re3-wiiu/src/rw/TexturePools.h

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C
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#pragma once
class CTexturePool
{
public:
D3DFORMAT Format;
int size;
uint32 levels;
int32 texturesMax;
int32 texturesUsed;
int32 texturesNum;
IDirect3DTexture8 **pTextures;
public:
CTexturePool() {}
void Create(D3DFORMAT _Format, int size, uint32 mipmapLevels, int32 numTextures);
void Release();
IDirect3DTexture8 *FindTexture();
bool AddTexture(IDirect3DTexture8 *texture);
void Resize(int numTextures);
#ifdef FIX_BUGS
int GetSize() { return size; }
#else
float GetSize() { return size; }
#endif
};
class CPaletteList
{
int Max;
int Num;
int *Data;
public:
void Alloc(int max);
void Free();
int Find();
void Add(int item);
void Resize(int max);
};
void _TexturePoolsInitialise();
void _TexturePoolsShutdown();