re3-wiiu/src/entities/Building.h

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#pragma once
#include "Entity.h"
class CBuilding : public CEntity
{
public:
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CBuilding(void) {
m_type = ENTITY_TYPE_BUILDING;
bUsesCollision = true;
}
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static void *operator new(size_t);
static void operator delete(void*, size_t);
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void ReplaceWithNewModel(int32 id);
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virtual bool GetIsATreadable(void) { return false; }
};
static_assert(sizeof(CBuilding) == 0x64, "CBuilding: error");