2020-05-04 19:33:48 +02:00
|
|
|
#include "oal_utils.h"
|
|
|
|
|
|
|
|
#ifdef AUDIO_OAL
|
|
|
|
|
|
|
|
LPALGENEFFECTS alGenEffects;
|
|
|
|
LPALDELETEEFFECTS alDeleteEffects;
|
|
|
|
LPALISEFFECT alIsEffect;
|
|
|
|
LPALEFFECTI alEffecti;
|
|
|
|
LPALEFFECTIV alEffectiv;
|
|
|
|
LPALEFFECTF alEffectf;
|
|
|
|
LPALEFFECTFV alEffectfv;
|
|
|
|
LPALGETEFFECTI alGetEffecti;
|
|
|
|
LPALGETEFFECTIV alGetEffectiv;
|
|
|
|
LPALGETEFFECTF alGetEffectf;
|
|
|
|
LPALGETEFFECTFV alGetEffectfv;
|
|
|
|
LPALGENAUXILIARYEFFECTSLOTS alGenAuxiliaryEffectSlots;
|
|
|
|
LPALDELETEAUXILIARYEFFECTSLOTS alDeleteAuxiliaryEffectSlots;
|
|
|
|
LPALISAUXILIARYEFFECTSLOT alIsAuxiliaryEffectSlot;
|
|
|
|
LPALAUXILIARYEFFECTSLOTI alAuxiliaryEffectSloti;
|
|
|
|
LPALAUXILIARYEFFECTSLOTIV alAuxiliaryEffectSlotiv;
|
|
|
|
LPALAUXILIARYEFFECTSLOTF alAuxiliaryEffectSlotf;
|
|
|
|
LPALAUXILIARYEFFECTSLOTFV alAuxiliaryEffectSlotfv;
|
|
|
|
LPALGETAUXILIARYEFFECTSLOTI alGetAuxiliaryEffectSloti;
|
|
|
|
LPALGETAUXILIARYEFFECTSLOTIV alGetAuxiliaryEffectSlotiv;
|
|
|
|
LPALGETAUXILIARYEFFECTSLOTF alGetAuxiliaryEffectSlotf;
|
|
|
|
LPALGETAUXILIARYEFFECTSLOTFV alGetAuxiliaryEffectSlotfv;
|
|
|
|
LPALGENFILTERS alGenFilters;
|
|
|
|
LPALDELETEFILTERS alDeleteFilters;
|
|
|
|
LPALISFILTER alIsFilter;
|
|
|
|
LPALFILTERI alFilteri;
|
|
|
|
LPALFILTERIV alFilteriv;
|
|
|
|
LPALFILTERF alFilterf;
|
|
|
|
LPALFILTERFV alFilterfv;
|
|
|
|
LPALGETFILTERI alGetFilteri;
|
|
|
|
LPALGETFILTERIV alGetFilteriv;
|
|
|
|
LPALGETFILTERF alGetFilterf;
|
|
|
|
LPALGETFILTERFV alGetFilterfv;
|
|
|
|
|
|
|
|
|
|
|
|
void EFXInit()
|
|
|
|
{
|
2020-05-04 20:06:14 +02:00
|
|
|
/* Define a macro to help load the function pointers. */
|
2020-05-04 19:33:48 +02:00
|
|
|
#define LOAD_PROC(T, x) ((x) = (T)alGetProcAddress(#x))
|
2020-05-04 20:06:14 +02:00
|
|
|
LOAD_PROC(LPALGENEFFECTS, alGenEffects);
|
|
|
|
LOAD_PROC(LPALDELETEEFFECTS, alDeleteEffects);
|
|
|
|
LOAD_PROC(LPALISEFFECT, alIsEffect);
|
|
|
|
LOAD_PROC(LPALEFFECTI, alEffecti);
|
|
|
|
LOAD_PROC(LPALEFFECTIV, alEffectiv);
|
|
|
|
LOAD_PROC(LPALEFFECTF, alEffectf);
|
|
|
|
LOAD_PROC(LPALEFFECTFV, alEffectfv);
|
|
|
|
LOAD_PROC(LPALGETEFFECTI, alGetEffecti);
|
|
|
|
LOAD_PROC(LPALGETEFFECTIV, alGetEffectiv);
|
|
|
|
LOAD_PROC(LPALGETEFFECTF, alGetEffectf);
|
|
|
|
LOAD_PROC(LPALGETEFFECTFV, alGetEffectfv);
|
|
|
|
|
2020-05-04 19:33:48 +02:00
|
|
|
LOAD_PROC(LPALGENFILTERS, alGenFilters);
|
|
|
|
LOAD_PROC(LPALDELETEFILTERS, alDeleteFilters);
|
|
|
|
LOAD_PROC(LPALISFILTER, alIsFilter);
|
|
|
|
LOAD_PROC(LPALFILTERI, alFilteri);
|
|
|
|
LOAD_PROC(LPALFILTERIV, alFilteriv);
|
|
|
|
LOAD_PROC(LPALFILTERF, alFilterf);
|
|
|
|
LOAD_PROC(LPALFILTERFV, alFilterfv);
|
|
|
|
LOAD_PROC(LPALGETFILTERI, alGetFilteri);
|
|
|
|
LOAD_PROC(LPALGETFILTERIV, alGetFilteriv);
|
|
|
|
LOAD_PROC(LPALGETFILTERF, alGetFilterf);
|
|
|
|
LOAD_PROC(LPALGETFILTERFV, alGetFilterfv);
|
2020-05-04 20:06:14 +02:00
|
|
|
|
|
|
|
LOAD_PROC(LPALGENAUXILIARYEFFECTSLOTS, alGenAuxiliaryEffectSlots);
|
|
|
|
LOAD_PROC(LPALDELETEAUXILIARYEFFECTSLOTS, alDeleteAuxiliaryEffectSlots);
|
|
|
|
LOAD_PROC(LPALISAUXILIARYEFFECTSLOT, alIsAuxiliaryEffectSlot);
|
|
|
|
LOAD_PROC(LPALAUXILIARYEFFECTSLOTI, alAuxiliaryEffectSloti);
|
|
|
|
LOAD_PROC(LPALAUXILIARYEFFECTSLOTIV, alAuxiliaryEffectSlotiv);
|
|
|
|
LOAD_PROC(LPALAUXILIARYEFFECTSLOTF, alAuxiliaryEffectSlotf);
|
|
|
|
LOAD_PROC(LPALAUXILIARYEFFECTSLOTFV, alAuxiliaryEffectSlotfv);
|
|
|
|
LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTI, alGetAuxiliaryEffectSloti);
|
|
|
|
LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTIV, alGetAuxiliaryEffectSlotiv);
|
|
|
|
LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTF, alGetAuxiliaryEffectSlotf);
|
|
|
|
LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTFV, alGetAuxiliaryEffectSlotfv);
|
2020-05-04 19:33:48 +02:00
|
|
|
#undef LOAD_PROC
|
|
|
|
}
|
|
|
|
|
|
|
|
void SetEffectsLevel(ALuint uiFilter, float level)
|
|
|
|
{
|
|
|
|
alFilteri(uiFilter, AL_FILTER_TYPE, AL_FILTER_LOWPASS);
|
|
|
|
alFilterf(uiFilter, AL_LOWPASS_GAIN, 1.0f);
|
|
|
|
alFilterf(uiFilter, AL_LOWPASS_GAINHF, level);
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline float gain_to_mB(float gain)
|
|
|
|
{
|
|
|
|
return (gain > 1e-5f) ? (float)(log10f(gain) * 2000.0f) : -10000l;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline float mB_to_gain(float millibels)
|
|
|
|
{
|
|
|
|
return (millibels > -10000.0f) ? powf(10.0f, millibels/2000.0f) : 0.0f;
|
|
|
|
}
|
|
|
|
|
2020-05-04 20:06:14 +02:00
|
|
|
static inline float clampF(float val, float minval, float maxval)
|
2020-05-04 19:33:48 +02:00
|
|
|
{
|
|
|
|
if(val >= maxval) return maxval;
|
|
|
|
if(val <= minval) return minval;
|
|
|
|
return val;
|
|
|
|
}
|
|
|
|
|
|
|
|
void EAX3_Set(ALuint effect, const EAXLISTENERPROPERTIES *props)
|
|
|
|
{
|
|
|
|
alEffecti (effect, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB);
|
2020-05-04 20:06:14 +02:00
|
|
|
alEffectf (effect, AL_EAXREVERB_DENSITY, clampF(powf(props->flEnvironmentSize, 3.0f) / 16.0f, 0.0f, 1.0f));
|
|
|
|
alEffectf (effect, AL_EAXREVERB_DIFFUSION, props->flEnvironmentDiffusion);
|
|
|
|
alEffectf (effect, AL_EAXREVERB_GAIN, mB_to_gain((float)props->lRoom));
|
|
|
|
alEffectf (effect, AL_EAXREVERB_GAINHF, mB_to_gain((float)props->lRoomHF));
|
|
|
|
alEffectf (effect, AL_EAXREVERB_GAINLF, mB_to_gain((float)props->lRoomLF));
|
|
|
|
alEffectf (effect, AL_EAXREVERB_DECAY_TIME, props->flDecayTime);
|
|
|
|
alEffectf (effect, AL_EAXREVERB_DECAY_HFRATIO, props->flDecayHFRatio);
|
|
|
|
alEffectf (effect, AL_EAXREVERB_DECAY_LFRATIO, props->flDecayLFRatio);
|
|
|
|
alEffectf (effect, AL_EAXREVERB_REFLECTIONS_GAIN, clampF(mB_to_gain((float)props->lReflections), AL_EAXREVERB_MIN_REFLECTIONS_GAIN, AL_EAXREVERB_MAX_REFLECTIONS_GAIN));
|
|
|
|
alEffectf (effect, AL_EAXREVERB_REFLECTIONS_DELAY, props->flReflectionsDelay);
|
|
|
|
alEffectfv(effect, AL_EAXREVERB_REFLECTIONS_PAN, &props->vReflectionsPan.x);
|
|
|
|
alEffectf (effect, AL_EAXREVERB_LATE_REVERB_GAIN, clampF(mB_to_gain((float)props->lReverb), AL_EAXREVERB_MIN_LATE_REVERB_GAIN, AL_EAXREVERB_MAX_LATE_REVERB_GAIN));
|
|
|
|
alEffectf (effect, AL_EAXREVERB_LATE_REVERB_DELAY, props->flReverbDelay);
|
|
|
|
alEffectfv(effect, AL_EAXREVERB_LATE_REVERB_PAN, &props->vReverbPan.x);
|
|
|
|
alEffectf (effect, AL_EAXREVERB_ECHO_TIME, props->flEchoTime);
|
|
|
|
alEffectf (effect, AL_EAXREVERB_ECHO_DEPTH, props->flEchoDepth);
|
|
|
|
alEffectf (effect, AL_EAXREVERB_MODULATION_TIME, props->flModulationTime);
|
|
|
|
alEffectf (effect, AL_EAXREVERB_MODULATION_DEPTH, props->flModulationDepth);
|
|
|
|
alEffectf (effect, AL_EAXREVERB_AIR_ABSORPTION_GAINHF, clampF(mB_to_gain(props->flAirAbsorptionHF), AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF, AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF));
|
|
|
|
alEffectf (effect, AL_EAXREVERB_HFREFERENCE, props->flHFReference);
|
|
|
|
alEffectf (effect, AL_EAXREVERB_LFREFERENCE, props->flLFReference);
|
|
|
|
alEffectf (effect, AL_EAXREVERB_ROOM_ROLLOFF_FACTOR, props->flRoomRolloffFactor);
|
|
|
|
alEffecti (effect, AL_EAXREVERB_DECAY_HFLIMIT, (props->ulFlags&EAXLISTENERFLAGS_DECAYHFLIMIT) ? AL_TRUE : AL_FALSE);
|
2020-05-04 19:33:48 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void EFX_Set(ALuint effect, const EAXLISTENERPROPERTIES *props)
|
|
|
|
{
|
|
|
|
alEffecti(effect, AL_EFFECT_TYPE, AL_EFFECT_REVERB);
|
2020-05-04 20:06:14 +02:00
|
|
|
|
2020-05-04 19:33:48 +02:00
|
|
|
alEffectf(effect, AL_REVERB_DENSITY, clampF(powf(props->flEnvironmentSize, 3.0f) / 16.0f, 0.0f, 1.0f));
|
|
|
|
alEffectf(effect, AL_REVERB_DIFFUSION, props->flEnvironmentDiffusion);
|
|
|
|
alEffectf(effect, AL_REVERB_GAIN, mB_to_gain((float)props->lRoom));
|
|
|
|
alEffectf(effect, AL_REVERB_GAINHF, mB_to_gain((float)props->lRoomHF));
|
|
|
|
alEffectf(effect, AL_REVERB_DECAY_TIME, props->flDecayTime);
|
|
|
|
alEffectf(effect, AL_REVERB_DECAY_HFRATIO, props->flDecayHFRatio);
|
|
|
|
alEffectf(effect, AL_REVERB_REFLECTIONS_GAIN, clampF(mB_to_gain((float)props->lReflections), AL_EAXREVERB_MIN_REFLECTIONS_GAIN, AL_EAXREVERB_MAX_REFLECTIONS_GAIN));
|
|
|
|
alEffectf(effect, AL_REVERB_REFLECTIONS_DELAY, props->flReflectionsDelay);
|
|
|
|
alEffectf(effect, AL_REVERB_LATE_REVERB_GAIN, clampF(mB_to_gain((float)props->lReverb), AL_EAXREVERB_MIN_LATE_REVERB_GAIN, AL_EAXREVERB_MAX_LATE_REVERB_GAIN));
|
|
|
|
alEffectf(effect, AL_REVERB_LATE_REVERB_DELAY, props->flReverbDelay);
|
|
|
|
alEffectf(effect, AL_REVERB_AIR_ABSORPTION_GAINHF, clampF(mB_to_gain(props->flAirAbsorptionHF), AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF, AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF));
|
|
|
|
alEffectf(effect, AL_REVERB_ROOM_ROLLOFF_FACTOR, props->flRoomRolloffFactor);
|
|
|
|
alEffecti(effect, AL_REVERB_DECAY_HFLIMIT, (props->ulFlags&EAXLISTENERFLAGS_DECAYHFLIMIT) ? AL_TRUE : AL_FALSE);
|
|
|
|
}
|
|
|
|
|
|
|
|
void EAX3_SetReverbMix(ALuint filter, float mix)
|
|
|
|
{
|
|
|
|
//long vol=(long)linear_to_dB(mix);
|
|
|
|
//DSPROPERTY_EAXBUFFER_ROOMHF,
|
|
|
|
//DSPROPERTY_EAXBUFFER_ROOM,
|
|
|
|
//DSPROPERTY_EAXBUFFER_REVERBMIX,
|
|
|
|
|
|
|
|
long mbvol = gain_to_mB(mix);
|
|
|
|
float mb = mbvol;
|
|
|
|
float mbhf = mbvol;
|
|
|
|
|
|
|
|
alFilteri(filter, AL_FILTER_TYPE, AL_FILTER_LOWPASS);
|
|
|
|
alFilterf(filter, AL_LOWPASS_GAIN, mB_to_gain(Min(mb, 0.0f)));
|
|
|
|
alFilterf(filter, AL_LOWPASS_GAINHF, mB_to_gain(mbhf));
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|