
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InjectHook(0x4AD310, CTimer::Suspend, PATCH_JUMP);
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InjectHook(0x4AD370, CTimer::Resume, PATCH_JUMP);
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InjectHook(0x4AD3F0, CTimer::GetCyclesPerMillisecond, PATCH_JUMP);
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InjectHook(0x4AD410, CTimer::GetCurrentTimeInCycles, PATCH_JUMP);
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InjectHook(0x4AD450, CTimer::GetIsSlowMotionActive, PATCH_JUMP);
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InjectHook(0x4AD480, CTimer::Stop, PATCH_JUMP);
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InjectHook(0x4AD490, CTimer::StartUserPause, PATCH_JUMP);
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InjectHook(0x4AD4A0, CTimer::EndUserPause, PATCH_JUMP);
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ENDPATCHES
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#endif
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