2019-05-24 19:58:32 +02:00
|
|
|
#include "common.h"
|
2019-05-15 16:52:37 +02:00
|
|
|
#include "patcher.h"
|
2019-05-30 21:24:47 +02:00
|
|
|
#include "RwHelper.h"
|
|
|
|
#include "Clouds.h"
|
|
|
|
#include "Draw.h"
|
|
|
|
#include "Sprite2d.h"
|
2019-05-15 16:52:37 +02:00
|
|
|
#include "Renderer.h"
|
2019-05-30 21:24:47 +02:00
|
|
|
#include "Coronas.h"
|
|
|
|
#include "WaterLevel.h"
|
|
|
|
#include "Weather.h"
|
|
|
|
#include "Glass.h"
|
|
|
|
#include "WaterCannon.h"
|
|
|
|
#include "SpecialFX.h"
|
|
|
|
#include "Shadows.h"
|
|
|
|
#include "Skidmarks.h"
|
|
|
|
#include "Antennas.h"
|
|
|
|
#include "Rubbish.h"
|
|
|
|
#include "Particle.h"
|
|
|
|
#include "Pickups.h"
|
|
|
|
#include "WeaponEffects.h"
|
|
|
|
#include "PointLights.h"
|
|
|
|
#include "Fluff.h"
|
|
|
|
#include "Replay.h"
|
|
|
|
#include "Camera.h"
|
|
|
|
#include "World.h"
|
|
|
|
#include "Ped.h"
|
|
|
|
#include "Font.h"
|
|
|
|
#include "Pad.h"
|
|
|
|
#include "Hud.h"
|
|
|
|
#include "User.h"
|
|
|
|
#include "Messages.h"
|
|
|
|
#include "Darkel.h"
|
|
|
|
#include "Garages.h"
|
|
|
|
#include "MusicManager.h"
|
2019-05-31 11:44:43 +02:00
|
|
|
#include "VisibilityPlugins.h"
|
|
|
|
#include "DMAudio.h"
|
|
|
|
#include "CutsceneMgr.h"
|
|
|
|
#include "Lights.h"
|
|
|
|
#include "Credits.h"
|
|
|
|
#include "CullZones.h"
|
|
|
|
#include "TimeCycle.h"
|
2019-05-30 21:24:47 +02:00
|
|
|
#include "Frontend.h"
|
2019-05-15 16:52:37 +02:00
|
|
|
|
2019-05-31 19:02:26 +02:00
|
|
|
#define DEFAULT_VIEWWINDOW (tan(CDraw::GetFOV() * (360.0f / PI)))
|
|
|
|
|
|
|
|
#ifdef WIDE_SCREEN
|
|
|
|
#define DEFAULT_ASPECTRATIO (16.0f/9.0f)
|
|
|
|
#else
|
|
|
|
#define DEFAULT_ASPECTRATIO (4.0f/3.0f)
|
|
|
|
#endif
|
|
|
|
|
2019-05-31 11:44:43 +02:00
|
|
|
WRAPPER int psCameraBeginUpdate(RwCamera *camera) { EAXJMP(0x580C70); }
|
|
|
|
WRAPPER void psCameraShowRaster(RwCamera *camera) { EAXJMP(0x580CA0); }
|
|
|
|
|
2019-05-31 19:02:26 +02:00
|
|
|
WRAPPER void CameraSize(RwCamera *camera, void *rect, float viewWindow, float aspectRatio) { EAXJMP(0x527170); }
|
|
|
|
|
|
|
|
WRAPPER RwBool RpAnimBlendPluginAttach() { EAXJMP(0x4052D0); }
|
|
|
|
WRAPPER RwBool NodeNamePluginAttach() { EAXJMP(0x527100); }
|
|
|
|
|
2019-05-31 11:44:43 +02:00
|
|
|
|
|
|
|
bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
|
|
|
|
|
|
|
|
|
|
|
|
bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
|
|
|
|
void DoRWStuffEndOfFrame(void);
|
|
|
|
|
|
|
|
void RenderScene(void);
|
|
|
|
void RenderDebugShit(void);
|
|
|
|
void RenderEffects(void);
|
|
|
|
void Render2dStuff(void);
|
|
|
|
void RenderMenus(void);
|
|
|
|
void DoFade(void);
|
|
|
|
void Render2dStuffAfterFade(void);
|
|
|
|
|
|
|
|
extern void (*DebugMenuProcess)(void);
|
|
|
|
extern void (*DebugMenuRender)(void);
|
|
|
|
|
|
|
|
|
|
|
|
RwRGBA gColourTop;
|
|
|
|
|
|
|
|
void
|
|
|
|
Idle(void *arg)
|
|
|
|
{
|
|
|
|
CTimer::Update();
|
|
|
|
CSprite2d::InitPerFrame();
|
|
|
|
CFont::InitPerFrame();
|
|
|
|
CPointLights::InitPerFrame();
|
|
|
|
CGame::Process();
|
|
|
|
DMAudio.Service();
|
|
|
|
|
|
|
|
if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
|
|
|
|
FrontEndMenuManager.m_bStartGameLoading = true;
|
|
|
|
FrontEndMenuManager.m_bLoadingSavedGame = false;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(FrontEndMenuManager.m_bStartGameLoading || b_FoundRecentSavedGameWantToLoad)
|
|
|
|
return;
|
|
|
|
|
|
|
|
SetLightsWithTimeOfDayColour(Scene.world);
|
|
|
|
|
|
|
|
if(arg == nil)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.field_452 == 1) &&
|
|
|
|
TheCamera.GetScreenFadeStatus() != FADE_2){
|
|
|
|
CRenderer::ConstructRenderList();
|
|
|
|
CRenderer::PreRender();
|
|
|
|
|
|
|
|
if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
|
|
|
|
if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255))
|
|
|
|
return;
|
|
|
|
}else{
|
|
|
|
if(!DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(),
|
|
|
|
CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
|
|
|
|
255))
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
DefinedState();
|
|
|
|
|
|
|
|
// BUG. This has to be done BEFORE RwCameraBeginUpdate
|
|
|
|
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
|
|
|
|
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
|
|
|
|
|
|
|
|
RenderScene();
|
|
|
|
RenderDebugShit();
|
|
|
|
RenderEffects();
|
|
|
|
|
|
|
|
if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) &&
|
|
|
|
TheCamera.m_ScreenReductionPercentage > 0.0)
|
|
|
|
TheCamera.SetMotionBlurAlpha(150);
|
|
|
|
TheCamera.RenderMotionBlur();
|
|
|
|
|
|
|
|
Render2dStuff();
|
|
|
|
}else{
|
|
|
|
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
|
|
|
|
// ASPECT
|
|
|
|
CameraSize(Scene.camera, nil, viewWindow, 4.0f/3.0f);
|
|
|
|
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
|
|
|
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
|
|
|
if(!RsCameraBeginUpdate(Scene.camera))
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
RenderMenus();
|
|
|
|
DoFade();
|
|
|
|
Render2dStuffAfterFade();
|
|
|
|
CCredits::Render();
|
|
|
|
DoRWStuffEndOfFrame();
|
|
|
|
|
|
|
|
// if(g_SlowMode)
|
|
|
|
// ProcessSlowMode();
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
FrontendIdle(void)
|
|
|
|
{
|
|
|
|
CTimer::Update();
|
|
|
|
CSprite2d::SetRecipNearClip();
|
|
|
|
CSprite2d::InitPerFrame();
|
|
|
|
CFont::InitPerFrame();
|
|
|
|
CPad::UpdatePads();
|
|
|
|
FrontEndMenuManager.Process();
|
|
|
|
|
|
|
|
if(RsGlobal.quit)
|
|
|
|
return;
|
|
|
|
|
|
|
|
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
|
|
|
|
// ASPECT
|
|
|
|
CameraSize(Scene.camera, nil, viewWindow, 4.0f/3.0f);
|
|
|
|
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
|
|
|
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
|
|
|
if(!RsCameraBeginUpdate(Scene.camera))
|
|
|
|
return;
|
|
|
|
|
|
|
|
DefinedState();
|
|
|
|
RenderMenus();
|
|
|
|
DoFade();
|
|
|
|
Render2dStuffAfterFade();
|
|
|
|
CFont::DrawFonts();
|
|
|
|
DoRWStuffEndOfFrame();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
|
|
|
DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
|
|
|
|
{
|
|
|
|
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
|
|
|
|
// ASPECT
|
|
|
|
float aspectRatio = CMenuManager::m_PrefsUseWideScreen ? 16.0f/9.0f : 4.0f/3.0f;
|
|
|
|
CameraSize(Scene.camera, nil, viewWindow, aspectRatio);
|
|
|
|
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
|
|
|
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
|
|
|
|
|
|
|
if(!RsCameraBeginUpdate(Scene.camera))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
TheCamera.m_viewMatrix.Update();
|
|
|
|
CClouds::RenderBackground(TopRed, TopGreen, TopBlue, BottomRed, BottomGreen, BottomBlue, Alpha);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
DoRWStuffEndOfFrame(void)
|
|
|
|
{
|
|
|
|
// CDebug::DebugDisplayTextBuffer();
|
|
|
|
// FlushObrsPrintfs();
|
|
|
|
RwCameraEndUpdate(Scene.camera);
|
|
|
|
RsCameraShowRaster(Scene.camera);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2019-05-30 21:24:47 +02:00
|
|
|
// This is certainly a very useful function
|
|
|
|
void
|
|
|
|
DoRWRenderHorizon(void)
|
2019-05-15 16:52:37 +02:00
|
|
|
{
|
2019-05-30 21:24:47 +02:00
|
|
|
CClouds::RenderHorizon();
|
2019-05-15 16:52:37 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void
|
2019-05-30 21:24:47 +02:00
|
|
|
RenderScene(void)
|
2019-05-15 16:52:37 +02:00
|
|
|
{
|
2019-05-30 21:24:47 +02:00
|
|
|
CClouds::Render();
|
|
|
|
DoRWRenderHorizon();
|
|
|
|
CRenderer::RenderRoads();
|
|
|
|
CCoronas::RenderReflections();
|
|
|
|
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
|
|
|
CRenderer::RenderEverythingBarRoads();
|
|
|
|
CRenderer::RenderBoats();
|
|
|
|
DefinedState();
|
|
|
|
CWaterLevel::RenderWater();
|
|
|
|
CRenderer::RenderFadingInEntities();
|
|
|
|
CRenderer::RenderVehiclesButNotBoats();
|
|
|
|
CWeather::RenderRainStreaks();
|
2019-05-15 16:52:37 +02:00
|
|
|
}
|
|
|
|
|
2019-05-30 21:24:47 +02:00
|
|
|
void
|
|
|
|
RenderDebugShit(void)
|
2019-05-24 19:58:32 +02:00
|
|
|
{
|
2019-05-30 21:24:47 +02:00
|
|
|
// CTheScripts::RenderTheScriptDebugLines()
|
2019-05-24 19:58:32 +02:00
|
|
|
}
|
|
|
|
|
2019-05-30 21:24:47 +02:00
|
|
|
void
|
|
|
|
RenderEffects(void)
|
2019-05-15 16:52:37 +02:00
|
|
|
{
|
2019-05-30 21:24:47 +02:00
|
|
|
CGlass::Render();
|
|
|
|
CWaterCannons::Render();
|
|
|
|
CSpecialFX::Render();
|
|
|
|
CShadows::RenderStaticShadows();
|
|
|
|
CShadows::RenderStoredShadows();
|
|
|
|
CSkidmarks::Render();
|
|
|
|
CAntennas::Render();
|
|
|
|
CRubbish::Render();
|
|
|
|
CCoronas::Render();
|
|
|
|
CParticle::Render();
|
|
|
|
CPacManPickups::Render();
|
|
|
|
CWeaponEffects::Render();
|
|
|
|
CPointLights::RenderFogEffect();
|
|
|
|
CMovingThings::Render();
|
|
|
|
CRenderer::RenderFirstPersonVehicle();
|
2019-05-15 16:52:37 +02:00
|
|
|
}
|
|
|
|
|
2019-05-30 21:24:47 +02:00
|
|
|
void
|
|
|
|
Render2dStuff(void)
|
2019-05-15 16:52:37 +02:00
|
|
|
{
|
2019-05-30 21:24:47 +02:00
|
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
|
|
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
|
|
|
|
|
|
|
|
CReplay::Display();
|
|
|
|
CPickups::RenderPickUpText();
|
|
|
|
|
|
|
|
if(TheCamera.m_WideScreenOn)
|
|
|
|
TheCamera.DrawBordersForWideScreen();
|
|
|
|
|
|
|
|
CPed *player = FindPlayerPed();
|
|
|
|
int weaponType = 0;
|
|
|
|
if(player)
|
|
|
|
weaponType = player->GetWeapon()->m_eWeaponType;
|
|
|
|
|
|
|
|
bool firstPersonWeapon = false;
|
|
|
|
int cammode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
|
|
|
|
if(cammode == CCam::MODE_SNIPER ||
|
|
|
|
cammode == CCam::MODE_SNIPER_RUN_AROUND ||
|
|
|
|
cammode == CCam::MODE_ROCKET ||
|
|
|
|
cammode == CCam::MODE_ROCKET_RUN_AROUND)
|
|
|
|
firstPersonWeapon = true;
|
|
|
|
|
|
|
|
// Draw black border for sniper and rocket launcher
|
|
|
|
if((weaponType == WEAPONTYPE_SNIPERRIFLE || weaponType == WEAPONTYPE_ROCKETLAUNCHER) && firstPersonWeapon){
|
|
|
|
CRGBA black(0, 0, 0, 255);
|
|
|
|
|
|
|
|
// top and bottom strips
|
|
|
|
if(weaponType == WEAPONTYPE_ROCKETLAUNCHER){
|
|
|
|
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH/2 - SCREEN_STRETCH_Y(180)), black);
|
|
|
|
CSprite2d::DrawRect(CRect(0.0f, SCREENH/2 + SCREEN_STRETCH_Y(170), SCREENW, SCREENH), black);
|
|
|
|
}else{
|
|
|
|
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH/2 - SCREEN_STRETCH_Y(210)), black);
|
|
|
|
CSprite2d::DrawRect(CRect(0.0f, SCREENH/2 + SCREEN_STRETCH_Y(210), SCREENW, SCREENH), black);
|
|
|
|
}
|
|
|
|
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW/2 - SCREEN_STRETCH_X(210), SCREENH), black);
|
|
|
|
CSprite2d::DrawRect(CRect(SCREENW/2 + SCREEN_STRETCH_X(210), 0.0f, SCREENW, SCREENH), black);
|
2019-05-15 16:52:37 +02:00
|
|
|
}
|
|
|
|
|
2019-05-30 21:24:47 +02:00
|
|
|
MusicManager.DisplayRadioStationName();
|
|
|
|
// TheConsole.Display();
|
|
|
|
/*
|
|
|
|
if(CSceneEdit::m_bEditOn)
|
|
|
|
CSceneEdit::Draw();
|
|
|
|
else
|
|
|
|
*/
|
|
|
|
CHud::Draw();
|
|
|
|
CUserDisplay::OnscnTimer.ProcessForDisplay();
|
|
|
|
CMessages::Display();
|
|
|
|
CDarkel::DrawMessages();
|
|
|
|
CGarages::PrintMessages();
|
|
|
|
CPad::PrintErrorMessage();
|
|
|
|
CFont::DrawFonts();
|
2019-05-31 11:44:43 +02:00
|
|
|
|
|
|
|
DebugMenuRender();
|
2019-05-15 16:52:37 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void
|
2019-05-30 21:24:47 +02:00
|
|
|
RenderMenus(void)
|
2019-05-15 16:52:37 +02:00
|
|
|
{
|
2019-05-30 21:24:47 +02:00
|
|
|
if(FrontEndMenuManager.m_bMenuActive)
|
|
|
|
FrontEndMenuManager.DrawFrontEnd();
|
|
|
|
}
|
2019-05-15 16:52:37 +02:00
|
|
|
|
2019-05-30 21:24:47 +02:00
|
|
|
bool &JustLoadedDontFadeInYet = *(bool*)0x95CDB4;
|
|
|
|
bool &StillToFadeOut = *(bool*)0x95CD99;
|
2019-05-31 11:44:43 +02:00
|
|
|
uint32 &TimeStartedCountingForFade = *(uint32*)0x9430EC;
|
|
|
|
uint32 &TimeToStayFadedBeforeFadeOut = *(uint32*)0x611564;
|
2019-05-15 16:52:37 +02:00
|
|
|
|
2019-05-30 21:24:47 +02:00
|
|
|
void
|
|
|
|
DoFade(void)
|
|
|
|
{
|
|
|
|
if(CTimer::GetIsPaused())
|
|
|
|
return;
|
2019-05-15 16:52:37 +02:00
|
|
|
|
2019-05-30 21:24:47 +02:00
|
|
|
if(JustLoadedDontFadeInYet){
|
|
|
|
JustLoadedDontFadeInYet = false;
|
|
|
|
TimeStartedCountingForFade = CTimer::GetTimeInMilliseconds();
|
|
|
|
}
|
2019-05-15 16:52:37 +02:00
|
|
|
|
2019-05-30 21:24:47 +02:00
|
|
|
if(StillToFadeOut){
|
|
|
|
if(CTimer::GetTimeInMilliseconds() - TimeStartedCountingForFade > TimeToStayFadedBeforeFadeOut){
|
|
|
|
StillToFadeOut = false;
|
2019-05-31 11:44:43 +02:00
|
|
|
TheCamera.Fade(3.0f, FADE_IN);
|
2019-05-30 21:24:47 +02:00
|
|
|
TheCamera.ProcessFade();
|
|
|
|
TheCamera.ProcessMusicFade();
|
|
|
|
}else{
|
|
|
|
TheCamera.SetFadeColour(0, 0, 0);
|
2019-05-31 11:44:43 +02:00
|
|
|
TheCamera.Fade(0.0f, FADE_OUT);
|
2019-05-30 21:24:47 +02:00
|
|
|
TheCamera.ProcessFade();
|
|
|
|
}
|
|
|
|
}
|
2019-05-15 16:52:37 +02:00
|
|
|
|
2019-05-30 21:24:47 +02:00
|
|
|
if(CDraw::FadeValue != 0 || CMenuManager::m_PrefsBrightness < 256){
|
|
|
|
// LoadSplash
|
2019-05-15 16:52:37 +02:00
|
|
|
|
2019-05-30 21:24:47 +02:00
|
|
|
CRGBA fadeColor;
|
|
|
|
CRect rect;
|
|
|
|
int fadeValue = CDraw::FadeValue;
|
|
|
|
float brightness = min(CMenuManager::m_PrefsBrightness, 256);
|
|
|
|
if(brightness <= 50)
|
|
|
|
brightness = 50;
|
|
|
|
if(FrontEndMenuManager.m_bMenuActive)
|
|
|
|
brightness = 256;
|
|
|
|
|
|
|
|
if(TheCamera.m_FadeTargetIsSplashScreen)
|
|
|
|
fadeValue = 0;
|
|
|
|
|
|
|
|
float fade = fadeValue + 256 - brightness;
|
|
|
|
if(fade == 0){
|
|
|
|
fadeColor.r = 0;
|
|
|
|
fadeColor.g = 0;
|
|
|
|
fadeColor.b = 0;
|
|
|
|
fadeColor.a = 0;
|
|
|
|
}else{
|
|
|
|
fadeColor.r = fadeValue * CDraw::FadeRed / fade;
|
|
|
|
fadeColor.g = fadeValue * CDraw::FadeGreen / fade;
|
|
|
|
fadeColor.b = fadeValue * CDraw::FadeBlue / fade;
|
|
|
|
int alpha = 255 - brightness*(256 - fadeValue)/256;
|
|
|
|
if(alpha < 0)
|
|
|
|
alpha = 0;
|
|
|
|
fadeColor.a = alpha;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(TheCamera.m_WideScreenOn){
|
|
|
|
// what's this?
|
|
|
|
float y = SCREENH/2 * TheCamera.m_ScreenReductionPercentage/100.0f;
|
|
|
|
rect.left = 0.0f;
|
|
|
|
rect.right = SCREENW;
|
|
|
|
rect.top = y - 8.0f;
|
|
|
|
rect.bottom = SCREENH - y - 8.0f;
|
|
|
|
}else{
|
|
|
|
rect.left = 0.0f;
|
|
|
|
rect.right = SCREENW;
|
|
|
|
rect.top = 0.0f;
|
|
|
|
rect.bottom = SCREENH;
|
|
|
|
}
|
|
|
|
CSprite2d::DrawRect(rect, fadeColor);
|
|
|
|
|
|
|
|
if(CDraw::FadeValue != 0 && TheCamera.m_FadeTargetIsSplashScreen){
|
|
|
|
fadeColor.r = 255;
|
|
|
|
fadeColor.g = 255;
|
|
|
|
fadeColor.b = 255;
|
|
|
|
fadeColor.a = CDraw::FadeValue;
|
|
|
|
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH), fadeColor, fadeColor, fadeColor, fadeColor);
|
|
|
|
}
|
2019-05-15 16:52:37 +02:00
|
|
|
}
|
2019-05-30 21:24:47 +02:00
|
|
|
}
|
2019-05-15 16:52:37 +02:00
|
|
|
|
2019-05-30 21:24:47 +02:00
|
|
|
void
|
|
|
|
Render2dStuffAfterFade(void)
|
|
|
|
{
|
|
|
|
CHud::DrawAfterFade();
|
|
|
|
CFont::DrawFonts();
|
2019-05-15 16:52:37 +02:00
|
|
|
}
|
2019-05-30 21:24:47 +02:00
|
|
|
|
2019-05-31 19:02:26 +02:00
|
|
|
#include "rwcore.h"
|
|
|
|
#include "rpworld.h"
|
|
|
|
#include "rpmatfx.h"
|
|
|
|
#include "rpskin.h"
|
|
|
|
#include "rphanim.h"
|
|
|
|
#include "rtbmp.h"
|
|
|
|
|
|
|
|
_TODO("temp, move this includes out of here")
|
|
|
|
|
|
|
|
static RwBool
|
|
|
|
PluginAttach(void)
|
|
|
|
{
|
|
|
|
if( !RpWorldPluginAttach() )
|
|
|
|
{
|
|
|
|
printf("Couldn't attach world plugin\n");
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !RpSkinPluginAttach() )
|
|
|
|
{
|
|
|
|
printf("Couldn't attach RpSkin plugin\n");
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !RpHAnimPluginAttach() )
|
|
|
|
{
|
|
|
|
printf("Couldn't attach RpHAnim plugin\n");
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !NodeNamePluginAttach() )
|
|
|
|
{
|
|
|
|
printf("Couldn't attach node name plugin\n");
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !CVisibilityPlugins::PluginAttach() )
|
|
|
|
{
|
|
|
|
printf("Couldn't attach visibility plugins\n");
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !RpAnimBlendPluginAttach() )
|
|
|
|
{
|
|
|
|
printf("Couldn't attach RpAnimBlend plugin\n");
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !RpMatFXPluginAttach() )
|
|
|
|
{
|
|
|
|
printf("Couldn't attach RpMatFX plugin\n");
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
static RwBool
|
|
|
|
Initialise3D(void *param)
|
|
|
|
{
|
|
|
|
if (RsRwInitialise(param))
|
|
|
|
{
|
|
|
|
return CGame::InitialiseRenderWare();
|
|
|
|
}
|
|
|
|
|
|
|
|
return (FALSE);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
Terminate3D(void)
|
|
|
|
{
|
|
|
|
CGame::ShutdownRenderWare();
|
|
|
|
|
|
|
|
RsRwTerminate();
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
RsEventStatus
|
|
|
|
AppEventHandler(RsEvent event, void *param)
|
|
|
|
{
|
|
|
|
switch( event )
|
|
|
|
{
|
|
|
|
case rsINITIALISE:
|
|
|
|
{
|
|
|
|
CGame::InitialiseOnceBeforeRW();
|
|
|
|
return RsInitialise() ? rsEVENTPROCESSED : rsEVENTERROR;
|
|
|
|
}
|
|
|
|
|
|
|
|
case rsCAMERASIZE:
|
|
|
|
{
|
|
|
|
CameraSize(Scene.camera, param, DEFAULT_VIEWWINDOW, DEFAULT_ASPECTRATIO);
|
|
|
|
|
|
|
|
return rsEVENTPROCESSED;
|
|
|
|
}
|
|
|
|
|
|
|
|
case rsRWINITIALISE:
|
|
|
|
{
|
|
|
|
return Initialise3D(param) ? rsEVENTPROCESSED : rsEVENTERROR;
|
|
|
|
}
|
|
|
|
|
|
|
|
case rsRWTERMINATE:
|
|
|
|
{
|
|
|
|
Terminate3D();
|
|
|
|
|
|
|
|
return rsEVENTPROCESSED;
|
|
|
|
}
|
|
|
|
|
|
|
|
case rsTERMINATE:
|
|
|
|
{
|
|
|
|
CGame::FinalShutdown();
|
|
|
|
|
|
|
|
return rsEVENTPROCESSED;
|
|
|
|
}
|
|
|
|
|
|
|
|
case rsPLUGINATTACH:
|
|
|
|
{
|
|
|
|
return PluginAttach() ? rsEVENTPROCESSED : rsEVENTERROR;
|
|
|
|
}
|
|
|
|
|
|
|
|
case rsINPUTDEVICEATTACH:
|
|
|
|
{
|
|
|
|
AttachInputDevices();
|
|
|
|
|
|
|
|
return rsEVENTPROCESSED;
|
|
|
|
}
|
|
|
|
|
|
|
|
case rsIDLE:
|
|
|
|
{
|
|
|
|
Idle(param);
|
|
|
|
|
|
|
|
return rsEVENTPROCESSED;
|
|
|
|
}
|
|
|
|
|
|
|
|
case rsFRONTENDIDLE:
|
|
|
|
{
|
|
|
|
FrontendIdle();
|
|
|
|
|
|
|
|
return rsEVENTPROCESSED;
|
|
|
|
}
|
|
|
|
|
|
|
|
case rsACTIVATE:
|
|
|
|
{
|
|
|
|
param ? DMAudio.ReacquireDigitalHandle() : DMAudio.ReleaseDigitalHandle();
|
|
|
|
|
|
|
|
return rsEVENTPROCESSED;
|
|
|
|
}
|
|
|
|
|
|
|
|
default:
|
|
|
|
{
|
|
|
|
return rsEVENTNOTPROCESSED;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2019-05-30 21:24:47 +02:00
|
|
|
|
|
|
|
STARTPATCHES
|
2019-05-31 11:44:43 +02:00
|
|
|
InjectHook(0x48E480, Idle, PATCH_JUMP);
|
|
|
|
InjectHook(0x48E700, FrontendIdle, PATCH_JUMP);
|
|
|
|
|
|
|
|
InjectHook(0x48D040, DoRWStuffStartOfFrame_Horizon, PATCH_JUMP);
|
2019-05-30 21:24:47 +02:00
|
|
|
InjectHook(0x48E030, RenderScene, PATCH_JUMP);
|
|
|
|
InjectHook(0x48E080, RenderDebugShit, PATCH_JUMP);
|
|
|
|
InjectHook(0x48E090, RenderEffects, PATCH_JUMP);
|
|
|
|
InjectHook(0x48E0E0, Render2dStuff, PATCH_JUMP);
|
|
|
|
InjectHook(0x48E450, RenderMenus, PATCH_JUMP);
|
|
|
|
InjectHook(0x48D120, DoFade, PATCH_JUMP);
|
|
|
|
InjectHook(0x48E470, Render2dStuffAfterFade, PATCH_JUMP);
|
2019-05-31 19:02:26 +02:00
|
|
|
|
|
|
|
InjectHook(0x48D470, PluginAttach, PATCH_JUMP);
|
|
|
|
InjectHook(0x48D520, Initialise3D, PATCH_JUMP);
|
|
|
|
InjectHook(0x48D540, Terminate3D, PATCH_JUMP);
|
|
|
|
InjectHook(0x48E800, AppEventHandler, PATCH_JUMP);
|
2019-05-30 21:24:47 +02:00
|
|
|
ENDPATCHES
|