re3-wiiu/src/objects/DummyObject.cpp

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#include "common.h"
#include "patcher.h"
#include "DummyObject.h"
#include "Pools.h"
CDummyObject::CDummyObject(CObject *obj)
{
SetModelIndexNoCreate(obj->GetModelIndex());
if(obj->m_rwObject)
AttachToRwObject(obj->m_rwObject);
obj->DetachFromRwObject();
m_level = obj->m_level;
}
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#include <new>
class CDummyObject_ : public CDummyObject
{
public:
void dtor(void) { CDummyObject::~CDummyObject(); }
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CDummyObject *ctor(void) { return ::new (this) CDummyObject(); }
CDummyObject *ctor(CObject *obj) { return ::new (this) CDummyObject(obj); }
};
STARTPATCHES
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InjectHook(0x4BAAF0, (CDummyObject* (CDummyObject::*)(void)) &CDummyObject_::ctor, PATCH_JUMP);
InjectHook(0x4BAB10, (CDummyObject* (CDummyObject::*)(CObject*)) &CDummyObject_::ctor, PATCH_JUMP);
InjectHook(0x4BAB70, &CDummyObject_::dtor, PATCH_JUMP);
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ENDPATCHES