2019-05-15 16:52:37 +02:00
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#include "common.h"
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#include "patcher.h"
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#include "Game.h"
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2019-07-31 17:54:18 +02:00
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#include "main.h"
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2020-01-11 13:50:11 +01:00
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#include "Accident.h"
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2019-10-19 00:23:40 +02:00
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#include "Antennas.h"
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#include "Bridge.h"
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#include "Camera.h"
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#include "CarCtrl.h"
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#include "CarGen.h"
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2019-07-24 18:55:43 +02:00
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#include "CdStream.h"
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2019-10-19 00:23:40 +02:00
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#include "Clock.h"
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#include "Clouds.h"
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#include "Collision.h"
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2020-03-22 15:23:40 +01:00
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#include "Console.h"
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2019-10-19 00:23:40 +02:00
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#include "Coronas.h"
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#include "Cranes.h"
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2020-03-22 15:23:40 +01:00
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#include "Credits.h"
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2019-10-19 00:23:40 +02:00
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#include "CutsceneMgr.h"
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#include "Darkel.h"
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2020-03-22 15:23:40 +01:00
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#include "Debug.h"
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2019-10-19 00:23:40 +02:00
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#include "EventList.h"
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#include "FileLoader.h"
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2019-07-24 18:55:43 +02:00
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#include "FileMgr.h"
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2019-10-19 00:23:40 +02:00
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#include "Fire.h"
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#include "Fluff.h"
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#include "Font.h"
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#include "Frontend.h"
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#include "GameLogic.h"
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#include "Garages.h"
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#include "Glass.h"
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#include "Heli.h"
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2020-03-22 15:23:40 +01:00
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#include "IniFile.h"
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#include "Messages.h"
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2019-10-19 00:23:40 +02:00
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#include "Pad.h"
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#include "Particle.h"
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#include "Phones.h"
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#include "Pickups.h"
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#include "Plane.h"
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#include "Population.h"
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#include "Record.h"
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#include "Renderer.h"
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#include "Replay.h"
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2020-03-28 15:47:52 +01:00
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#include "References.h"
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#include "Radar.h"
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2020-03-22 15:23:40 +01:00
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#include "Restart.h"
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2019-10-19 00:23:40 +02:00
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#include "RoadBlocks.h"
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2020-03-22 15:23:40 +01:00
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#include "PedRoutes.h"
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2019-10-19 00:23:40 +02:00
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#include "Rubbish.h"
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2020-03-22 15:23:40 +01:00
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#include "RwHelper.h"
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2019-10-19 00:23:40 +02:00
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#include "SceneEdit.h"
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#include "Script.h"
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#include "Shadows.h"
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#include "Skidmarks.h"
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#include "SpecialFX.h"
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#include "Sprite2d.h"
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2020-03-22 15:23:40 +01:00
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#include "Stats.h"
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2019-10-19 00:23:40 +02:00
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#include "Streaming.h"
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#include "TimeCycle.h"
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#include "TrafficLights.h"
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#include "Train.h"
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2019-10-21 15:47:08 +02:00
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#include "TxdStore.h"
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2019-10-19 00:23:40 +02:00
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#include "User.h"
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#include "WaterCannon.h"
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2020-03-22 15:23:40 +01:00
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#include "WaterLevel.h"
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2019-10-19 00:23:40 +02:00
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#include "Weapon.h"
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2020-03-22 15:23:40 +01:00
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#include "WeaponEffects.h"
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2019-10-19 00:23:40 +02:00
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#include "Weather.h"
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#include "World.h"
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#include "ZoneCull.h"
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#include "Zones.h"
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2019-05-15 16:52:37 +02:00
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2019-06-28 19:23:28 +02:00
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eLevelName &CGame::currLevel = *(eLevelName*)0x941514;
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2019-05-31 11:44:43 +02:00
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bool &CGame::bDemoMode = *(bool*)0x5F4DD0;
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bool &CGame::nastyGame = *(bool*)0x5F4DD4;
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2019-06-02 05:00:38 +02:00
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bool &CGame::frenchGame = *(bool*)0x95CDCB;
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bool &CGame::germanGame = *(bool*)0x95CD1E;
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bool &CGame::noProstitutes = *(bool*)0x95CDCF;
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2019-06-13 02:35:26 +02:00
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bool &CGame::playingIntro = *(bool*)0x95CDC2;
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2019-06-17 10:30:02 +02:00
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char *CGame::aDatFile = (char*)0x773A48;
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2019-05-31 11:44:43 +02:00
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2019-07-24 18:55:43 +02:00
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bool
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CGame::InitialiseOnceBeforeRW(void)
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{
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CFileMgr::Initialise();
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CdStreamInit(MAX_CDCHANNELS);
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ValidateVersion();
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return true;
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}
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2020-03-22 15:23:40 +01:00
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int &gameTxdSlot = *(int*)0x628D88;
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bool CGame::Initialise(const char* datFile)
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{
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ResetLoadingScreenBar();
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strcpy(aDatFile, datFile);
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CPools::Initialise();
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CIniFile::LoadIniFile();
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currLevel = LEVEL_INDUSTRIAL;
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LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
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gameTxdSlot = CTxdStore::AddTxdSlot("generic");
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CTxdStore::Create(gameTxdSlot);
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CTxdStore::AddRef(gameTxdSlot);
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LoadingScreen("Loading the Game", "Loading particles", nil);
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int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
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CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
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CTxdStore::AddRef(particleTxdSlot);
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CTxdStore::SetCurrentTxd(gameTxdSlot);
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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CGameLogic::InitAtStartOfGame();
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CReferences::Init();
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TheCamera.Init();
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TheCamera.SetRwCamera(Scene.camera);
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CDebug::DebugInitTextBuffer();
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ThePaths.Init();
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ThePaths.AllocatePathFindInfoMem(4500);
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CWeather::Init();
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CCullZones::Init();
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CCollision::Init();
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CTheZones::Init();
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CUserDisplay::Init();
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CMessages::Init();
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CMessages::ClearAllMessagesDisplayedByGame();
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CRecordDataForGame::Init();
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CRestart::Initialise();
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CWorld::Initialise();
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CParticle::Initialise();
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CAnimManager::Initialise();
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CCutsceneMgr::Initialise();
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CCarCtrl::Init();
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InitModelIndices();
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CModelInfo::Initialise();
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CPickups::Init();
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CTheCarGenerators::Init();
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CdStreamAddImage("MODELS\\GTA3.IMG");
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CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
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CFileLoader::LoadLevel(datFile);
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CWorld::AddParticles();
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CVehicleModelInfo::LoadVehicleColours();
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CVehicleModelInfo::LoadEnvironmentMaps();
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CTheZones::PostZoneCreation();
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LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen());
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ThePaths.PreparePathData();
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for (int i = 0; i < NUMPLAYERS; i++)
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CWorld::Players[i].Clear();
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CWorld::Players[0].LoadPlayerSkin();
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TestModelIndices();
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LoadingScreen("Loading the Game", "Setup water", nil);
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CWaterLevel::Initialise("DATA\\WATER.DAT");
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TheConsole.Init();
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CDraw::SetFOV(120.0f);
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CDraw::ms_fLODDistance = 500.0f;
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LoadingScreen("Loading the Game", "Setup streaming", nil);
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int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r");
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if (txdHandle)
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CFileMgr::CloseFile(txdHandle);
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if (!CheckVideoCardCaps() && txdHandle) {
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CdStreamAddImage("MODELS\\TXD.IMG");
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CStreaming::Init();
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} else {
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CStreaming::Init();
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if (ConvertTextures()) {
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CStreaming::Shutdown();
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CdStreamAddImage("MODELS\\TXD.IMG");
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CStreaming::Init();
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}
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}
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CStreaming::LoadInitialVehicles();
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CStreaming::LoadInitialPeds();
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CStreaming::RequestBigBuildings(LEVEL_NONE);
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CStreaming::LoadAllRequestedModels(false);
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printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024);
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LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
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CAnimManager::LoadAnimFiles();
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CPed::Initialise();
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CRouteNode::Initialise();
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CEventList::Initialise();
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LoadingScreen("Loading the Game", "Find big buildings", nil);
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CRenderer::Init();
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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CRadar::Initialise();
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CRadar::LoadTextures();
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CWeapon::InitialiseWeapons();
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LoadingScreen("Loading the Game", "Setup traffic lights", nil);
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CTrafficLights::ScanForLightsOnMap();
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CRoadBlocks::Init();
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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CPopulation::Initialise();
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CWorld::PlayerInFocus = 0;
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CCoronas::Init();
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CShadows::Init();
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CWeaponEffects::Init();
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CSkidmarks::Init();
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CAntennas::Init();
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CGlass::Init();
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gPhoneInfo.Initialise();
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CSceneEdit::Init();
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LoadingScreen("Loading the Game", "Load scripts", nil);
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CTheScripts::Init();
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CGangs::Initialize();
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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CClock::Initialise(1000);
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CHeli::InitHelis();
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CCranes::InitCranes();
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CMovingThings::Init();
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CDarkel::Init();
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CStats::Init();
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CPacManPickups::Init();
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CRubbish::Init();
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CClouds::Init();
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CSpecialFX::Init();
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CWaterCannons::Init();
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CBridge::Init();
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CGarages::Init();
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LoadingScreen("Loading the Game", "Position dynamic objects", nil);
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CWorld::RepositionCertainDynamicObjects();
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LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
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CCullZones::ResolveVisibilities();
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CTrain::InitTrains();
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CPlane::InitPlanes();
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CCredits::Init();
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CRecordDataForChase::Init();
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CReplay::Init();
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LoadingScreen("Loading the Game", "Start script", nil);
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CTheScripts::StartTestScript();
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CTheScripts::Process();
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TheCamera.Process();
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LoadingScreen("Loading the Game", "Load scene", nil);
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CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
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CCollision::ms_collisionInMemory = CGame::currLevel;
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for (int i = 0; i < MAX_PADS; i++)
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CPad::GetPad(i)->Clear(true);
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return true;
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}
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2019-10-19 00:23:40 +02:00
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#if 0
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2019-05-31 11:44:43 +02:00
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WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
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2019-10-19 00:23:40 +02:00
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#else
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2019-10-25 01:25:11 +02:00
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extern void (*DebugMenuProcess)(void);
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2019-10-19 00:23:40 +02:00
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void CGame::Process(void)
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{
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CPad::UpdatePads();
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TheCamera.SetMotionBlurAlpha(0);
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2019-10-19 13:12:18 +02:00
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if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
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2019-10-19 13:20:51 +02:00
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TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
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2019-10-25 01:25:11 +02:00
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DebugMenuProcess();
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2019-10-19 00:23:40 +02:00
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CCutsceneMgr::Update();
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2019-10-19 13:12:18 +02:00
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if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
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2019-10-19 00:23:40 +02:00
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FrontEndMenuManager.Process();
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CStreaming::Update();
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if (!CTimer::GetIsPaused())
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{
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CTheZones::Update();
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CSprite2d::SetRecipNearClip();
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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CRecordDataForGame::SaveOrRetrieveDataForThisFrame();
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CRecordDataForChase::SaveOrRetrieveDataForThisFrame();
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CPad::DoCheats();
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CClock::Update();
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CWeather::Update();
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CTheScripts::Process();
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CCollision::Update();
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CTrain::UpdateTrains();
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CPlane::UpdatePlanes();
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CHeli::UpdateHelis();
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CDarkel::Update();
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CSkidmarks::Update();
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CAntennas::Update();
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CGlass::Update();
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CSceneEdit::Update();
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CEventList::Update();
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CParticle::Update();
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gFireManager.Update();
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CPopulation::Update();
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CWeapon::UpdateWeapons();
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if (!CCutsceneMgr::IsRunning())
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CTheCarGenerators::Process();
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if (!CReplay::IsPlayingBack())
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CCranes::UpdateCranes();
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CClouds::Update();
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CMovingThings::Update();
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CWaterCannons::Update();
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CUserDisplay::Process();
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CReplay::Update();
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CWorld::Process();
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gAccidentManager.Update();
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CPacManPickups::Update();
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CPickups::Update();
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CGarages::Update();
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CRubbish::Update();
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CSpecialFX::Update();
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CTimeCycle::Update();
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if (CReplay::ShouldStandardCameraBeProcessed())
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TheCamera.Process();
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CCullZones::Update();
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if (!CReplay::IsPlayingBack())
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CGameLogic::Update();
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CBridge::Update();
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CCoronas::DoSunAndMoon();
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CCoronas::Update();
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CShadows::UpdateStaticShadows();
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CShadows::UpdatePermanentShadows();
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gPhoneInfo.Update();
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if (!CReplay::IsPlayingBack())
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{
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CCarCtrl::GenerateRandomCars();
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CRoadBlocks::GenerateRoadBlocks();
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CCarCtrl::RemoveDistantCars();
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}
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}
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}
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#endif
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2019-07-24 18:55:43 +02:00
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2019-10-19 00:23:40 +02:00
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void CGame::ReloadIPLs(void)
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{
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CTimer::Stop();
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CWorld::RemoveStaticObjects();
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ThePaths.Init();
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CCullZones::Init();
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CFileLoader::ReloadPaths("GTA3.IDE");
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CFileLoader::LoadScene("INDUST.IPL");
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CFileLoader::LoadScene("COMMER.IPL");
|
|
|
|
CFileLoader::LoadScene("SUBURBAN.IPL");
|
|
|
|
CFileLoader::LoadScene("CULL.IPL");
|
|
|
|
ThePaths.PreparePathData();
|
|
|
|
CTrafficLights::ScanForLightsOnMap();
|
|
|
|
CRoadBlocks::Init();
|
|
|
|
CCranes::InitCranes();
|
|
|
|
CGarages::Init();
|
|
|
|
CWorld::RepositionCertainDynamicObjects();
|
|
|
|
CCullZones::ResolveVisibilities();
|
|
|
|
CRenderer::SortBIGBuildings();
|
|
|
|
CTimer::Update();
|
|
|
|
}
|
2019-07-24 18:55:43 +02:00
|
|
|
|
2019-10-21 15:47:08 +02:00
|
|
|
#if 0
|
|
|
|
WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); }
|
|
|
|
#else
|
|
|
|
void
|
|
|
|
CGame::FinalShutdown(void)
|
|
|
|
{
|
|
|
|
CTxdStore::Shutdown();
|
|
|
|
CPedStats::Shutdown();
|
|
|
|
CdStreamShutdown();
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2019-06-17 00:16:38 +02:00
|
|
|
WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); }
|
2019-05-31 19:02:26 +02:00
|
|
|
WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); }
|
2019-06-02 05:00:38 +02:00
|
|
|
WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); }
|
|
|
|
WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); }
|
|
|
|
WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); }
|
2019-06-17 00:16:38 +02:00
|
|
|
WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); }
|
2019-10-19 00:23:40 +02:00
|
|
|
|
|
|
|
STARTPATCHES
|
2019-10-21 15:47:08 +02:00
|
|
|
InjectHook(0x48C850, CGame::Process, PATCH_JUMP);
|
|
|
|
InjectHook(0x48BEC0, CGame::FinalShutdown, PATCH_JUMP);
|
2019-10-19 00:23:40 +02:00
|
|
|
ENDPATCHES
|