mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 11:34:14 +01:00
108 lines
3.5 KiB
C
108 lines
3.5 KiB
C
|
#pragma once
|
||
|
|
||
|
#include "Game.h"
|
||
|
|
||
|
enum eZoneType
|
||
|
{
|
||
|
ZONE_AUDIO,
|
||
|
ZONE_TYPE1, // this should be NAVIG
|
||
|
ZONE_TYPE2, // this should be INFO...but all except MAPINFO get zoneinfo??
|
||
|
ZONE_MAPZONE,
|
||
|
};
|
||
|
|
||
|
class CZone
|
||
|
{
|
||
|
public:
|
||
|
char name[8];
|
||
|
float minx;
|
||
|
float miny;
|
||
|
float minz;
|
||
|
float maxx;
|
||
|
float maxy;
|
||
|
float maxz;
|
||
|
eZoneType type;
|
||
|
eLevelName level;
|
||
|
int16 zoneinfoDay;
|
||
|
int16 zoneinfoNight;
|
||
|
CZone *child;
|
||
|
CZone *parent;
|
||
|
CZone *next;
|
||
|
};
|
||
|
|
||
|
class CZoneInfo
|
||
|
{
|
||
|
public:
|
||
|
// Car data
|
||
|
uint16 carDensity;
|
||
|
uint16 carThreshold[6];
|
||
|
uint16 copThreshold;
|
||
|
uint16 gangThreshold[9];
|
||
|
|
||
|
// Ped data
|
||
|
uint16 pedDensity;
|
||
|
uint16 copDensity;
|
||
|
uint16 gangDensity[9];
|
||
|
uint16 pedGroup;
|
||
|
};
|
||
|
|
||
|
|
||
|
class CTheZones
|
||
|
{
|
||
|
public:
|
||
|
static eLevelName &m_CurrLevel;
|
||
|
static CZone *&m_pPlayersZone;
|
||
|
static int16 &FindIndex;
|
||
|
|
||
|
static uint16 &NumberOfAudioZones;
|
||
|
static int16 *AudioZoneArray; //[NUMAUDIOZONES];
|
||
|
static uint16 &TotalNumberOfMapZones;
|
||
|
static uint16 &TotalNumberOfZones;
|
||
|
static CZone *ZoneArray; //[NUMZONES];
|
||
|
static CZone *MapZoneArray; //[NUMMAPZONES];
|
||
|
static uint16 &TotalNumberOfZoneInfos;
|
||
|
static CZoneInfo *ZoneInfoArray; //[2*NUMZONES];
|
||
|
|
||
|
static void Init(void);
|
||
|
static void Update(void);
|
||
|
static void CreateZone(char *name, eZoneType type,
|
||
|
float minx, float miny, float minz,
|
||
|
float maxx, float maxy, float maxz,
|
||
|
eLevelName level);
|
||
|
static void CreateMapZone(char *name, eZoneType type,
|
||
|
float minx, float miny, float minz,
|
||
|
float maxx, float maxy, float maxz,
|
||
|
eLevelName level);
|
||
|
static CZone *GetZone(uint16 i) { return &ZoneArray[i]; }
|
||
|
static void PostZoneCreation(void);
|
||
|
static void InsertZoneIntoZoneHierarchy(CZone *zone);
|
||
|
static bool InsertZoneIntoZoneHierRecursive(CZone *z1, CZone *z2);
|
||
|
static bool ZoneIsEntirelyContainedWithinOtherZone(CZone *z1, CZone *z2);
|
||
|
static bool PointLiesWithinZone(const CVector &v, CZone *zone);
|
||
|
static eLevelName GetLevelFromPosition(CVector const &v);
|
||
|
static CZone *FindSmallestZonePosition(const CVector *v);
|
||
|
static CZone *FindSmallestZonePositionType(const CVector *v, eZoneType type);
|
||
|
static CZone *FindSmallestZonePositionILN(const CVector *v);
|
||
|
static int16 FindZoneByLabelAndReturnIndex(char *name);
|
||
|
static CZoneInfo *GetZoneInfo(const CVector *v, uint8 day);
|
||
|
static void GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info);
|
||
|
static void SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
|
||
|
int16 gang0Num, int16 gang1Num, int16 gang2Num,
|
||
|
int16 gang3Num, int16 gang4Num, int16 gang5Num,
|
||
|
int16 gang6Num, int16 gang7Num, int16 gang8Num,
|
||
|
int16 copNum,
|
||
|
int16 car0Num, int16 car1Num, int16 car2Num,
|
||
|
int16 car3Num, int16 car4Num, int16 car5Num);
|
||
|
static void SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
|
||
|
int16 gang0Density, int16 gang1Density, int16 gang2Density, int16 gang3Density,
|
||
|
int16 gang4Density, int16 gang5Density, int16 gang6Density, int16 gang7Density,
|
||
|
int16 gang8Density, int16 copDensity);
|
||
|
static void SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity);
|
||
|
static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity);
|
||
|
static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
|
||
|
static int16 FindAudioZone(CVector *pos);
|
||
|
static eLevelName FindZoneForPoint(const CVector &pos);
|
||
|
static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &ZoneArray[i]; }
|
||
|
static void AddZoneToAudioZoneArray(CZone *zone);
|
||
|
static void InitialiseAudioZoneArray(void);
|
||
|
};
|