re3-wiiu/src/core/TxdStore.h

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#pragma once
#include "templates.h"
struct TxdDef {
RwTexDictionary *texDict;
int refCount;
char name[20];
};
class CTxdStore
{
static CPool<TxdDef,TxdDef> *&ms_pTxdPool;
static RwTexDictionary *&ms_pStoredTxd;
public:
static void Initialize(void);
static void Shutdown(void);
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static void GameShutdown(void);
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static int AddTxdSlot(const char *name);
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static void RemoveTxdSlot(int slot);
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static int FindTxdSlot(const char *name);
static char *GetTxdName(int slot);
static void PushCurrentTxd(void);
static void PopCurrentTxd(void);
static void SetCurrentTxd(int slot);
static void Create(int slot);
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static int GetNumRefs(int slot);
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static void AddRef(int slot);
static void RemoveRef(int slot);
static void RemoveRefWithoutDelete(int slot);
static bool LoadTxd(int slot, RwStream *stream);
static bool LoadTxd(int slot, const char *filename);
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static bool StartLoadTxd(int slot, RwStream *stream);
static bool FinishLoadTxd(int slot, RwStream *stream);
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static void RemoveTxd(int slot);
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static TxdDef *GetSlot(int slot) {
assert(slot >= 0);
assert(ms_pTxdPool);
assert(slot < ms_pTxdPool->GetSize());
return ms_pTxdPool->GetSlot(slot);
}
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static bool isTxdLoaded(int slot);
};